Which mechanic do you detest the most in SDV?

Which mechanic within the game do you detest the most?

  • Collecting (Museum, Foraging, Collection Tab, Community Center)

  • Combat

  • Cooking

  • Crafting

  • Decorating (or customizing)

  • Events (Holidays, Festivals, NPCs, Random)

  • Farming (...interesting choice)

  • Fishing

  • Mining

  • Questing

  • Relationships (NPC Dating, Gift Giving, Marriage)


Results are only viewable after voting.

Odin

Moderator
Staff member
Let's be honest, combat is simple, but it's very unbalanced. It vastly prefers swords, daggers are literally useless, and critical chances are so low, even with all the perks and buffs. It needs a serious rebalance.
I believe daggers received a buff in 1.5!
 

Sivade

Newcomer
My vote went to Combat.

I love the combat aspect of the game, but I absolutely hate the mechanics on a coding or technical level, I think. I'm playing on a PC with Mouse & Keyboard and 75% of the time my character swings the weapon in the wrong direction, despite facing the correct direction and having the mouse cursor nowhere near the character itself. The weapon should always, always, ALWAYS attack in the direction you're facing, in my opinion. This has resulted in numerous in-game deaths and enough money in my personal swear-jar to send a child to college.

I've also begun to question if there's an equality to the attack range from the north and south of the character. It could be a matter of perspective due to the graphics, but I always have more difficulty fending off enemies from the south. It's like the hitbox feels more accessible to the south and the weapon has a very narrow margin of error to protect yourself. It always feels like it's a few pixels too shy. Top of the head is easier to protect than bottom of feet, which is strange because it visually looks like you have more reach when defending from the south. On this playthrough I've primarily been using a sword.

All that said, I'm enjoying the game and the updates for 1.5.

If I had a suggestion on how to improve an aspect of the game, beyond the attack direction and verifying hitbox range, I'd say making sure that Quests are easily accessible. The game is all about racing the clock and it sucks to burn an hour of game time to run to a quest board, only to find out there's no quest or you can't complete it. It'd be nice if you could buy a quest board so that it's right outside of your home. If that's already in the game, then I haven't reached that point yet!

Or maybe a food/quest item that slows down time a little to make deeper dungeon-diving possible.
 

Odin

Moderator
Staff member
It'd be nice if you could buy a quest board so that it's right outside of your home. If that's already in the game, then I haven't reached that point yet!
There is not another way to view the quest board, although I know some mods offer that.
 
Honestly, I really dislike the fishing mini game lol I play on Switch, because I don't care for computer controls and don't have a computer that will accept a controller(I have one of those tablet-slash-laptop things), and by and large it's great, I love the game and everything feels good to me.

Except for that stupid mini game. I have *never* liked those mobile games like Flappy Bird, they just annoy me to no end and I get no satisfaction from them. And being on console, I can't mod my fishing skill to make the bar take up the entire space the fish moves in, or mod fishing out entirely.

I wish there was a 'fishing for dummies' toggle-able mode where, similar to the Harvest Moon/Story of Seasons/even Animal Crossing mechanic, you just throw your line out and then wait 😂 and either tap A when you get the ! bubble or when you hear a certain sound or something like that.
 

Lew Zealand

Helper
I would rephrase the question. There is a difference between detesting something and having the opinion if it is not useful. I really don't detest any of the mechanics because either you can mostly ignore them if you don't like them and often are able to reach your goals by other means or (PC user) use simple mods that change a behaviour to your liking.

However I would mostly agree that there are are some tasks which could be improved in one way or the other. For example cooking. I rarely cook for myself, instead my food-to-go is Spicy Eel and Crab Cake which both get found in the skull cavern or traded via desert trader. Just have a couple of crystalariums and you're stocked for a year and forever. While some of the dishes are available as a lucky drop or from certain sources (e.g. Krobus) early/earlier, there isn't any of the buff foods available when you would benefit the most (1st spring, maybe mid-summer), because a) you need the house upgrade, where money is mostly spend on other gains, like tools, early and b) the recipes are often complex and need ressources from several seasons. And just for health/energy there are usually plenty of other means to satisfy the needs, like berris, fishing, fungus cave.

So don't get me wrong. I love cooking for the crafting aspect, the way it can be used for gifts, for some of the new 1.5.x mechanics but in my opinion it is pointless for the aspect of buffing your farmer. However I won't detest any of the mechanics listed above.
I rarely use Cooking buffs but Seafoam Pudding is a huge help when Fishing up the Legendarys, as well as the Lava Eel. You can also Fish them with Dish O' The Sea, which is obtained elsewhere in the game but not enough to Fish all of them up. You can also buy Seafoam Pudding but at 5000g you're better off Cooking it yourself in the first year or two in the game.
 

Odin

Moderator
Staff member
Except for that stupid mini game. I have *never* liked those mobile games like Flappy Bird, they just annoy me to no end and I get no satisfaction from them. And being on console, I can't mod my fishing skill to make the bar take up the entire space the fish moves in, or mod fishing out entirely.
While you can't mod on console, if you haven't tried it yet, you can purchase the Trainer Rod from Willy which does make fishing slightly easier at the start.
 

Denule84

Greenhorn
I don’t like the fishing aspect and I don’t like some of the mini games eg the games in Gus’s bar. Some aspects mean I won’t get to 100% compilation sadly.
 

