Now waitaminute here. The Clothing item drops are far closer to the unique side of the water-to-Mona Lisa line on the rarity scale, whether you're mining, Fishing or Foraging.
4 whole Foragable items that stack with Botanist, a few Fish that if you play the minigame right will always stack in later game if you're skilled enough to 'let' them escape the Fishing Bar. I'm an escape-letter, give those fishies some hope and guarantee
quality! Mining gets you all the same things as usual: Coal, ores, geodes, a few measly Inventory slots lost.
But Clothing, the apotheosis of Nature's own bounty, just randomly gifted to you so to cover your back against the elements in a wide palette of fashionable colors and patterns? These are not gifts to be trifled with, rather to be collected and displayed upon your own person on all the right occasions and events. You may not even have the necessary item to craft the Shirt, so this saves you from needing to find that blasted Ocean Stone again.
And those uncraftable Shirts total
24! Do you know how long it'll take to find them all or buy them from Sandy if you check with her almost every day? Well it's more than 4 in-game years 'cuz I'm on Year 5 and am still missing bunches of them, even with retaining all those found-garment treasures.
I sincerely hope the true nature of this cozy fashion sim game is not lost on too many people, even if CA seems to have hidden it just a bit too well.