Inspired by Concerned Ape, so I'm solo developing a game!

Neat Games

Planter
At first I tried a Stardew-like game, but that was way too hard for me... Coding something like that is so hard haha.

So for the last 2 years I have been making a simple Metroidvania(Hollow Knight genre) in my free time.

I'm trying to have lots of exploration and secrets with simple combat and bosses, with bit of a cozy feeling.

Please check it out here: https://youtu.be/0nzDyAKjlLY

NEW VIDEO HERE: https://youtu.be/FxUSDap2Xd4 (I went to my first indie game festival in Korea!)

You use a magic spear and the Lifebloom (nature magic)


**Update**
I FINISHED THE GAME: https://store.steampowered.com/app/2248230/YesterSol/

please check it out and leave a review :D
 

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iota

Cowpoke
Amazing! It looks really nice in your video. c: It's something of a dream for me, too. What would you recommend learning to achieve this, and how did you learn it? I have the art skills, but not the programming skills.
 

Ashroo

Greenhorn
Lookin' awesome! If you keep up working on projects like this you'll totally have the skills to code a stardew-like game whenever you want to.
 

Neat Games

Planter
Amazing! It looks really nice in your video. c: It's something of a dream for me, too. What would you recommend learning to achieve this, and how did you learn it? I have the art skills, but not the programming skills.
Just go for it!! I had 0% coding experience when I started, just like learning a new language it just takes practice :D

If you wanna try how I learned, I did this.
I use Unity (it has the most tutorials and industry jobs)
I looked up how to make a simple game, like an endless runner, or space shooter, or top-down shooter, or flappy bird, etc.
I did the tutorial and learned how the engine works,
Then I joined a game-jam on itch.io (1 week or 2 week contest)
And a made a game using whatever the game-jam theme was. (like a top down shooter + cryptid creatures)
I made like 20 game-jam games and after I felt like I was good enough I started trying to think of what my first commercial game would be, and here I am now :D
(I think game-jams are great because they force you to finish a game and get actual blind game play feedback, trying to get playtesting/feedback outside of a game-jam is 20 times harder. Plus you get in the habit of finishing projects and helps you get used to getting harsh, or nice, feedback)
 
i have but i was not good at it lol
That's ok, no one starts out good. If it's something you really want to do, you should keep trying! Thankfully there's lots of online resources to help if you get stuck (I had to look up quite a few videos... Figuring out how the blocks could work together was a struggle). I think it also helps if you're more invested in the process of making/learning everything instead of focusing on the end result
 
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