PC [HELP] Win10 Game Pass version crashes after character creation

Tassindantilus

Greenhorn
My game is crashing when I create a new character, whether it is online or not. I'll include the error log and list of steps so far:

1) Uninstalled and Reinstalled game in default C: directory; I initially installed it on a different drive
2) Create standard character on standard farm
3) Start New Game instead of Host New Game
4) Delete the preferences file(Nuked the whole folder)
5) Launched game as admin from desktop (right click on file and launch)
6) Launched game as admin from Powershell (navigated to the WindowsApps folder and launched the exe directly)

Other Info:

I have Windows 11

Error Log:

Message: Unable to find the specified file.
InnerException:
Stack Trace: at StardewValley.SaveGame.Save()+MoveNext() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\SaveGame.cs:line 415
at StardewValley.Menus.SaveGameMenu.update(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\SaveGameMenu.cs:line 123
at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4142
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3934
at StardewValley.Game1.Instance_Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3895
at StardewValley.GameRunner.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 1066
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 814
at Microsoft.Xna.Framework.Game.Tick() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 567
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\SDL\SDLGamePlatform.cs:line 91
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 481
at StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 175

Game Version: 1.5.5
SDK Helper: GDKHelper
Game Language: en
GPU: NVIDIA GeForce RTX 2080/PCIe/SSE2
OS: Win32NT Microsoft Windows NT 10.0.22509.0
In-game Date: spring 1 Y1 Time of Day: 600
Game Location: FarmHouse
 
Can you try to play 32 instead of 62? If you don't have a Steam. Can you convert the version from 62 to 32?
If, for any reason, you want to play on the “legacy” 32-bit version, it’s still available on Steam (right click Stardew > properties > betas > select “Compatibility” version).
 
Followed the steps in the video and tried to launch to game, no dice. Uninstalled/reinstalled and still no dice.
Have you upgraded XNA 4.0 framework before?
If not, could you try to download it and launch your game?
 

Tassindantilus

Greenhorn
Have you checked your GPU to match your Direct X version?
If not, could you follow this instruction?


Also, I wondered if you have already downloaded the NET 5.0 framework?
https://dotnet.microsoft.com/download/dotnet/5.0/runtime
So I've already made sure that was installed. I was going to put SMAPI on to see if that would help it launch, but it didn't. Just did a test, and my Steam version launches and plays without issues. I'm able to create a character and start the game. I even went back and set my system to original values from the YouTube video above. Everything on the Steam version works fine. My next thought was maybe having both versions installed was making the game have issues. I uninstalled both and reinstalled the Game Pass version. Still crashes. I'm able to have the game open and create the character but it crashes when saving at the initial load in. I'm thinking it would probably load a game just fine, but would crash at bedtime.
 

Tassindantilus

Greenhorn
Event Viewer Info:

Application Error Event Info:


Faulting application name: Stardew Valley.exe, version: 1.3.37.0, time stamp: 0x609308e7
Faulting module name: KERNELBASE.dll, version: 10.0.22509.1000, time stamp: 0xeecc324a
Exception code: 0xe0434352
Fault offset: 0x0000000000037cec
Faulting process id: 0x4514
Faulting application start time: 0x01d7e967b7a3bb1f
Faulting application path: C:\Program Files\WindowsApps\Mutable\ConcernedApe.StardewValleyPC_1.5.50008.0_x64__0c8vynj4cqe4e\Stardew Valley.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: 407130d1-5b45-4860-afa8-cd7b17bf64fb
Faulting package full name: ConcernedApe.StardewValleyPC_1.5.50008.0_x64__0c8vynj4cqe4e
Faulting package-relative application ID: Game

.NET Runtime Event Info:

Application: Stardew Valley.exe
CoreCLR Version: 5.0.721.25508
.NET Version: 5.0.7
Description: The process was terminated due to an unhandled exception.
Exception Info: System.IO.FileNotFoundException: Unable to find the specified file.
at StardewValley.SaveGame.Save()+MoveNext() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\SaveGame.cs:line 415
at StardewValley.Menus.SaveGameMenu.update(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\SaveGameMenu.cs:line 123
at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4142
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3934
at StardewValley.Game1.Instance_Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3895
at StardewValley.GameRunner.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 1066
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 814
at Microsoft.Xna.Framework.Game.Tick() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 567
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\SDL\SDLGamePlatform.cs:line 91
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 481
at StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 175
 
Ok. Got it. I just let you know I am not familiar with smapi and mods. Thankfully, it gave us better information.
According to Concerned Ape blogs, we need to target the Net framework between Net 4.5.2 to Net 5.

– Migrated the game from XNA (targeting .NET Framework 4.5.2) to MonoGame (targeting .NET 5). This futureproofs the game and allows mods to access more than 4 gigs of RAM.
I think it is strange that you have this error message. There is the possibility that something is broken with your NET
Description: The process was terminated due to an unhandled exception.
Could you try to uninstall your current NET? –In the same method as in this video below.

Then download the newest Net 5.0

Then, launch the game and let me know if it works.
 

LeftEyeNine

Greenhorn
My fix:

Despite the game having Turkish language support, refraining from using a character (which was capital Ö in my case) within the farm's name seems to have solved the problem.

I disabled and exited all overlays btw, which were Nvidia Experience and Fuze.tv of Overwolf. The game still was stuck at black screen with those disabled when I used capital Ö, though. Just a reminder that they might be the culprits in the OP's case.

Special thanks to @Yuuzai for giving me the hint.
 
Last edited:

Tassindantilus

Greenhorn
My fix:

Despite the game having Turkish language support, refraining from using a character (which was capital Ö in my case) within the farm's name seems to have solved the problem.

I disabled and exited all overlays btw, which were Nvidia Experience and Fuze.tv of Overwolf. The game still was stuck at black screen with those disabled when I used capital Ö, though. Just a reminder that they might be the culprits in the OP's case.

Special thanks to @Yuuzai for giving me the hint.
Didn't work for me. NVidia stuff was already turned off and I did have to disable Overwolf. Still crashing after creation.
 

Tassindantilus

Greenhorn
Ok. Got it. I just let you know I am not familiar with smapi and mods. Thankfully, it gave us better information.
According to Concerned Ape blogs, we need to target the Net framework between Net 4.5.2 to Net 5.



I think it is strange that you have this error message. There is the possibility that something is broken with your NET


Could you try to uninstall your current NET? –In the same method as in this video below.

Then download the newest Net 5.0

Then, launch the game and let me know if it works.
Did these steps with no change. Still crashing after creation. I don't know what I'm missing. The Error Log in the game says it can't find a file path. Not sure what path it is looking for. I may look at the registry and see if the steam install "hard locked" a key with a path to the steam folder.
 

Tassindantilus

Greenhorn
Did these steps with no change. Still crashing after creation. I don't know what I'm missing. The Error Log in the game says it can't find a file path. Not sure what path it is looking for. I may look at the registry and see if the steam install "hard locked" a key with a path to the steam folder.
Registry didn't help either. Reinstalled the game with the same error after removing all instances from the registry.
 
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