Legendary Fish roe from ponds: how long do you wait before receiving roe from the pond? My pond is giving me nothing...

lemonboy

Greenhorn
I waited over a week for the Legend Fish Pond and got no roe at all. I did take it out and put it back in and now it's been 3-4 days but still nothing. I'm just wondering whether I should report this as a bug at this point? I'd be so gutted if it is a bug as I love to preserve my roe (and other produce) so this would have been a game changer for me! :(
 

HaleyRocks

Farmer
Unlike other ponds, they don't produce daily... For me, 2-3 days were the norm (Anglerfishes), 1 full week (Glacierfishes, Carps), 2 weeks (Son of Crimsonfish), 26 days straight (Legend I, Legend II) and never (Crimsonfish)... But before the newfound nerf. At least they produced for me a bunch (x6+ each batch, without Golden Animal Cracker) and Legend, x17!

I haven't tried the numbers with the latest update, but i am already considering to axe/purge all of my legendary ponds. After all, NERFING always destroys the fun out of everything.
 

Benhimself

Rancher
Yeah, 17 roe at one time sounds much more like "fixing a bug" rather than "nerfing something". And TBH I always expected Legendary Fish Ponds to be a prestige flex rather than an optimal late-game money-maker.
 

FilthyGorilla

Local Legend
To be fair, things are usually nerfed because they throw the game out of balance and getting 7K every 2-3 days from a single item stands out pretty starkly as an oversight. The only other items that approach that value take 1-3 seasons to make, so this nerf makes reasonable sense.
Yeah just the legend and legend 2 were making upwards of 7k a day which is far outside the realm of balanced level that they were supposed to have. I personally don't think it's necessarily a bad thing for the legends but the fact that you can get infinite functionally identical legend 2s makes it pretty justifiable
 

HaleyRocks

Farmer
Yeah, 17 roe at one time sounds much more like "fixing a bug" rather than "nerfing something". And TBH I always expected Legendary Fish Ponds to be a prestige flex rather than an optimal late-game money-maker.
17 roe, as a quantity, has (had?) a *chance* to be so many. And post 26 days with producing nothing, on top...

Fixing the "bug", would be to produce every few days, 1-4 roe, like all other ponds in line.

Either way, there are some youtube people who analyze the entire "nerf" deal and claim only Legend 1/2 were affected, practically. Will run a few more tests, just in case...

Yeah just the legend and legend 2 were making upwards of 7k a day which is far outside the realm of balanced level that they were supposed to have. I personally don't think it's necessarily a bad thing for the legends but the fact that you can get infinite functionally identical legend 2s makes it pretty justifiable
Infinite Legend 2, are anything but "infinite"... Fishponds aren't exactly small (space they occupy) and somebody who deems them important, requires a variety of fish.
 

FilthyGorilla

Local Legend
17 roe, as a quantity, has (had?) a *chance* to be so many. And post 26 days with producing nothing, on top...

Fixing the "bug", would be to produce every few days, 1-4 roe, like all other ponds in line.
Either way works, it gets at the same thing and shows off that the legend ponds are special and different from 'all the other ponds' as they should be - they just don't have to make an absurd amount of cash
Infinite Legend 2, are anything but "infinite"
There is no limit on how many you can catch and have, therefore they are "un-limited" in the very basic sense of the word. Having an overpowered fish pond is fine when the player can only have a single one. If every pond can be overpowered and produce so much cash then it removes any viability for other ponds, especially when the disparity is so large.
 

HaleyRocks

Farmer
Either way works, it gets at the same thing and shows off that the legend ponds are special and different from 'all the other ponds' as they should be - they just don't have to make an absurd amount of cash

There is no limit on how many you can catch and have, therefore they are "un-limited" in the very basic sense of the word. Having an overpowered fish pond is fine when the player can only have a single one. If every pond can be overpowered and produce so much cash then it removes any viability for other ponds, especially when the disparity is so large.
I recently redesigned my farm map layout and without closing off any area, i actually finally managed, to make space for 36 in total fishponds! Although it now feels extremely cramped in there (especially whenever traversing the field), i can house all edible fish, all gift fish, all deep sea fish (my favorites), the stingray, all color-changing fish and the complete range of Legendary 1 + 2 fish (one copy each)! I will stay at that. Now, i think i am set up for life!

Maybe i will axe my big "dairy" shed (mayonaise, cheese and wool machines) and refill it with Barrels, instead! ;P
 

lemonboy

Greenhorn
Unlike other ponds, they don't produce daily... For me, 2-3 days were the norm (Anglerfishes), 1 full week (Glacierfishes, Carps), 2 weeks (Son of Crimsonfish), 26 days straight (Legend I, Legend II) and never (Crimsonfish)... But before the newfound nerf. At least they produced for me a bunch (x6+ each batch, without Golden Animal Cracker) and Legend, x17!

I haven't tried the numbers with the latest update, but i am already considering to axe/purge all of my legendary ponds. After all, NERFING always destroys the fun out of everything.
It’s been 5 days since I commented and still nothing from my Legend fish pond… used one of my only 2 crackers too lol (I know that doesn’t have an effect on probability). In that time I recently added a Crimson fish pond and that has given me roe quite regularly… obviously not like a regular fish pond but enough to justify itself, it feels balanced. I’m beginning to think something is bugged with my Legend fish pond. Getting closer to reporting a bug!
 
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