How long.....

DragonGwen

Farmer
I've played Stardew on my fire tablet since June and I currently have 6 files on it (plus one on my family phone but we don't talk about that one) I have achieved perfection once and have cheats in pretty much all of them (I'm not good at this game okay?!?!?) I was loading up my perfection save file and noticed that I had played 261 hours on it and so I asked my Echo dot how many days of my life that was the answer was........ Ten days.... Thats right ten irl days *sigh*
Screenshot_20231208-160518.png

I have played on it since (and yes I have a boy file I used it to marry Abigail to she what she's like since im straight)
So I was wondering, how long have some people done their main files so please reply with your best one!
 
Last edited:

Lew Zealand

Helper
I have 3 main files and all are around 200 hours so you can see when I kinda burn out. I have another 3 files with 30-80 hours in with like 8-900 hours or so total.

Still only my 4th most played game tho...
 

DragonGwen

Farmer
I have 3 main files and all are around 200 hours so you can see when I kinda burn out. I have another 3 files with 30-80 hours in with like 8-900 hours or so total.

Still only my 4th most played game tho...
*Long impressed whistle* How long have you been playing? That's some serious dedication (and I don't mean the Minecraft achievement)
 

Lew Zealand

Helper
*Long impressed whistle* How long have you been playing? That's some serious dedication (and I don't mean the Minecraft achievement)
I started playing when 1.3.32 was current, I think that's 2019? I always need to look the date up but I sure remember the version for some reason! Yeah early 2019 I think so almost 5 years ago now and I've been playing consistently though a little less recently. 3 Farms to endgame though never even close to 100% Perfection as that grind is not my style. I think one is at 42%, woo! Instead I do different Farm design and at some point I find the design done and start another one.

Stardew endgame for me is Teleportation. Obelisks. Return Sceptre. Horse Flute. Junimo Chests. If I have a decent Farm design and those things, I'm done.

Heehee bringing up Minecraft that's my top time sink with like 6 or 7 worlds past 800 in-game days (you can also see when I get listless there) and looking at all of them together a decent guess is beyond 2000 hours though this isn't tracked. That's a lotta time........
 

DragonGwen

Farmer
I started playing when 1.3.32 was current, I think that's 2019? I always need to look the date up but I sure remember the version for some reason! Yeah early 2019 I think so almost 5 years ago now and I've been playing consistently though a little less recently. 3 Farms to endgame though never even close to 100% Perfection as that grind is not my style. I think one is at 42%, woo! Instead I do different Farm design and at some point I find the design done and start another one.

Stardew endgame for me is Teleportation. Obelisks. Return Sceptre. Horse Flute. Junimo Chests. If I have a decent Farm design and those things, I'm done.

Heehee bringing up Minecraft that's my top time sink with like 6 or 7 worlds past 800 in-game days (you can also see when I get listless there) and looking at all of them together a decent guess is beyond 2000 hours though this isn't tracked. That's a lotta time........
⊙⁠.⁠☉
 

FilthyGorilla

Local Legend
About 1000 hours on my main farm at this point, conserved guess because I tried to move the file onto on my phone about a year ago and the hour counter corrupted and went back to 0 :((

now it says 500 hours but I remember having about that before I transferred the file too.

Then I have 3 files in the 100 hour range, quite a few in the 50 range

stardew is my most played game at 1800 hours tracked and probably another 1000 in steam offline mode and on other platforms. I also play a lot of Minecraft like lew Zealand lol, 2 worlds at 1500 days and many with hundreds of days.
 

DragonGwen

Farmer
About 1000 hours on my main farm at this point, conserved guess because I tried to move the file onto on my phone about a year ago and the hour counter corrupted and went back to 0 :((

now it says 500 hours but I remember having about that before I transferred the file too.

