Did you have a mod ChildToNPC installed that you deleted while playing on this save, right? Just get rid of the kids before new day save and everything should work.
19:06:57
WARN
Content Patcher
Ignored Community Center > Include Includes/FarmersChildren.json > SecondChild Schedule #1: the Target is invalid: '{{Loe2run.ChildToNPC/SecondChildName}}' can't be used as a token because that token could not be found.
I also have that problem. Year 5 Fall, end of day 4. Even If I do nothing but go to sleep after waking up, I just get a black screen when I go to sleep with music still playing. I do not have the ChildToNPC mod. My log file is here: https://smapi.io/log/97322ec172b6452b95fa6162abc237fc
I never installed ChildToNPC.
I dove'd my children and the game still won't proceed to the next day. I'm not even sure if turning them into doves is what you meant by getting rid of them.
Here's a new log, not sure if anything changed: https://smapi.io/log/e8ab2fd70f4f47df89f4e7408de8f435
I never installed ChildToNPC.
I dove'd my children and the game still won't proceed to the next day. I'm not even sure if turning them into doves is what you meant by getting rid of them.
Here's a new log, not sure if anything changed: https://smapi.io/log/e8ab2fd70f4f47df89f4e7408de8f435
I am a big fan of the mod, but I hit an error when my child goes from crib to toddler. This is what is reported in the smapi window when I sleep the night before. I assume it is an error when baby becomes toddler. Or should I just witch the child away before nightfall if I want to keep playing.
The game saves progress when the in-game day ends, i.e., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the player quits the game without ending the day. In multiplayer, the game saves after all players click through the prompts...
I also have that problem. Year 5 Fall, end of day 4. Even If I do nothing but go to sleep after waking up, I just get a black screen when I go to sleep with music still playing. I do not have the ChildToNPC mod. My log file is here: https://smapi.io/log/97322ec172b6452b95fa6162abc237fc
The game saves progress when the in-game day ends, i.e., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the player quits the game without ending the day. In multiplayer, the game saves after all players click through the prompts...
I tried, but it says: The uploaded file does not have an allowed extension. The following extensions are allowed: .zip, .txt, .pdf, .png, .jpg, .jpeg, .jpe, .gif, .xnb, .mp3, .wav .
I tried, but it says: The uploaded file does not have an allowed extension. The following extensions are allowed: .zip, .txt, .pdf, .png, .jpg, .jpeg, .jpe, .gif, .xnb, .mp3, .wav .
Because first you need to put it in a zipped file. If you can't attach zip here then upload it to Mediafire, DropBox, Google Drive or any other free filehost. I need your character's save folder, not just a one separate save file.
The game saves progress when the in-game day ends, i.e., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the player quits the game without ending the day. In multiplayer, the game saves after all players click through the prompts...
www.stardewvalleywiki.com
Each save has a folder like FarmerName_123456789. Example:
The game saves progress when the in-game day ends, i.e., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the player quits the game without ending the day. In multiplayer, the game saves after all players click through the prompts...
It worked for me, at least for now.
One of the mods I have installed lets me have more than 2 children. So I had a third child, named Leo (I forgot there was already a character with that name in the game), that was really buggy, and one day just disappeared. I just thought it was weird and reduced the number of children to 2 again.
Apparently his code was still there. So I deleted it and it worked.
Thanks for the help!
Because first you need to put it in a zipped file. If you can't attach zip here then upload it to Mediafire, DropBox, Google Drive or any other free filehost. I need your character's save folder, not just a one separate save file.
The game saves progress when the in-game day ends, i.e., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the player quits the game without ending the day. In multiplayer, the game saves after all players click through the prompts...
www.stardewvalleywiki.com
Each save has a folder like FarmerName_123456789. Example:
I'm, just guessing, but coudn't it be because you have a child name Claire while also having an NPC named Claire installed?
My child was named Leo and deleting his code worked.
Not sure if it works like that though.
Failed parsing schedule for NPC Penny: GOTO Tue NullReferenceException: Object reference not set to an instance of an object. at StardewValley.NPC.pathfindToNextScheduleLocation(String startingLocation, Int32 startingX, Int32 startingY, String endingLocation, Int32 endingX, Int32 endingY, Int32 finalFacingDirection, String endBehavior, String endMessage) in stardewvalley\Farmer\Farmer\NPC.cs:line 5153 at StardewValley.NPC.parseMasterSchedule_Patch1(NPC this, String rawData)
17:39:37
ERROR
game
NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Characters.Child.dayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Characters\Child.cs:line 355 at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 9707 at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
17:39:37
ERROR
game
An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object. at StardewValley.Characters.Child.dayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Characters\Child.cs:line 355 at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 9707 at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4154 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1080
I fixed your savefile and now it's working fine. Never name your character, pets or children after other NPCs. Your dog's name was Penny, that's why Penny schedule was broken.
You had 2 children named Claire, the same name as the NPC from SVE. So I renamed baby to "Claire" and dog to Bri. I hope these names will suit the fan of the Outlander.
You can rename your farmer from Pam by yourself using the wizard's shrine.
Just unzip and overwrite this file into a TheRidge_320460919 folder.
Failed parsing schedule for NPC Penny: GOTO Tue NullReferenceException: Object reference not set to an instance of an object. at StardewValley.NPC.pathfindToNextScheduleLocation(String startingLocation, Int32 startingX, Int32 startingY, String endingLocation, Int32 endingX, Int32 endingY, Int32 finalFacingDirection, String endBehavior, String endMessage) in stardewvalley\Farmer\Farmer\NPC.cs:line 5153 at StardewValley.NPC.parseMasterSchedule_Patch1(NPC this, String rawData)
17:39:37
ERROR
game
NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Characters.Child.dayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Characters\Child.cs:line 355 at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 9707 at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
17:39:37
ERROR
game
An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object. at StardewValley.Characters.Child.dayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Characters\Child.cs:line 355 at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 9707 at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4154 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1080
I fixed your savefile and now it's working fine. Never name your character, pets or children after other NPCs. Your dog's name was Penny, that's why Penny schedule was broken.
You had 2 children named Claire, the same name as the NPC from SVE. So I renamed baby to "Claire" and dog to Bri. I hope these names will suit the fan of the Outlander.
You can rename your farmer from Pam by yourself using the wizard's shrine.
Just unzip and overwrite this file into a TheRidge_320460919 folder.
Hi, I think I am having the same issue. I named my cat Emily and then realised that this could cause an issue when I couldn't progress to the next day.
Is it possible for anyone to look through the folder for me? I've been trying to find the name in the file to edit it but it seems not to be there.