Refusal Option for Drinking Cutscenes

Leaffen

Farmhand
As the title suggests, an additional option to refuse drinks in some cutscenes (Like Shane's and Elliot's) where your player is normally forced to drink an alcoholic beverage, no matter what you do.
It'd be nice for people like me who tend to be uncomfortable with their character drinking, and just skip the cutscene normally.
 
I guess it is a great idea for people who are not comfortable with drinking.
Whether it could be religious, personal, or age reasons.

I guess it would be a lot of work for CA to re-write the story and re-program the cutscenes.
I have never been drunk and not for a lack of trying. It just get expensive as a I am one of the big ole boys with a proportionally sized liver of Nordic/German ancestry. Put also I just don't like alcohol as I don't like the taste or smell of yeast products.......might have something to do with my dad trying to make a raspberry and hops flavored beer. The gas regulator malfunctioned and the yeast he used was probably an early progenitor of the ninja yeast strains. Let's just say the resulting explosion would have given a harden crime scene investigator nightmares...... I still don't eat fresh/frozen raspberries either
 

450735

Rancher
Fully agree with this. I swore never to have any alcoholic beverages ever again in my life (and I make it clearly known whenever necessary), and having it forced on me, even in a game, feels a bit disrespectful. The "tipsy" debuff afterwards just adds insult to the injury. Like not only did my avatar drink alcohol (which I refuse), but it also implies that I drank enough to be at least tipsy (nobody would see me dead in a drunken state). Not to mention that it delves in the territory of alcoholic beverages being a societal choice instead of an individual choice, but that's a rabbit hole I do not wish to enter.

As for modifying the cutscenes to allow a non-alcohol preference, it doesn't have to be huge changes. Like when Shane offers you a beer, instead of showing you drinking it and him responding by "wow, you're a fast drinker", it could instead show you do nothing and him saying "Ah, you don't drink? I guess that's a good thing." Or the sequence with him offering you a beer could be removed altogether, I don't really see why it's necessary, especially since he warns us about the dangers of drinking. Make up your mind!

And for Elliot, given that ordering for someone else without asking is already impolite, the entire cutscene could be redone at this point, without even needing a specific "no-alcohol" option at character creation. Instead of him ordering for you, he actually asks andyou get a dialogue box allowed to choose between wine, beer, sparkling water and whatnot.

That does require a bit of rewriting and recoding, but these are the only two instances where the player character has no choice regarding the consumption of alcohol for themself, and the quest for Pam can be modded as the previous poster mentioned. Outside of that, the entire game can be played without ever crafting/buying/consuming alcohol, and gifts of beer can just be trashed or sold anyways.
 

Quirinea

Farmer
It could really work as a mod, I know there's a mod where the quest is giving Pam juice instead of ale.
I started thinking of a mod to do this. Just you wait for December... (I'm busy trying to get a few of my mods tested and published before November (and Nanowrimo), going to put SDV for a break for a month... Are there other events than that with Shane on the pond pier and with Elliot in the tavern? Pam asks for Pale ale and then those potato juices (should that be replaced? Juice is asked, not anything alcoholic in itself and the result is not what Pam expects). Some bundles ask for wine (you should not be forced to choose Joja route, should you?).
Aging wine is, however, one of the most money-giving things in the late game -- cellar can be used to age cheese, but you'd need a large cattle to use it fully. I was thinking of giving an option for e.g. fermented veggies (sauerkraut) or the like (needs some tricks as the cask mechanic is hard to reprogram, if not impossible)

Edit: Checked the bundles: "Enchanter's bundle" requires wine and then there is "brewer's bundle" in the remixed set. Those would need fixing. And "Missing bundle" has wine but that can be avoided as there are five alternatives for four slots.
 
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Quirinea

Farmer
OK, that little break got a bit longer... But now I'm back at SDV modding (procrastinated with updating my StardewFinnish for using AdditionalLanguages, instead of replacing Hungarian -- now that is finally just waiting for some more testing -- as I saw new game versions appearing, the task seemed bigger than it actually was. Now I'm planning a mod that lets the player avoid handling alcohol, with something to replace aged wine (which would be the best source of income in middle and late game).
 

FilthyGorilla

Local Legend
I guess it is a great idea for people who are not comfortable with drinking.
Whether it could be religious, personal, or age reasons.

I guess it would be a lot of work for CA to re-write the story and re-program the cutscenes.
As the title suggests, an additional option to refuse drinks in some cutscenes (Like Shane's and Elliot's) where your player is normally forced to drink an alcoholic beverage, no matter what you do.
It'd be nice for people like me who tend to be uncomfortable with their character drinking, and just skip the cutscene normally.
This is really mild but also the fact that it slows you down so much after watching.
 

FilthyGorilla

Local Legend
OK, that little break got a bit longer... But now I'm back at SDV modding (procrastinated with updating my StardewFinnish for using AdditionalLanguages, instead of replacing Hungarian -- now that is finally just waiting for some more testing -- as I saw new game versions appearing, the task seemed bigger than it actually was. Now I'm planning a mod that lets the player avoid handling alcohol, with something to replace aged wine (which would be the best source of income in middle and late game).
Artisan infused juice, it would follow the same principle but casks would instead be something that slowly infuses or enhances maybe some sort of incence or natural flavouring in the juice.
 

LRangerR

Local Legend
This is really mild but also the fact that it slows you down so much after watching.
Mild? How so?

