Try modifying Content/Data/SecretNotes.json, you should just be able to add another entry to the dictionary there for secret notes you get via the hoe.. and other methods?
Are there other methods to finding randomly generated notes?
I dunno.
For secret notes that are behind bushes and stuff, I think those are hard coded, so you would prob have to do some c# shennanigans.
(If they arent, please correct me bc that would be so much easier ;u;)
Thank you ! You are the first one who reply to me on forum! And I do want to use C# to handle the item use event (pop up,attachments,and so on). But I am still thiking about the max stack. Maybe I need to skip it or (ugly code) add a function to implement it.If you do wanna make em via c#, the idea is that once the farmer clicks on a tile (you can just hard-code the tile location and check if the farmer clicks on it), you do a pop up of a note.
Oh yeah, if your just modifying the Content/Data/SecretNotes.json, it should be CP compatable.