Then I have 3 files in the 100 hour range, quite a few in the 50 range

stardew is my most played game at 1800 hours tracked and probably another 1000 in steam offline mode and on other platforms. I also play a lot of Minecraft like lew Zealand lol, 2 worlds at 1500 days and many with hundreds of days.
I've played Minecraft since Christmas last year (after begging my parents for years and then my cousin got it for me (I'm a minor lol)) Me and my sister (who also plays Stardew) play with friends semi daily but we just move on eventually because we do like a amplified lan world (since we live in two different time zones) and don't pay for a server (we're cheap😆) and can swap mods and such (you should see my curseforge downloads page) we slowly just go through and if we don't like it then on to the next modpack
 

FilthyGorilla

Local Legend
I've played Minecraft since Christmas last year (after begging my parents for years and then my cousin got it for me (I'm a minor lol)) Me and my sister (who also plays Stardew) play with friends semi daily but we just move on eventually because we do like a amplified lan world (since we live in two different time zones) and don't pay for a server (we're cheap😆) and can swap mods and such (you should see my curseforge downloads page) we slowly just go through and if we don't like it then on to the next modpack
Sounds really fun, I’m someone who almost never mods games but it’s super intriguing. I love amplified terrain as well, so much more fun to explore.
 

DragonGwen

Farmer
Sounds really fun, I’m someone who almost never mods games but it’s super intriguing. I love amplified terrain as well, so much more fun to explore.
Modding Minecraft is a lot easier that doing Stardew Valley, just use curseforge (the official modding platform) and you're golden! It does require twitch if you want to make a account but you don't have to if you don't want. Some modpacks I recommend are Origins Smp which is a hefty modpack but very fun, Farming Crossing 3 which I love and use very often, and RabbitTech presents Wizards and Warrens if you don't mind waiting 5-6 minutes but it does give you quite a few mods so this is a great creative modpack. Enjoy!
 
Modding Minecraft is a lot easier that doing Stardew Valley, just use curseforge (the official modding platform) and you're golden! It does require twitch if you want to make a account but you don't have to if you don't want. Some modpacks I recommend are Origins Smp which is a hefty modpack but very fun, Farming Crossing 3 which I love and use very often, and RabbitTech presents Wizards and Warrens if you don't mind waiting 5-6 minutes but it does give you quite a few mods so this is a great creative modpack. Enjoy!
Wow, now I feel *old*. Like, I mean fossilized old. I remember the days of ML/MLMP when Forge was just an API Library, and you had to delete META-INF from the actual Minecraft.jar (yes, you had to use WinRAR to open the .jar file and edit the files inside it to get modding to work) or it wouldn't let you run any mods. I remember having to manually set ItemID's, there were only so many slots but that was fine because there were only so many mods that existed. My personal trick was to assign each mod a 100's digit so I had plenty of room.

Then there was the whole 'getting permission from the mod authors' debacle. Uhh, yea. Got to the point that SirSengir, the guy who created Forestry, got upset with the Yogscast for redistributing his mod without his approval and coded in a little caveat that if you loaded up his mod in their launcher, all beehives (yea, he kinda... invented bees in minecraft like waaay back before 1.2.5) would go off like IC2 CAUSIC reactors without coolant. Uhh, big boom. Not a thing anymore because Curseforge requires you to sign permission to redistribute your mod in order to use their platform. But man, back in the day? Oh boy, talk about drama.

Oh yea, Curseforge is a thing now. But back then? Each mod author had their own website, most of 'em had click-through bit.fly front pages to help pay for the hosting costs. Which became another whole... thing.

To give you an idea about how long I played Minecraft... back when I first started, there was a 'beta' title appended to the release version. I remember when the Nether was first introduced. So, uhh... yea. I honestly don't know how many hours I have in Minecraft, between playing the game, creating and distributing mod packs, updating and maintaining mod packs, from when I first started to when Microsoft purchase Mojang and finally forced everyone to switch to a MS Live Account. There's no way of knowing exactly, but it was over the course of a decade, so probably a lot, probably multiple thousands of hours at a guess.

