BlaDe
Farmer
Single player.Is that with multiplayer? I remember someone running a spring cc doing something similar but to a lesser extent
I had it routed on 1.5 for Spring 14, but didn't get it started before the update hit.
Single player.Is that with multiplayer? I remember someone running a spring cc doing something similar but to a lesser extent
That was me. In retrospect, multiplayer was probably just a handicap because we couldn't pause time and because we couldn't reset as liberally as I could have if I were doing it myself. The three friends playing with me were very casual players who were just following instructions the best they could, so I couldn't really expect perfection. I also didn't clay farm because I didn't want to. This means we completed it on Day 15, which I'm happy with, but I'm excited to see BlaDe beat it.Is that with multiplayer? I remember someone running a spring cc doing something similar but to a lesser extent
Fascinating, I'll keep an eye out for itSingle player.
I had it routed on 1.5 for Spring 14, but didn't get it started before the update hit.
Ah nice, that makes sense thenThat was me. In retrospect, multiplayer was probably just a handicap because we couldn't pause time and because we couldn't reset as liberally as I could have if I were doing it myself. The three friends playing with me were very casual players who were just following instructions the best they could, so I couldn't really expect perfection. I also didn't clay farm because I didn't want to. This means we completed it on Day 15, which I'm happy with, but I'm excited to see BlaDe beat it.
Needless to say, I am also disappointed by the removal of dynamic seeding and very much want it to return.
If we want save duplication for backup, an actual feature would be preferable to a state leak bug which can be triggered accidentally or have undocumented effects. If it's triggered accidentally, it's not very user-friendly to make the player choose between their original save (which might be far behind before they notice) and an accidental duplicate (which might be bugged or re-randomize things unexpectedly).For consideration:
The save duplication acts as a backup for platforms that don't have access to the saves folder, and ensures that if someone does accidentally dynamic seed, their original farm is intact.
Changing your save ID shouldn't affect the actual probabilities (unless you enable 'use legacy randomization'). For example, you might get forage on a specific day in one save but not another, but both will get the same number of forage spawns over time.I’ve noticed that some runs the game seems unnecessarily hard getting natural resources and forage and things. I usually start over if I find it’s beginning in this way and it takes a couple saves and then odds improve.