Guess if I'm cheating with my crazy inventory or not

Amily

Greenhorn
P.S. there are 3 statues of luck (each costs 1mln) and a magic stick that teleports you home every time you click it (2mln)
Also I mixed it with some everyday stuff, so can you guess, if this is the game I used cheats on or not?
 
If mods is cheat, so maybe.
Otherwise, anybody can do same without cheat I guess...
Maybe the 29 pumpkins are little bit long to get, but still not so impressive...
 

Amily

Greenhorn
If mods is cheat, so maybe.
Otherwise, anybody can do same without cheat I guess...
Maybe the 29 pumpkins are little bit long to get, but still not so impressive...
Thanks for your opinion, a note: first thing in inventory counts as a tool and it is impossible to get it with any code. Only buy for 2 mln
 
Thanks for your opinion, a note: first thing in inventory counts as a tool and it is impossible to get it with any code. Only buy for 2 mln
2 millions is not that hard to have. You can even have the golden clock (10 millions) without cheating.
 

Elenna101

Farmer
Maybe the 29 pumpkins are little bit long to get, but still not so impressive...
You can get golden pumpkins from artifact troves, so not even that long. Plus you can predict artifact trove results using the Stardew Predictor website which would minimize the number of troves you need (ymmv on whether that counts as cheating, I guess, but I don't count it as cheating).

As for the rest, ~13 mil is a nice chunk of money, but not that much - just ~2.5 years with absolutely no income except for a greenhouse of ancient fruit. Not saying it's not a large amount of money, but it's definitely not "omg you must have cheated" amounts of money. My main file has ~30 mil in cash and several hundred omni geodes, I could get this exact inventory right now if you wanted. (Well, I probably don't have a silver-quality pike, but other than that.)

So, like, there's no way for me to know if you cheated, you could cheat at any time, you could cheat a parsnip seed into the game if you wanted to. But there's no particular reason to think you did.
 
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Lew Zealand

Helper
The only thing remotely out of order there is 29 Golden Pumpkins but that's certainly possible with 29 years in-game or a few years less along with Artifact Troves (which I didn't know could give these until reading this thread).


Uh, well also:





That hat really doesn't match your outfit.
 

Elenna101

Farmer
How is that not cheating?
Okay, it's a little bit cheating. But you could technically do the same thing without the predictor, albeit slower. Turn all your geodes into troves, open them all, and note which ones given pumpkins. Then reset the day, open geodes in the spots where you didn't get pumpkins, and open troves for the pumpkins. E.g. if you turn 500 omnis into 100 troves the first time, and you note that, say, spots 4, 28, and 59 give pumpkins, then reset and just open three omnis, then a trove in spot 4, then 23 omnis to get to spot 28, then another trove, and so on. This leaves you with almost 400 leftover omnis, which you can turn into troves and repeat. The end result is the same as using the predictor to tell you when to open troves, it just takes longer.

Of course, you may consider that repeatedly resetting the day like that is cheating, in which case we'll just have to agree to disagree.

Anyways, you can get 29 pumpkins just by opening a bunch of troves in a row, it would just take a lot more troves. Pumpkins are a 3.7% chance, so to get 29 pumpkins, you need an average of 29/0.037 = 784 troves, which takes 3920 omnis to get. I'm not sure how many omnis you can get per SC trip - I'm getting maybe 30ish per trip with a bunch of bombs but without the Excavator perk, so let's say 50 per trip? That works out to 66 trips to the skull caverns, which is definitely a lot but completely doable, especially since luck doesn't affect omni drops.
This decreases by 1/0.037 * 5 = 135 omnis, or ~2 days, for each pumpkin that OP got from the festival.

Or OP could have just played 29 years on their current farm, for that matter.
 
That's... not a particularly crazy inventory, other than the golden pumpkins, which are suspicious but not impossible with treasure troves or multiplayer. To address your initial query: who cares if you cheated or not? It's your game, play it how you like.

It feels like I should be responding with 'Weird flex, but okay' for some reason, but I can't quite put my finger on why.
 
