1.6 Update Petition to bring back Dynamic Seeds

Gardinnas

Greenhorn
I created an account for the sole purpose of contributing to this petition and encourage CA to consider dynamic seeding as a feature of the game, and not a bug. Coincidentally, I had been working on the same project as Blade for version 1.5 before switching to other projects right before the 1.6 release, and now coming back to the game. Dynamic seeding was absolutely instrumental to the project and offered me a ton of pleasure experimenting with all the possible strategies and finding seeds that enabled them each and every game day. If only for the people with that pleasure to tinker with the game code, please reenable this.
 

FiliusUrsi

Cowpoke
Is that with multiplayer? I remember someone running a spring cc doing something similar but to a lesser extent
That was me. In retrospect, multiplayer was probably just a handicap because we couldn't pause time and because we couldn't reset as liberally as I could have if I were doing it myself. The three friends playing with me were very casual players who were just following instructions the best they could, so I couldn't really expect perfection. I also didn't clay farm because I didn't want to. This means we completed it on Day 15, which I'm happy with, but I'm excited to see BlaDe beat it.

Needless to say, I am also disappointed by the removal of dynamic seeding and very much want it to return.
 

FilthyGorilla

Local Legend
Single player.

I had it routed on 1.5 for Spring 14, but didn't get it started before the update hit.
Fascinating, I'll keep an eye out for it

That was me. In retrospect, multiplayer was probably just a handicap because we couldn't pause time and because we couldn't reset as liberally as I could have if I were doing it myself. The three friends playing with me were very casual players who were just following instructions the best they could, so I couldn't really expect perfection. I also didn't clay farm because I didn't want to. This means we completed it on Day 15, which I'm happy with, but I'm excited to see BlaDe beat it.

Needless to say, I am also disappointed by the removal of dynamic seeding and very much want it to return.
Ah nice, that makes sense then
 

MogBeoulve

Local Legend
I hope it's made available to use in some way. You aren't the only one to take it and do some really fun stuff with it, and it just does not affect the average player.
 

Pathoschild

Developer
Stardew Valley 1.6+ generally fixes issues where state could leak between contexts. Unfortunately this particular bug isn't something we plan to re-add as a feature, since it can negatively affect vanilla players (e.g. re-randomizing things like the Winter Star secret friend, duplicating the save, etc).
 

BlaDe

Farmer
Thank you for the response.

For consideration:
The save duplication acts as a backup for platforms that don't have access to the saves folder, and ensures that if someone does accidentally dynamic seed, their original farm is intact.
 

stardew_luv

Farmer
I vote yes bring it back as well! It affects me somewhat even though I’m a casual player. I’ve noticed that some runs the game seems unnecessarily hard getting natural resources and forage and things. I usually start over if I find it’s beginning in this way and it takes a couple saves and then odds improve. So if there is a way to edit this and it is no longer there I’m all for it as well. If it comes back please teach me how to use it.
 

Pathoschild

Developer
For consideration:
The save duplication acts as a backup for platforms that don't have access to the saves folder, and ensures that if someone does accidentally dynamic seed, their original farm is intact.
If we want save duplication for backup, an actual feature would be preferable to a state leak bug which can be triggered accidentally or have undocumented effects. If it's triggered accidentally, it's not very user-friendly to make the player choose between their original save (which might be far behind before they notice) and an accidental duplicate (which might be bugged or re-randomize things unexpectedly).

I’ve noticed that some runs the game seems unnecessarily hard getting natural resources and forage and things. I usually start over if I find it’s beginning in this way and it takes a couple saves and then odds improve.
Changing your save ID shouldn't affect the actual probabilities (unless you enable 'use legacy randomization'). For example, you might get forage on a specific day in one save but not another, but both will get the same number of forage spawns over time.
 
Top