ISSsloth

Farmer
I think a lot of people don't realize that a training rod can be bought from Willy's shop that makes fishing easier at the cost of limiting the fish you can catch. Make sure to stop using it after level 5 though because at that point there is no benefit to the rod.
 

secretlondon

Farmhand
I used the training rod and I recommend it.

I don't detest anything (too strong) but I find quests irritating. If I've answered your advert and come to your house with your object - I expect you to come out of your bedroom. There are some people I just don't accept quests for as they are too hard to give to.
 

Slypenslyde

Tiller
The only real problem I have with the game is the "jealousy" that spouses feel if you give a dang gift to another single person. I always end up marrying really late because I want to get everyone's hearts up *before* I get married.
 

imnvs

Local Legend
The only real problem I have with the game is the "jealousy" that spouses feel if you give a dang gift to another single person. I always end up marrying really late because I want to get everyone's hearts up *before* I get married.
Spouses only do this is you are dating the person a gift is given to, and only if it is not that person's birthday. If you only give a bouquet to the person you marry, you'll never have to worry about jealousy. You don't have to get all the marriageable folk up to 10, as the game considers getting them to 8 max anyway.
 

Sockpuppet

Planter
I would rather stick needles in my eyeballs than go running around getting NPC's to 7/10 hearts, but It is a requirement for crafting and cooking recipes to complete those challenges and 12 hearts to get the stardrop from a spouse, urgh what a chore. Then it is off to Mayor Lewis with 50,000g and freedom once again.
 

Akemisora

Planter
I would say crafting (also cooking, because they work no different in SV) is somewhat unbalanced. There are items that are only used in only one recipe or even doesn't belong to any recipe. Some recipes are TOO EXPENSIVE for their purpose (crab pot is the best example, life elixir second, basic sprinkler third). Some recipes are unlocked early but unavailable until later part of game (Who the heck crafts survival burger?).
 

Drullo321

Sodbuster
Would agree that there are some imbalances with the crafting and/or cooking.

For example, there is Roots platter, a totally viable and nice early dish, which requires cave carrots and winter roots. The recipe requires only combat lvl 3 and the ingredients can easily be found early in the normal mine (winter root 40-80). It also gives a nice buff, which is useful because early you won't have the best weapons available and no other replacable buff food. However, you can't cook it because you need the first house upgrade, which costs 10k gold. I think most players would agree that you spend money on thousand of other things first then do the first house upgrade, like upgrading tools, build a barn or coop. And then, finally when you could cook this recipe, you usually have other/better food available like spicy eel.

Then there is this nice new foraging recipe, cookout kit, which is fairly cheap to craft (and could be exploitet to make money because of its sell price). This newly added recipe is a great idea to solve the issue described above. However, why the heck is it gated behind foraging level 9. By the time you reach foraging level that high, you progressed as least as far as described above...

About your crap bots. Would disagree, I guess they are fine. If you buy them, they cost 1,5k gold. If you craft them with the profession and buy all materials Y1 , they cost arround 1,1k gold. Depending on professions and receycling, they could repay themselves after arround 20 days, in line of other stuff
 

Akemisora

Planter
Materials and money are very limited & precious in early games, there is a better way to spend copper, iron and wood than crafting crab pot, which yields small money and takes daily maintenance = less time to do anything else. Upgrading tools and crafting kegs are more superior than crab pots. In later games, you have lots of money and it's easier to buy than craft crab pots. Thus, I think crab pot's recipe is too expensive.
 

Greggle

Greenhorn
Would agree that there are some imbalances with the crafting and/or cooking.

For example, there is Roots platter, a totally viable and nice early dish, which requires cave carrots and winter roots. The recipe requires only combat lvl 3 and the ingredients can easily be found early in the normal mine (winter root 40-80). It also gives a nice buff, which is useful because early you won't have the best weapons available and no other replacable buff food. However, you can't cook it because you need the first house upgrade, which costs 10k gold. I think most players would agree that you spend money on thousand of other things first then do the first house upgrade, like upgrading tools, build a barn or coop. And then, finally when you could cook this recipe, you usually have other/better food available like spicy eel.

Then there is this nice new foraging recipe, cookout kit, which is fairly cheap to craft (and could be exploitet to make money because of its sell price). This newly added recipe is a great idea to solve the issue described above. However, why the heck is it gated behind foraging level 9. By the time you reach foraging level that high, you progressed as least as far as described above...

About your crap bots. Would disagree, I guess they are fine. If you buy them, they cost 1,5k gold. If you craft them with the profession and buy all materials Y1 , they cost arround 1,1k gold. Depending on professions and receycling, they could repay themselves after arround 20 days, in line of other stuff
Cooking could definitely use some improvements I agree. Its weird collecting a bunch of recipes on the TV early game with no way to cook anything. Maybe a hotplate or something would make sense in the starter house? Have it only cook basic things like eggs.

Then again maybe there's something to be said for giving an incentive to rush an early kitchen.

I don't think the cookout kit needs to be made earlier though. You're meant to plan which foods to bring with you not cook it on the go. Its a fine lategame item.
 

Maugatta

Tiller
Well, for me there aren't any mechanics that annoys me, beacouse por esample, I LOVE the fishing minigame.
But if I think hard about al the game, the thing that most annoys me is...
... cooking...
 
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