riklaunim
Planter
I've used the super-rainy spring game seed to see how much can be pushed from fishing and fish smoker on the Riverlands farm. First time I put like 500 wood into the charcoal kiln ;) Save file attached as well (early summer, day before green rain).
Early weapon helps a lot. If you don't get any from fishing focus on killing bugs to get the insect glaive from bug slaying goal:

Two days of smoking:
Joja cola is holding the whole economy:

After spring:


170 000 in income, not pushing as much as possible (could have added more kale to hit that farming 10). With a super rainy spring, I just spammed hundreds of kale and some potatoes, no strawberries. Using the fish smoker does take a lot of coal on catfish alone, but it's profitable to buy wood and turn it into coal (or even coal from Clint). In summer, with a bait maker, you can have 20+ Sturgeons and 10+ Super Cucumbers to smoke.
The farm in early summer looks like this:

I've planted blueberries on the middle island (30 quality sprinklers) and gift/cooking crops near the home. In the end, all farming spots will be replaced by sheds or other things. The main island also has a tree grid set up to force-grow during green rain - lots of mushroom logs will be placed there for solid income ;) In the save file, the mushroom is for Harvey, and the legendary fish is for the second pond. I used a mod to move the Greenhouse, and I'm thinking about using Fish Pondering to make fish ponds smaller ;)
The plan is somewhat like so:

wells represent 3x3 fish ponds from the mod if used. One shed for dehydrators, then various other things like crystalariums or garden pots with pineapples and other things (thinking about cactus fruits to then run with dehydrated cactus fruit as food - kind of sounds funny), and I may do a similar save for a standard farm with the goal to go 4/5 into trees on the farm.
Early weapon helps a lot. If you don't get any from fishing focus on killing bugs to get the insect glaive from bug slaying goal:

Two days of smoking:
Joja cola is holding the whole economy:

After spring:


170 000 in income, not pushing as much as possible (could have added more kale to hit that farming 10). With a super rainy spring, I just spammed hundreds of kale and some potatoes, no strawberries. Using the fish smoker does take a lot of coal on catfish alone, but it's profitable to buy wood and turn it into coal (or even coal from Clint). In summer, with a bait maker, you can have 20+ Sturgeons and 10+ Super Cucumbers to smoke.
The farm in early summer looks like this:

I've planted blueberries on the middle island (30 quality sprinklers) and gift/cooking crops near the home. In the end, all farming spots will be replaced by sheds or other things. The main island also has a tree grid set up to force-grow during green rain - lots of mushroom logs will be placed there for solid income ;) In the save file, the mushroom is for Harvey, and the legendary fish is for the second pond. I used a mod to move the Greenhouse, and I'm thinking about using Fish Pondering to make fish ponds smaller ;)
The plan is somewhat like so:

wells represent 3x3 fish ponds from the mod if used. One shed for dehydrators, then various other things like crystalariums or garden pots with pineapples and other things (thinking about cactus fruits to then run with dehydrated cactus fruit as food - kind of sounds funny), and I may do a similar save for a standard farm with the goal to go 4/5 into trees on the farm.
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