So yea, modded minecraft has come a long way. It used to be *WAY* more complicated and difficult. By comparison, dragging and dropping mods into a mod folder was a piece of cake, although the first mods were modified .xnb files it asked you to replace in your Content folder. You know, basically what ContentPatcher does now, but fly-by-wire and way riskier. That was back in 1.0 through... I wanna say 1.2? Yea, I think Content Patcher came out in 1.2 and stopped .xnb edits by providing a much safer way of doing the same thing. I even wrote a couple of tutorials on how to convert your .xnb edits into Content Patcher packs that are for some unknown reason still being referenced. I'm still getting comments on the video I posted like five years ago. It's wild. I just did it to help people switch from .xnb edits to Content Patcher and ease the 1.3 transition issues.

I, uh... I have a lot of time in SDV, since I've been around since launch. I was one of the guys who were running it through WINE before there was a stable Linux release, so I don't know exactly how many hours I have in the game anymore, but it's... a lot. Easily over a thousand hours. It's been a wild ride, watch the game develop and the modding community grow around it.

And seeing new fans like you getting exited about it? Makes everything worth it. Seeing someone get really into SDV for the first time is a wave of nostalgia, reminding me of my first time in Pelican Town. Takes me back, and puts a smile on my face. Like I always say: You only get to play it for your first time, once. Enjoy it. And by watching others enjoy it for the first time, I get to relive a part of that wonder and joy.

This is quite possibly the most amazing gaming community I've ever seen. Everyone here is great and helpful. Welcome to our little community.
 

DragonGwen

Farmer
Wow, now I feel *old*. Like, I mean fossilized old. I remember the days of ML/MLMP when Forge was just an API Library, and you had to delete META-INF from the actual Minecraft.jar (yes, you had to use WinRAR to open the .jar file and edit the files inside it to get modding to work) or it wouldn't let you run any mods. I remember having to manually set ItemID's, there were only so many slots but that was fine because there were only so many mods that existed. My personal trick was to assign each mod a 100's digit so I had plenty of room.

Then there was the whole 'getting permission from the mod authors' debacle. Uhh, yea. Got to the point that SirSengir, the guy who created Forestry, got upset with the Yogscast for redistributing his mod without his approval and coded in a little caveat that if you loaded up his mod in their launcher, all beehives (yea, he kinda... invented bees in minecraft like waaay back before 1.2.5) would go off like IC2 CAUSIC reactors without coolant. Uhh, big boom. Not a thing anymore because Curseforge requires you to sign permission to redistribute your mod in order to use their platform. But man, back in the day? Oh boy, talk about drama.

Oh yea, Curseforge is a thing now. But back then? Each mod author had their own website, most of 'em had click-through bit.fly front pages to help pay for the hosting costs. Which became another whole... thing.

To give you an idea about how long I played Minecraft... back when I first started, there was a 'beta' title appended to the release version. I remember when the Nether was first introduced. So, uhh... yea. I honestly don't know how many hours I have in Minecraft, between playing the game, creating and distributing mod packs, updating and maintaining mod packs, from when I first started to when Microsoft purchase Mojang and finally forced everyone to switch to a MS Live Account. There's no way of knowing exactly, but it was over the course of a decade, so probably a lot, probably multiple thousands of hours at a guess.

So yea, modded minecraft has come a long way. It used to be *WAY* more complicated and difficult. By comparison, dragging and dropping mods into a mod folder was a piece of cake, although the first mods were modified .xnb files it asked you to replace in your Content folder. You know, basically what ContentPatcher does now, but fly-by-wire and way riskier. That was back in 1.0 through... I wanna say 1.2? Yea, I think Content Patcher came out in 1.2 and stopped .xnb edits by providing a much safer way of doing the same thing. I even wrote a couple of tutorials on how to convert your .xnb edits into Content Patcher packs that are for some unknown reason still being referenced. I'm still getting comments on the video I posted like five years ago. It's wild. I just did it to help people switch from .xnb edits to Content Patcher and ease the 1.3 transition issues.

