Solved Can't proceed to the next day.

UlyanaLeyana

Planter
The game crashes after I go to sleep.
Here's the log: https://smapi.io/log/200cce6210cf4daea41f5fb641b22960

If someone could help, please.
Did you have a mod ChildToNPC installed that you deleted while playing on this save, right? Just get rid of the kids before new day save and everything should work.

19:06:57WARNContent PatcherIgnored Community Center > Include Includes/FarmersChildren.json > SecondChild Schedule #1: the Target is invalid: '{{Loe2run.ChildToNPC/SecondChildName}}' can't be used as a token because that token could not be found.
 
Last edited:

UlyanaLeyana

Planter
I never installed ChildToNPC.
I dove'd my children and the game still won't proceed to the next day. I'm not even sure if turning them into doves is what you meant by getting rid of them.
Here's a new log, not sure if anything changed: https://smapi.io/log/e8ab2fd70f4f47df89f4e7408de8f435
So, some players had the same issue
I am a big fan of the mod, but I hit an error when my child goes from crib to toddler. This is what is reported in the smapi window when I sleep the night before. I assume it is an error when baby becomes toddler. Or should I just witch the child away before nightfall if I want to keep playing.
Same error was solved by completely removing "Child" from the save file -> Sleep doesn't Load next day
How to do it:

I also have that problem. Year 5 Fall, end of day 4. Even If I do nothing but go to sleep after waking up, I just get a black screen when I go to sleep with music still playing. I do not have the ChildToNPC mod. My log file is here: https://smapi.io/log/97322ec172b6452b95fa6162abc237fc
The same will work for you.
 
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dannpamt

Cowpoke
So, some players had the same issue

Same error was solved by completely removing "Child" from the save file -> Sleep doesn't Load next day
How to do it:


The same will work for you.
It did not work. Now my game will not load. Luckily I had a back up. Any other ideas?
 

UlyanaLeyana

Planter
I tried, but it says: The uploaded file does not have an allowed extension. The following extensions are allowed: .zip, .txt, .pdf, .png, .jpg, .jpeg, .jpe, .gif, .xnb, .mp3, .wav .
Because first you need to put it in a zipped file. If you can't attach zip here then upload it to Mediafire, DropBox, Google Drive or any other free filehost. I need your character's save folder, not just a one separate save file.
Each save has a folder like FarmerName_123456789. Example:

Right click on it -> Send to -> Compressed folder


btw
Are you using a pirated copy of the game?
 
So, some players had the same issue

Same error was solved by completely removing "Child" from the save file -> Sleep doesn't Load next day
How to do it:


The same will work for you.
It worked for me, at least for now.
One of the mods I have installed lets me have more than 2 children. So I had a third child, named Leo (I forgot there was already a character with that name in the game), that was really buggy, and one day just disappeared. I just thought it was weird and reduced the number of children to 2 again.
Apparently his code was still there. So I deleted it and it worked.
Thanks for the help!
 

dannpamt

Cowpoke
Because first you need to put it in a zipped file. If you can't attach zip here then upload it to Mediafire, DropBox, Google Drive or any other free filehost. I need your character's save folder, not just a one separate save file.
Each save has a folder like FarmerName_123456789. Example:

Right click on it -> Send to -> Compressed folder


btw
Are you using a pirated copy of the game?
I posted it here. https://files.catbox.moe/m1lwq9
Also, I don’t even know how to pirate a game. I’m playing through steam.
 
I'm, just guessing, but coudn't it be because you have a child name Claire while also having an NPC named Claire installed?
My child was named Leo and deleting his code worked.
Not sure if it works like that though.
 

UlyanaLeyana

Planter
I posted it here. https://files.catbox.moe/m1lwq9
Also, I don’t even know how to pirate a game. I’m playing through steam.
17:39:30ERRORgameFailed parsing schedule for NPC Penny: GOTO Tue NullReferenceException: Object reference not set to an instance of an object. at StardewValley.NPC.pathfindToNextScheduleLocation(String startingLocation, Int32 startingX, Int32 startingY, String endingLocation, Int32 endingX, Int32 endingY, Int32 finalFacingDirection, String endBehavior, String endMessage) in stardewvalley\Farmer\Farmer\NPC.cs:line 5153 at StardewValley.NPC.parseMasterSchedule_Patch1(NPC this, String rawData)
17:39:37ERRORgameNullReferenceException: Object reference not set to an instance of an object. at StardewValley.Characters.Child.dayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Characters\Child.cs:line 355 at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 9707 at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
17:39:37ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object. at StardewValley.Characters.Child.dayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Characters\Child.cs:line 355 at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 9707 at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4154 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1080
I fixed your savefile and now it's working fine. Never name your character, pets or children after other NPCs. Your dog's name was Penny, that's why Penny schedule was broken.
You had 2 children named Claire, the same name as the NPC from SVE. So I renamed baby to "Claire:hlevel:" and dog to Bri. I hope these names will suit the fan of the Outlander.
You can rename your farmer from Pam by yourself using the wizard's shrine.
Just unzip and overwrite this file into a TheRidge_320460919 folder.
 

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dannpamt

Cowpoke
17:39:30ERRORgameFailed parsing schedule for NPC Penny: GOTO Tue NullReferenceException: Object reference not set to an instance of an object. at StardewValley.NPC.pathfindToNextScheduleLocation(String startingLocation, Int32 startingX, Int32 startingY, String endingLocation, Int32 endingX, Int32 endingY, Int32 finalFacingDirection, String endBehavior, String endMessage) in stardewvalley\Farmer\Farmer\NPC.cs:line 5153 at StardewValley.NPC.parseMasterSchedule_Patch1(NPC this, String rawData)
17:39:37ERRORgameNullReferenceException: Object reference not set to an instance of an object. at StardewValley.Characters.Child.dayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Characters\Child.cs:line 355 at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 9707 at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
17:39:37ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object. at StardewValley.Characters.Child.dayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Characters\Child.cs:line 355 at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 9707 at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4154 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1080
I fixed your savefile and now it's working fine. Never name your character, pets or children after other NPCs. Your dog's name was Penny, that's why Penny schedule was broken.
You had 2 children named Claire, the same name as the NPC from SVE. So I renamed baby to "Claire:hlevel:" and dog to Bri. I hope these names will suit the fan of the Outlander.
You can rename your farmer from Pam by yourself using the wizard's shrine.
Just unzip and overwrite this file into a TheRidge_320460919 folder.
Thanks! I will try that tonight! Makes sense, never name something the same as an NPC.
 

mockingslay

Newcomer
Hi, I think I am having the same issue. I named my cat Emily and then realised that this could cause an issue when I couldn't progress to the next day.

Is it possible for anyone to look through the folder for me? I've been trying to find the name in the file to edit it but it seems not to be there.
 
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