1.6 Update Petition to bring back Dynamic Seeds

BlaDe

Farmer
On Patch 1.6.15, the change behind:
Fixed new-game data corruption issue, where viewing the load screen before creating a new save in rare cases would incorrectly copy data from one of the load slots into the new save.
had the side-effect of removing Dynamic Seeds. I would like to petition to bring this back.

What are Dynamic Seeds?
Behind every single save file of Stardew Valley is a "Game Seed" (also known as uniqueIDForThisGame). This controls a lot of RNG in the game, from quality of crops when you harvest them, to contents of the travelling cart, to monster floor in the mines. If you know your game seed, you can predict a lot of aspects of the game (as seen on MouseyPounds and my predictors).

Dynamic Seeds are a way to change this game seed on an existing farm without directly editing a save file. It also has the side effect of making a copy of the farm, effectively acting as a backup.

To change you seed, you go to the new game screen, click on advanced options, scroll to the bottom and enter your new game seed in the Random Seed box. You then exit to title, and load your existing save. You are now playing your old farm on a new game seed.

As the game seed makes up part of the path for your save file, changing the game seed creates a new save file when you sleep.

On 1.6.15, this was implicitly (I think) removed.

Why do you want this back?
This is tech that opens the door for a different way to play.
Being able to change your game seed mid game is tech that allows for interesting strategies for challenge runs, specifically runs that are trying to do things as early as possible.

I realise that this may not affect the standard player, but even if a standard player accidentally did this, they would hardly notice a difference in their game; they would be unlikely to rely on their game seed in this manner the first place. For me, losing this tech is a major blow to the way I play.

I am aware of a number of other players that heavily utilise this tech too (a sample can be seen by searching for "Dynamic Seed" on this forum).

What would the fix be?
Remove the line:
C#:
Game1.startingGameSeed = null;
from Game1.ResetGameStateOnTitleScreen.
Add the same line to Game1.CleanupReturningToTitle

This would reinstate Dynamic Seeds while keeping the rest of the fix for the underlying issue that caused this chage.
 

FilthyGorilla

Local Legend
Please do bring this back, if anyone goes through my messages, suggestions, etc. here I’m probably the biggest recommender of dynamic seeding on the forums.

It’s an awesome piece of tech and offers so much freedom in runs, especially for the many individuals who wish to go back and get something in pre-existing files or who don’t know semantics of seeding when starting their own challenges.
 

stardew_luv

Farmer
Please do bring this back, if anyone goes through my messages, suggestions, etc. here I’m probably the biggest recommender of dynamic seeding on the forums.

It’s an awesome piece of tech and offers so much freedom in runs, especially for the many individuals who wish to go back and get something in pre-existing files or who don’t know semantics of seeding when starting their own challenges.
Go Ape 2 go! 🫶
 
I'm probably the minority in this, and while I abuse a lot of dynamic seeding, if CA deems it a bug and not a feature then I'd rather let that assessment stand.

This is among a long line of these "QOL" glitch patching he has already done anyway, and perhaps CA can bring what the players actually want back in a different "official" way. Either way, you gotta admit that from a technical standpoint, this cannot be anything but a bug though.

Anyway, happy to see the functionality back or have the patch maintained.
 

stardew_luv

Farmer
He is talking about how you can temporarily load in a different seed on an existing game.
Oh ok so kind of an extra head start? I’m not one to talk I use the ID glitch early on. 😊 Wait hope that didn’t go now too! Been awhile since i tried! So how did this extra seed get worked in later? I have a pc if i can ever use my mouse again might be fun to try. ☺
 

MogBeoulve

Farmer
Oh ok so kind of an extra head start? I’m not one to talk I use the ID glitch early on. 😊 Wait hope that didn’t go now too! Been awhile since i tried! So how did this extra seed get worked in later? I have a pc if i can ever use my mouse again might be fun to try. ☺
It's only really useful if you know what the seeds you're inputting are going to do. Most of us mere mortals leave that stuff to speed runners and challenge runners, and just sit back to watch. I happen to think it's really fun to watch someone else do it, and too fiddly to implement to negatively affect the average player, so that's why I support leaving it in.

Item ID remains on PC and mobile. You should be fine.
 
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