At any rate, I think it would be a decent thing to allow that option.

Also denying the request for the Junimo Spirit Tree Journey cutscene, and then distancing yourself from the CC/Joja storyline, allowing a more free type of gameplay.
 

FilthyGorilla

Local Legend
Mild? How so?

At any rate, I think it would be a decent thing to allow that option.

Also denying the request for the Junimo Spirit Tree Journey cutscene, and then distancing yourself from the CC/Joja storyline, allowing a more free type of gameplay.
I meant the reason for skipping is mild in comparison to moral issues.
 

Quirinea

Farmer
Artisan infused juice, it would follow the same principle but casks would instead be something that slowly infuses or enhances maybe some sort of incence or natural flavouring in the juice.
I was actually considering something quite else: turning the kegs to produce juice from fruits instead of wine (could you give me a nice synonym of "juice"? I considered "nectar" but...), and use the cellar for e.g. fermented pickles (Sauerkraut!). If I understood right, "cask" is programmed pretty "deep" in the code and hard to recode, but making a variant of it for pickles would be an idea (I caught a cold -- luckily probably not Covid, at least I tested negative, and I'm not in the mood for "fighting" with .json structure just now...).
 

FilthyGorilla

Local Legend
I was actually considering something quite else: turning the kegs to produce juice from fruits instead of wine (could you give me a nice synonym of "juice"? I considered "nectar" but...), and use the cellar for e.g. fermented pickles (Sauerkraut!). If I understood right, "cask" is programmed pretty "deep" in the code and hard to recode, but making a variant of it for pickles would be an idea (I caught a cold -- luckily probably not Covid, at least I tested negative, and I'm not in the mood for "fighting" with .json structure just now...).
No, the point was that the keg would make juice instead of wine, that was just more obvious than the use for casks because juice cannot be aged so another "way" could be explained and titles changed so instead of 'aged juice' you would get something along the lines of 'infused' or 'extracted juice' it wouldn't change any mechanics just names and maybe explanations.
The idea for juice was the same as kegs with only title changes, I just thought that was more obvious but I can see how you got confused with my wording.
 

Quirinea

Farmer
No, the point was that the keg would make juice instead of wine, that was just more obvious than the use for casks because juice cannot be aged so another "way" could be explained and titles changed so instead of 'aged juice' you would get something along the lines of 'infused' or 'extracted juice' it wouldn't change any mechanics just names and maybe explanations.
The idea for juice was the same as kegs with only title changes, I just thought that was more obvious but I can see how you got confused with my wording.
I made some searches and could not find where the "alcoholic" properties of a beverage actually are set in the base game -- so it is easier to get something else than try to change that. Also the functioning of casks seems to be hard to change in anyway -- it says the input is Wine, Beer, Ale and that's it. OK I had my own ideas, trying to change the surrounding game as little as possible. The Farmer needs not to handle, produce or drink Alcohol, but Gus still sells spirits and Pam and Shane use them too much. So the original beverages stay there.
 

FilthyGorilla

Local Legend
I made some searches and could not find where the "alcoholic" properties of a beverage actually are set in the base game -- so it is easier to get something else than try to change that. Also the functioning of casks seems to be hard to change in anyway -- it says the input is Wine, Beer, Ale and that's it. OK I had my own ideas, trying to change the surrounding game as little as possible. The Farmer needs not to handle, produce or drink Alcohol, but Gus still sells spirits and Pam and Shane use them too much. So the original beverages stay there.
It would still accept all wines and beers but under different names:
I could perhaps have made a wine out of apples but instead it would be called apple juice not wine.
Then, I would put it in the cask as it still would be a wine, just under a different name, then the product would age and go through the same regular procedure as alsays, but the finished product would have a name other than "aged".
This whole thing does not change the base game, just the look of the item and the name not any actual functions.
 

LRangerR

Local Legend
I meant the reason for skipping is mild in comparison to moral issues.
If you insist, although I disagree.

Could always use Cider instead of wine, although you'd be hard pressed to find a drink you can make out of wheat or hops that isn't alcoholic, probably.
 

FilthyGorilla

Local Legend
If you insist, although I disagree.

Could always use Cider instead of wine, although you'd be hard pressed to find a drink you can make out of wheat or hops that isn't alcoholic, probably.
How so do you disagree?
Do you think the slowness after the cutscene is very relevant?
Or that people having moral issues about drinking is not?
 

LRangerR

Local Legend
How so do you disagree?
Do you think the slowness after the cutscene is very relevant?
Or that people having moral issues about drinking is not?
If drinking makes people uncomfortable, then they shouldn't be forced to drink in a game. Especially one that gives the player so much freedom of choice.

Especially one that so many children all over the world play and enjoy.
 

FilthyGorilla

Local Legend
If drinking makes people uncomfortable, then they shouldn't be forced to drink in a game. Especially one that gives the player so much freedom of choice.

Especially one that so many children all over the world play and enjoy.
No, I definitely agree, all I was saying is that another reason someone such as a speedrunner may not want a cutscene like this is because it gives you the tipsy debuff which also removes a coffee/TSE speed buff so is not great.
 

LRangerR

Local Legend
@FilthyGorilla
Ah, okay. Would just drinking another coffee replace the debuff?

Personally I don't see the pleasure in speedrunning a game like this, but to each their own. I'd rather savor and sip it like a fine wine.
 
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