Which mechanic do you detest the most in SDV?

Which mechanic within the game do you detest the most?

  • Collecting (Museum, Foraging, Collection Tab, Community Center)

  • Combat

  • Cooking

  • Crafting

  • Decorating (or customizing)

  • Events (Holidays, Festivals, NPCs, Random)

  • Farming (...interesting choice)

  • Fishing

  • Mining

  • Questing

  • Relationships (NPC Dating, Gift Giving, Marriage)


Results are only viewable after voting.

goboking

Rancher
The one thing I feel like gives absolutely no reward is cooking. Everything else on the list has a reason to be done, but the only reason to cook is to make some niche loved gifts, since the energy/health is not a problem by the time you get access to cooking. Set aside the "no reward" factor, the TV recipes are also kinda annoying to get.
I definitely agree. A +3 to farming when I've got a Farming Skill of 1 would be godly. But I can't cook anything until I've upgraded my house, and by the time I've learned most of the recipes that +3 is being added to a +10, which while useless, isn't nearly as impactful as it would be in the beginning of the game.

Forgot to watch TV once? Good luck catching a rerun of this episode then, or see you again in 2 years! I kinda wish this was adressed, since cooking surely could be made fun or/and rewarding in a way.
The Queen of Sauce should release a cookbook (available in the library) with all of her recipes at the beginning of year 3.
 

Peggy77

Sodbuster
I'm with you. I wish spouses could actually help out on the farm or at least do something more than occasionally mend fences. Right now, as soon as you marry someone they just stand around and do nothing.
My problem with the spouses is that we barely have any conversations. I don't care if they don't help, but I wish there was some way we could have more conversations. I find being married in the game boring and absolutely detest the children.

My favorite spouse is Harvey because he, at least, goes to work still. I suppose some of the others probably do too but have only tried being married a couple times because I just don't like being around someone staring all the time.

But I am happy that ConcernedApe changed the jealousy settings. Thank you.
 

JerseyFarms

Newcomer
I put questing. It's not that I hate the quests, it just takes me a while to get to them. Quests are the last thing on my mind and idk if that's a bad thing haha
 

Xcandixkitx

Farmhand
Not a giant fan of cooking. I understand why but its just not my favorite. I also don't have alot of recipes yet so that might be why. I just figure crafting and cooking should be within the same general area.
 

Radivel

Newcomer
I can't stand misclicking with no way to undo it.

For example, I've played an entire gameday, it's 10pm, I've accomplished two major tasks, and in the middle of a 2nd consecutive cutscene, Penny asks me to taste her food, but I didn't even get to read the question - I doubletapped, and blam, whatever the question was, I answered with insulting her, and now she's sad about it. This is actually straight up un-doable, because I don't want to replay a whole hour+ of swatting slimes in the Mines, reworking my farm, filling out a Community Center task and whatnot. The lack of forced pausing a major interaction sucks, and this isn't the first time this has happened.

There aren't options to change text scroll speed, or at least I can't see it, but I know that even if there were, I wouldn't change them because they would change every text in the game as opposed to the 1% of them that actually matter.

It's really annoying. :(
I hope my Penny storyline isn't screwed permanently.
 

Radivel

Newcomer
Oh, and also, Fishing is utterly tedious. However, Fishing in any type of game like this tends to be super tedious. I don't know how to mod, but reading this thread shows me that almost everyone despises fishing, so I'll go hunt for a mod about it too and figure it out because I am not looking forwards to that at all. Poor Willy keeps complaining about how no one fishes, because man, no one wants to go through that much hassle to sit there and watch the screen. So boring.
 
@Radivel Actually, fishing is my favorite part of the game (especially on beginning).

There is some mods to allow you to deactivate fishing mini game, and this mod allows you instant bite on fishing :
 

Lauren1593

Tiller
There isn’t much I actually detest, but some improvements could be made.

In combat, an audio que should be implemented to warn the player that health falls low. Probably my favorite low health que comes from Kid Icarus Uprising. It stands out, but isn’t intrusive. Right now, it’s quite easy for a KO to sneak up on you if you aren’t keeping an eagle eye on the health bar.

The Training Rod should be communicated more effectively. Perhaps it should be mentioned by Willy himself (via mail?) if the player fails a certain number of times below a certain Fishing level.

Annual events are kind of boring, as there’s often little in the way of variation. I really love the concept as it makes the world feel more alive, but having next to no variation from one year to the next of a given event breaks the immersion. That said, I also acknowledge that improvements here would be quite difficult as well.

Outside heart and scripted events, I think implementing random events in town would further add immersion. Kids playing snowball. Random accidents that may result in finding an item. Someone wondering around that may have had a few too many drinks. Krobus or dwarves walking about at night on occasion. House dinners. Perhaps even crime (of the non-violent variety). Just little things pretty much.

For the mobile version (to whoever ports this), I want proper snow. Snowfall is pretty much absent on iOS, which is a ridiculous limitation as modern devices should easily handle it on both fill rate and memory bandwidth.
 
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Popsy

Tiller
I can't say I'm surprised by how many people dislike fishing. It's still not my favorite, but at least I finally managed to figure it out well enough to catch some of the legendary fish.

I think the fact that I'm playing on iOS changes (subtly) some aspects of the game.
 

Drullo321

Sodbuster
I would rephrase the question. There is a difference between detesting something and having the opinion if it is not useful. I really don't detest any of the mechanics because either you can mostly ignore them if you don't like them and often are able to reach your goals by other means or (PC user) use simple mods that change a behaviour to your liking.

However I would mostly agree that there are are some tasks which could be improved in one way or the other. For example cooking. I rarely cook for myself, instead my food-to-go is Spicy Eel and Crab Cake which both get found in the skull cavern or traded via desert trader. Just have a couple of crystalariums and you're stocked for a year and forever. While some of the dishes are available as a lucky drop or from certain sources (e.g. Krobus) early/earlier, there isn't any of the buff foods available when you would benefit the most (1st spring, maybe mid-summer), because a) you need the house upgrade, where money is mostly spend on other gains, like tools, early and b) the recipes are often complex and need ressources from several seasons. And just for health/energy there are usually plenty of other means to satisfy the needs, like berris, fishing, fungus cave.

So don't get me wrong. I love cooking for the crafting aspect, the way it can be used for gifts, for some of the new 1.5.x mechanics but in my opinion it is pointless for the aspect of buffing your farmer. However I won't detest any of the mechanics listed above.
 

Squigglyruth

Planter
While some of the dishes are available as a lucky drop or from certain sources (e.g. Krobus) early/earlier, there isn't any of the buff foods available when you would benefit the most (1st spring, maybe mid-summer), because a) you need the house upgrade, where money is mostly spend on other gains, like tools, early and b) the recipes are often complex and need ressources from several seasons.
Not to mention the fact that the best recipes aren't available that early from the cooking channel!
I also tend not to cook too much, for similar reasons. I love it as a world-building detail, but I don't use it much for game-play advantages. The exception is sashimi, which I cook from the moment I have my crab pots bundle, in order to use it as cheap food and gifts.
 

Thieverpedia

Greenhorn
Let's be honest, combat is simple, but it's very unbalanced. It vastly prefers swords, daggers are literally useless, and critical chances are so low, even with all the perks and buffs. It needs a serious rebalance.
 
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