papajanee
Newcomer
I have a multiplayer server with friends and we all installed adopt n' skin (not the multiplayer one). I saw that there was the multiplayer version and wanted to try it out for myself (i own the server.) So, I went on the server by myself. I already have three pets (2 strays and 1 pet from the game). So, when I tried it out, a bunch of error logs came on:
ERROR Adopt & Skin] This mod failed in the World.NpcListChanged event. Technical details:
System.Collections.Generic.KeyNotFoundException: The given key 'Gathouria.AdoptSkin/first-pet-received' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Netcode.NetDictionary`5.get_Item(TKey key)
at AdoptSkin.ModEntry.CheckForFirstPet(Object sender, NpcListChangedEventArgs e) in C:\Users\katey\Documents\GitHub\Current (1.5.4)\Adopt-Skin-MP\AdoptSkin\ModEntry.cs:line 639
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
Does anyone know what to do?
ERROR Adopt & Skin] This mod failed in the World.NpcListChanged event. Technical details:
System.Collections.Generic.KeyNotFoundException: The given key 'Gathouria.AdoptSkin/first-pet-received' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Netcode.NetDictionary`5.get_Item(TKey key)
at AdoptSkin.ModEntry.CheckForFirstPet(Object sender, NpcListChangedEventArgs e) in C:\Users\katey\Documents\GitHub\Current (1.5.4)\Adopt-Skin-MP\AdoptSkin\ModEntry.cs:line 639
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
Does anyone know what to do?