I, uh... I have a lot of time in SDV, since I've been around since launch. I was one of the guys who were running it through WINE before there was a stable Linux release, so I don't know exactly how many hours I have in the game anymore, but it's... a lot. Easily over a thousand hours. It's been a wild ride, watch the game develop and the modding community grow around it.

And seeing new fans like you getting exited about it? Makes everything worth it. Seeing someone get really into SDV for the first time is a wave of nostalgia, reminding me of my first time in Pelican Town. Takes me back, and puts a smile on my face. Like I always say: You only get to play it for your first time, once. Enjoy it. And by watching others enjoy it for the first time, I get to relive a part of that wonder and joy.

This is quite possibly the most amazing gaming community I've ever seen. Everyone here is great and helpful. Welcome to our little community.
I didn't know what half of that meant XD. But seriously you og Minecraft players has some of the BEST YouTubers like DanTDM (I love his videos) Stampy, and Etho labs. They didn't need mods they just experimented and had fun with none of the toxicity and grind that modern YouTubers have *sigh*
 
I didn't know what half of that meant XD. But seriously you og Minecraft players has some of the BEST YouTubers like DanTDM (I love his videos) Stampy, and Etho labs. They didn't need mods they just experimented and had fun with none of the toxicity and grind that modern YouTubers have *sigh*
Oh, there was plenty of toxicity, it's just old and left forgotten. And best left that way. I guess that's how you deal with the toxicity... walk away from it, and let it die alone and unremembered. Don't Feed The Trolls, right?

You know what I like about modern YouTubers? They do their own thing. Sure, some of them go in a direction that isn't my thing. That's cool. But they go whole new directions with it. They explore that space, and share it with others. So even if I don't always agree with them, I respect that they care enough to create content about something they're passionate about. And that over a decade later? There are still people falling in love with the game for the first time. That's the legacy, passed on from the old geezers to the new people. And at the end of the day... that's Minecraft. Here's a world. Enjoy. Sure, you've got curated mod packs that tell you what to do, quests to go on, and that's cool too. Using Minecraft as a game engine to basically make a game, like RPG Maker or something.

But at the end of the day? You wake up, all alone, on a new world. Explore. Mine. Craft. Build. Create. Enjoy. Share. That's Minecraft.

And there's a parallel to Stardew Valley here too. You wanna be a farmer? You can do that. You decide farming isn't your gig, and start a ranch? You can do that too. Or you can spend your time beating up monsters and growing stronger and delving deeper in the mines. That's an option as well. You wanna min/max it, complete the community center and be a millionaire in the first year? That's possible, you can do that. You just wanna relax and chill with your friends and not worry about the community center? You can do that too. You wanna go sell out to Joja? That's an option as well. There's as many ways to play Stardew Valley as there are players. And all of them are valid.

There's no 'wrong' way to play either game. Just different perspectives, and different ideas. Something I figured out over the years: You don't have to let the toxicity get to you. You can just walk away from it. As an old Samuel Clemens quote goes: Never argue with the stupid, they'll just drag you down to their level where they have experience. Same thing with the toxic. There's no point in engaging with toxicity, just let it slide off and walk away.

Enjoy life for what it brings you, every day. Enjoy your games for what you get out of them. And don't let anyone dare tell you that you're doing it 'wrong'. They don't get to make that call.
 

MogBeoulve

Farmer
My rabbit farm is only 222 hours! The previous farm is about half that much; before that, steam says I have 218 hours. I guess I spend a lot of time watching other people play the game, and on the wiki and this forum, so it feels like more than it actually is.
 

DragonGwen

Farmer
Oh, there was plenty of toxicity, it's just old and left forgotten. And best left that way. I guess that's how you deal with the toxicity... walk away from it, and let it die alone and unremembered. Don't Feed The Trolls, right?