To address your initial query: who cares if you cheated or not? It's your game, play it how you like.
I feel like Amily just wants us to look at her picture and say "Oh wow, impossible you didn't cheat", and then he/she reply "No, didn't cheat. I'm very proud of myself. Awesome, right ? RIGHT ? Say it !"
 

Amily

Greenhorn
I feel like Amily just wants us to look at her picture and say "Oh wow, impossible you didn't cheat", and then he/she reply "No, didn't cheat. I'm very proud of myself. Awesome, right ? RIGHT ? Say it !"
Haha, I wanted you to say what you actually think about the possibility to earn a few million in Stardew Valley, cuz if you are a couch potato it is not that hard. But if you are busy with anything else it kinda needs a strategy to raise your farm right with luck of time
 
Haha, I wanted you to say what you actually think about the possibility to earn a few million in Stardew Valley, cuz if you are a couch potato it is not that hard. But if you are busy with anything else it kinda needs a strategy to raise your farm right with luck of time
It's... pretty trivial, actually. I mean, you get the Greenhouse unlocked by Fall of year one pretty easily and consistently, plant Ancient Fruit on Deluxe Speed-Gro, you've got the first few harvests by the end of winter. By fall of year two, you've got it fully propagated and bringing in a million per season like clockwork with almost zero effort involved. And that's just from the greenhouse. Let's say you start off Year 3 by taking your 116 ancient fruit and running them all through a seed collector instead of your kegs. You lose around a quarter million, but you get on average 230 ancient seeds (anywhere from 1-3 seeds per each, average 2, with a 1% chance of wild seeds instead of ancient). That comes out to just over a half a million *per week* (531,300g/wk to be precise). So that's over two million per season on top of the million per season from your greenhouse for a total of three million earned per season. You can get your Rod of Return and your Golden Clock before the end of Year 3 pretty easily.

You'll want a few Big Sheds to store your kegs, assuming you don't just pave over the quarry, but you should still have plenty of space unless you're on River or Mountain farm. Beach farm would also be problematic since you can't put sprinklers down. But for the rest? No sweat.
 

imnvs

Local Legend
Then you unlock Ginger Island, get the farm there, plant more ancient fruit that grow all year long just like in the greenhouse, get a couple more sheds full of kegs... you'll start catching up soon enough, Amily. 😉😘
 
Then you unlock Ginger Island, get the farm there, plant more ancient fruit that grow all year long just like in the greenhouse, get a couple more sheds full of kegs... you'll start catching up soon enough, Amily. 😉😘
Quite true, I'd forgotten about that. Assuming you can do a Y1 CC completion (which, thanks to a new option in game creation, can be a guarantee) and unlocking Ginger island, couple of days to unlock the farm there...

Yea, that'll work. First batch still goes on the farm on Spring 1 since it is time sensitive and you lose money every week you don't plant there, but following weeks instead of simply brewing can be planted on Ginger Island. So you're basically incrementing your yields weekly, up to the capacity of your kegging facility. There will probably be an upper limit denoted by kegs before you hit space constraints, so you can turn the Quarry into an Oak Tree stand to produce enough oak resin weekly to keep up with demand, using Tree Fertilizer to grow them more rapidly once the Quarry unlocks.

Five million per season, year in and year out, is entirely possible. You could hit ten million before the end of Summer if you schedule it right. Due to time constraints, you may wish to make sure that your ancient fruit plots mature on different days, and you get your Rod of Return before saturating the Ginger Island Farm to any meaningful degree so you can get your harvest into the kegs before the end of the day. But sure... that's not even that difficult to set up. Only question is how many kegs you have. Heck, at that point, Big Sheds become more profitable on your main farm than ancient fruit does, just so you can process more island-grown fruit.

Hmm... Ginger Island doesn't have any indigenous crow species, so no scarecrows are needed either, so you can really max out your space.

Pardon me, I hear a spreadsheet calling my name... I need to run some numbers and come up with an expected RoI chart to share with the class.
 

DJModulo

Sodbuster
Is it weird for me to say that the one thing that prevents me from saying 'yeah, I'm fairly certain this is legit' is that I cannot see any reason for the character to not wear a second ring? 'Cause everything else is fairly plausible in a year 3+ save for just about everyone...
 
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