Kurachi84
Planter
I have some suggestions i'd love for the game:
- Some sort of Four Corner farm maps JUST based on each skill: mining, foraging and fishing.
I like the Four Corners map due to it being useful for mining and foraging, and has enough space,
i just was thinking about one farm map for each of these skills, to have it more tillable and based on only one.
I think the others are too small, so i thought about this, or the suggestion that we can buy farm upgrades for those older maps to make them bigger.
- Dog not running and barking so much, as on the characters that have the dog instead of the cat, have to wait for it to move from tillable spots, and i get surprised by each bark.
- Upgraded trash cans giving at least 1g, so that after upgrading, you never get 0g from cheap items.
- Repeated dialogue giving same amounts of friendship points as non-repeated, as it's annoying to hurry to get Gus on Monday outside, and others when they are in a repeated dialogue for a few hours.
- Enemies away from stairs, so i don't get surprised by a few slimes, slowing me down a lot, or 4 Haunted Skulls almost killing me, even though i had the Crabshell Ring, as i couldn't easily get out of the way, and all 4 triggered as soon as i arrived!
- Haunted Skulls not spawning right after the bundle, as i was surprised and had no chance to just get some ore i needed, without running around and concentrating on those Skulls!
I've seen more people around on sites mentioning them not liking them Skulls there.
Maybe either another thing to do to trigger them in the mines, or not in the mines at all, but in Skull Cavern.
Maybe a trigger idea that could work is after the bundle AND either level 100 of Skull Cavern, or completing the Quarry Mine.
- Spouse never changing wallpaper or flooring, maybe as option or something?
I just want to change them sometimes, and would be a waste of money if they change it to something i don't like.
Maybe another way to not let it happen, i don't know, but it's a waste of money, and annoying.
- Carpenter, Willy and Marnie+Leah trash can.
I think they deserve a place to throw their stuff in, and it being nearby.
Not important, but i think it'd look better, and makes sense, then maybe have those trash cans containing stuff related to them, like the one near Marnie and Leah having forages and hay... maybe eggs and milk sometimes?
Robin may not like damaged wood, and demetrius could have too much stuff he works with.
Willy throws away fish he has too much of, maybe some bait in bits of 5-15.
- Slimes outside not running away, as i want to have a character(maybe more than one) with lots of slimes around on the farm.
Maybe way to keep them on the farm, like an endgame building, or late game Slime Lure Box or such to place anywhere on the farm.
- Quests staying longer than 2 days, like maybe random, like from 2 to 4/5 days.
Then no longer getting quests that cannot be done yet, like cauliflower early spring, or slimes before the mines are even open.
- I also like floor decor to not be destroyed by debris, so i can give my farm the look i want, without having to add new ones which are destroyed by debris every next season.
That's it for now, this is what i had in mind for a long time, but i figured i'd better post it as soon as i can... little late for the next update, i guess(?), but at least want it to be posted!
- Some sort of Four Corner farm maps JUST based on each skill: mining, foraging and fishing.
I like the Four Corners map due to it being useful for mining and foraging, and has enough space,
i just was thinking about one farm map for each of these skills, to have it more tillable and based on only one.
I think the others are too small, so i thought about this, or the suggestion that we can buy farm upgrades for those older maps to make them bigger.
- Dog not running and barking so much, as on the characters that have the dog instead of the cat, have to wait for it to move from tillable spots, and i get surprised by each bark.
- Upgraded trash cans giving at least 1g, so that after upgrading, you never get 0g from cheap items.
- Repeated dialogue giving same amounts of friendship points as non-repeated, as it's annoying to hurry to get Gus on Monday outside, and others when they are in a repeated dialogue for a few hours.
- Enemies away from stairs, so i don't get surprised by a few slimes, slowing me down a lot, or 4 Haunted Skulls almost killing me, even though i had the Crabshell Ring, as i couldn't easily get out of the way, and all 4 triggered as soon as i arrived!
- Haunted Skulls not spawning right after the bundle, as i was surprised and had no chance to just get some ore i needed, without running around and concentrating on those Skulls!
I've seen more people around on sites mentioning them not liking them Skulls there.
Maybe either another thing to do to trigger them in the mines, or not in the mines at all, but in Skull Cavern.
Maybe a trigger idea that could work is after the bundle AND either level 100 of Skull Cavern, or completing the Quarry Mine.
- Spouse never changing wallpaper or flooring, maybe as option or something?
I just want to change them sometimes, and would be a waste of money if they change it to something i don't like.
Maybe another way to not let it happen, i don't know, but it's a waste of money, and annoying.
- Carpenter, Willy and Marnie+Leah trash can.
I think they deserve a place to throw their stuff in, and it being nearby.
Not important, but i think it'd look better, and makes sense, then maybe have those trash cans containing stuff related to them, like the one near Marnie and Leah having forages and hay... maybe eggs and milk sometimes?
Robin may not like damaged wood, and demetrius could have too much stuff he works with.
Willy throws away fish he has too much of, maybe some bait in bits of 5-15.
- Slimes outside not running away, as i want to have a character(maybe more than one) with lots of slimes around on the farm.
Maybe way to keep them on the farm, like an endgame building, or late game Slime Lure Box or such to place anywhere on the farm.
- Quests staying longer than 2 days, like maybe random, like from 2 to 4/5 days.
Then no longer getting quests that cannot be done yet, like cauliflower early spring, or slimes before the mines are even open.
- I also like floor decor to not be destroyed by debris, so i can give my farm the look i want, without having to add new ones which are destroyed by debris every next season.
That's it for now, this is what i had in mind for a long time, but i figured i'd better post it as soon as i can... little late for the next update, i guess(?), but at least want it to be posted!