Switch [Ver. 1.6.15.11] Critical bug: Valuable items consumed as crafting materials (Horse Flute treated as Moss/Jelly)

Duckbill

Newcomer
Regarding the issues occurring in the Switch version of Stardew Valley v1.6.15 build 11,
I've been investigating them for about a week now.
Here's what I've found out as a result.


Issue Details:
When crafting or cooking, the following "Item Group A" items are incorrectly recognized as "Item Group B" items.
As a result, "Item Group A" items are consumed as materials and the item is created (regardless of whether a workbench is present during crafting).

An interesting point is that items are not misidentified on a 1:1 basis.
Items belonging to "Item Group A" are misidentified as all items within "Item Group B" during crafting.


Item Group A (Materials mistakenly recognized and consumed due to malfunction):
- Torch
- Hay
- Crab Pot
- White Algae / Green Algae
- Sea Jelly / River Jelly / Cave Jelly
- Seaweed
- Coffee
- Oil
- Rice
- Sugar
- Vinegar
- Wheat Flour
- Energy Tonic
- Muscle Remedy
- Field Snack
- Bug Steak
- Tent Kit
- Cookout Kit
- Butterfly Powder
- Prize Ticket
- Golden Animal Cracker
- Lucky Purple Shorts
- Trimmed Lucky Purple Shorts
- Stardrop Tea
- Dragon Tooth
- Fairy Dust
- Horse Flute
- Qi Seasoning
- Enricher
- Pressure Nozzle
- Galaxy Soul
- Blue Grass Starter *1
- Geode / Frozen Geode / Magma Geode / Omni Geode
- Artifact Trove
- Golden Coconut
- Mystery Box / Golden Mystery Box
- Warp Totem: Beach / Warp Totem: Desert / Warp Totem: Farm / Warp Totem: Island / Warp Totem: Mountains
- Rain Totem
- Treasure Totem *1
- All Trinkets
- All Slime Eggs
- All Artifacts / Golden Pumpkin / Treasure Chest / Pearl
- All Catalogues
- All Furnitures / All Wallpapers / All Flooring Types
- Secret Notes
- Journal Scraps
- Berry Basket (in the Linus's Quest)
- Prismatic Jelly (in the Wizard's Special Order Quest)
- 7 Items in the Birdie's Quest
- 9 Items donated to Professor Snail
- Ornate Necklace
- Far Away Stone
- Golden Tag (in the Trout Derby festival)
- Calico Egg
and more Quest Items and Special Items ?


Item Group B (Materials that should be consumed):
- Moss
- Mystic Syrup
- Furnace
- Worm Bin
- Sea Jelly / River Jelly / Cave Jelly


*1:
Since Blue Grass Starter or Treasure Totem crafting materials include moss and mystic syrup from Item Group B,
simply performing this crafting consecutively will ultimately leave only one item remaining. (wasting materials)

If you want to craft a large number of Blue Grass Starters or Treasure Totems, the following precautions are necessary:
1. Do not use a workbench
2. Empty your inventory
3. Place the required materials in the bottom-right slot of your inventory
4. Perform consecutive crafting actions
5. Be careful, as once materials run out, the crafting will start consuming the Blue Grass Starters or Treasure Totems themselves


Incidentally, due to this bug, the Treasure Totem can now be crafted using only Hardwood and Torch.
 
Last edited:

moon02

Newcomer
While checking crafting recipes, I noticed it was allowing me to make a deluxe worm bin, saying I had 116 moss and regular worm bins in my inventory.

I actually have 116 green algae, and before that I also had 76 white algae which all got used up when I tried crafting the deluxe bin out of curiosity (it used all 76 to make just one bin)
 
Ohhh :flushed: , i Was playing a new run a few weeks ago and was just about to complete some of the community center required items and i was just not able to find it, i thought it was crazy i couldn't remember where the items were, now makes much more sense.

I hope CA is aware the issue is happening on Switch 1 as well, so far he has been great solving bugs.
 

Symonya

Newcomer
Hi! I just experienced a very similar issue, also on the most recent Switch version. The Deluxe Worm Bin highlighted as being craftable when the only actual ingredient I was holding was the moss. I played around with it a bit, and the game will allow me to make the Deluxe Worm Bin with a number of unintended items, including artifacts (I tested the Ancient Sword, Dinosaur Egg, Rusty Spur, and Dwarf Scroll III) and quest items (in this case, the Prismatic Jelly). I was able to replicate your experience, and could craft it using Green Algae (I'm early in this run and don't have White Algae to test yet). It also works with Seaweed. It also broadly appears to work with Decoration items, and individual uncategorised items like the Treasure Chest, Pearl, and Golden Pumpkin.

It does not appear to work with a lot of categorised items like Fish, Clothing/Shoes, Minerals, Forage, Fruit, Vegetables, Trash, and Resources.

It WILL use up all of the items that it is incorrectly identifying as being valid to the recipe. It used all of the artifacts I had in my inventory for a donation run.
 
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