Would agree that there are some imbalances with the crafting and/or cooking.
For example, there is Roots platter, a totally viable and nice early dish, which requires cave carrots and winter roots. The recipe requires only combat lvl 3 and the ingredients can easily be found early in the normal mine (winter root 40-80). It also gives a nice buff, which is useful because early you won't have the best weapons available and no other replacable buff food. However, you can't cook it because you need the first house upgrade, which costs 10k gold. I think most players would agree that you spend money on thousand of other things first then do the first house upgrade, like upgrading tools, build a barn or coop. And then, finally when you could cook this recipe, you usually have other/better food available like spicy eel.
Then there is this nice new foraging recipe, cookout kit, which is fairly cheap to craft (and could be exploitet to make money because of its sell price). This newly added recipe is a great idea to solve the issue described above. However, why the heck is it gated behind foraging level 9. By the time you reach foraging level that high, you progressed as least as far as described above...
About your crap bots. Would disagree, I guess they are fine. If you buy them, they cost 1,5k gold. If you craft them with the profession and buy all materials Y1 , they cost arround 1,1k gold. Depending on professions and receycling, they could repay themselves after arround 20 days, in line of other stuff