You know what I like about modern YouTubers? They do their own thing. Sure, some of them go in a direction that isn't my thing. That's cool. But they go whole new directions with it. They explore that space, and share it with others. So even if I don't always agree with them, I respect that they care enough to create content about something they're passionate about. And that over a decade later? There are still people falling in love with the game for the first time. That's the legacy, passed on from the old geezers to the new people. And at the end of the day... that's Minecraft. Here's a world. Enjoy. Sure, you've got curated mod packs that tell you what to do, quests to go on, and that's cool too. Using Minecraft as a game engine to basically make a game, like RPG Maker or something.

But at the end of the day? You wake up, all alone, on a new world. Explore. Mine. Craft. Build. Create. Enjoy. Share. That's Minecraft.

And there's a parallel to Stardew Valley here too. You wanna be a farmer? You can do that. You decide farming isn't your gig, and start a ranch? You can do that too. Or you can spend your time beating up monsters and growing stronger and delving deeper in the mines. That's an option as well. You wanna min/max it, complete the community center and be a millionaire in the first year? That's possible, you can do that. You just wanna relax and chill with your friends and not worry about the community center? You can do that too. You wanna go sell out to Joja? That's an option as well. There's as many ways to play Stardew Valley as there are players. And all of them are valid.

There's no 'wrong' way to play either game. Just different perspectives, and different ideas. Something I figured out over the years: You don't have to let the toxicity get to you. You can just walk away from it. As an old Samuel Clemens quote goes: Never argue with the stupid, they'll just drag you down to their level where they have experience. Same thing with the toxic. There's no point in engaging with toxicity, just let it slide off and walk away.

Enjoy life for what it brings you, every day. Enjoy your games for what you get out of them. And don't let anyone dare tell you that you're doing it 'wrong'. They don't get to make that call.
How are you so good at this?!?!? *Sniffs* are you like a motivational speaker or something, because that was really moving
 

Elenna101

Farmer
Obligatory note that the time on the file load screen isn't entirely accurate as it doesn't count time when you're in the file but paused.

That being said, here's my most played farm...
1702421413287.png


Also I've probably got about 3000+ hours in Stardew total (Steam says 3400 but there's probably ~500 hours of my leaving the game open while doing other stuff but also it doesn't count mobile time). I play this game a normal amount for sure :)
 

Lew Zealand

Helper
Obligatory note that the time on the file load screen isn't entirely accurate as it doesn't count time when you're in the file but paused.

That being said, here's my most played farm...
View attachment 18131

Also I've probably got about 3000+ hours in Stardew total (Steam says 3400 but there's probably ~500 hours of my leaving the game open while doing other stuff but also it doesn't count mobile time). I play this game a normal amount for sure :)
Wow not only is that many many hours, but you also trained the snakes in your g line there to do a cool line dance. You caught them at the perfect time!
 

FilthyGorilla

Local Legend
Modding Minecraft is a lot easier that doing Stardew Valley, just use curseforge (the official modding platform) and you're golden! It does require twitch if you want to make a account but you don't have to if you don't want. Some modpacks I recommend are Origins Smp which is a hefty modpack but very fun, Farming Crossing 3 which I love and use very often, and RabbitTech presents Wizards and Warrens if you don't mind waiting 5-6 minutes but it does give you quite a few mods so this is a great creative modpack. Enjoy!
Yeah I’ve modded a bit of Minecraft before, mostly curseforge but largely client side performance mods which I have every under the sun.
 

Farming

Sodbuster
I've played Stardew on my fire tablet since June and I currently have 6 files on it (plus one on my family phone but we don't talk about that one) I have achieved perfection once and have cheats in pretty much all of them (I'm not good at this game okay?!?!?) I was loading up my perfection save file and noticed that I had played 261 hours on it and so I asked my Echo dot how many days of my life that was the answer was........ Ten days.... Thats right ten irl days *sigh*View attachment 18126
I have played on it since (and yes I have a boy file I used it to marry Abigail to she what she's like since im straight)
So I was wondering, how long have some people done their main files so please reply with your best one!
I just started a new one, I had about ~300 on my iphone 6 save but now I have about 9 on my new one
 
Top