Cthulhu
Sodbuster
It might be time to update the common suggestions sticky; I find myself suffering déjà vu, bopping back and forth between related posts, trying to remember which one has a particular comment and such.
Broadly speaking, it seems like there are a few main recurring themes:
"Make my spouse more interactive and my kids more interesting!"
People want their spouse to care about them passing out or getting kayoed in the mines; they want to be able to go on dates; they want their kids to get a little older and help/play on the farm; they want to be able to adopt and have more platonic-partner options, or be able to marry older residents. Also, it drives some of us absolutely bonkers that Farmer and Spouse are like, "Well, I'm off to town! Don't eat poison or burn down the house, tiny unattended toddler! We'll be back after dark!" And lastly, there's apparently a reasonably large community that would like to see multiple-partner families as an option; I think that would be neat, but probably wicked hard to implement, especially with more immersive dialogue.
"Give us new places to go, and/or make X location more useful!"
Pretty self-explanatory, with Zuzu City the front-runner in popularity. Lots of people would also like to see the Train Station better integrated.
"Better market dynamics, please!"
This one has a number of different angles, but people seem to want (a) new crops or better fermented products; (b) dynamic price-changes based on farm production; (c) changed mechanics for the slime hutch or fish ponds.
"Fish! Fish-fishy-fi****ty-fish!"
The biggest, most-consistent thing I see here is a desire for more information about the fishies. There are at least two threads where people are asking for better tips and hints; as it is, I think a lot of people need to check a strategy guide to figure out where and when a particular type is biting.
"More inclusivity in character options, por favor!"
Non-binary option added to male/female gender choice; more graphic options that aren't strongly masculine or feminine. Stardew already does a pretty good job of normalizing whatever gender/appearance/sex choices you make, and this would be a nice way to easily expand that.
"More immersive dialogue!" (Ties in with spouses)
Anything that makes people respond more specifically to what's happening in the big picture, or what the player is doing in the moment, would make EVERYBODY happier, I think. It's especially glaring that in-laws don't ever ask about grandkids or seem to talk about the player joining the family.
"Joja vs. CC!"
Okay, so this one is maybe on my radar because of a recent post, but it's another of those immersive-dialogue/dynamic town things. Stuff should change more depending on which route you take; the CC, in particular, is underused. Good suggestions I've seen have been teaching classes there, having community theatre events, specific events triggering because villagers are spending more time there, etc.
"Farm equipment/efficiencies!"
Suggestions for tweaks to existing things or new items. I'm going to shamelessly promote ideas I had here (I'm running out of time and it's easier than looking up more examples
): horse-drawn plough to help speed up tilling, and adding a hopper to the seed-maker.
And that's about it. Let's grab the best ideas and consolidate them in one place, to make it easy for everybody to see what's been suggested and add their own input to those ideas! :)
Broadly speaking, it seems like there are a few main recurring themes:
"Make my spouse more interactive and my kids more interesting!"
People want their spouse to care about them passing out or getting kayoed in the mines; they want to be able to go on dates; they want their kids to get a little older and help/play on the farm; they want to be able to adopt and have more platonic-partner options, or be able to marry older residents. Also, it drives some of us absolutely bonkers that Farmer and Spouse are like, "Well, I'm off to town! Don't eat poison or burn down the house, tiny unattended toddler! We'll be back after dark!" And lastly, there's apparently a reasonably large community that would like to see multiple-partner families as an option; I think that would be neat, but probably wicked hard to implement, especially with more immersive dialogue.
"Give us new places to go, and/or make X location more useful!"
Pretty self-explanatory, with Zuzu City the front-runner in popularity. Lots of people would also like to see the Train Station better integrated.
"Better market dynamics, please!"
This one has a number of different angles, but people seem to want (a) new crops or better fermented products; (b) dynamic price-changes based on farm production; (c) changed mechanics for the slime hutch or fish ponds.
"Fish! Fish-fishy-fi****ty-fish!"
The biggest, most-consistent thing I see here is a desire for more information about the fishies. There are at least two threads where people are asking for better tips and hints; as it is, I think a lot of people need to check a strategy guide to figure out where and when a particular type is biting.
"More inclusivity in character options, por favor!"
Non-binary option added to male/female gender choice; more graphic options that aren't strongly masculine or feminine. Stardew already does a pretty good job of normalizing whatever gender/appearance/sex choices you make, and this would be a nice way to easily expand that.
"More immersive dialogue!" (Ties in with spouses)
Anything that makes people respond more specifically to what's happening in the big picture, or what the player is doing in the moment, would make EVERYBODY happier, I think. It's especially glaring that in-laws don't ever ask about grandkids or seem to talk about the player joining the family.
"Joja vs. CC!"
Okay, so this one is maybe on my radar because of a recent post, but it's another of those immersive-dialogue/dynamic town things. Stuff should change more depending on which route you take; the CC, in particular, is underused. Good suggestions I've seen have been teaching classes there, having community theatre events, specific events triggering because villagers are spending more time there, etc.
"Farm equipment/efficiencies!"
Suggestions for tweaks to existing things or new items. I'm going to shamelessly promote ideas I had here (I'm running out of time and it's easier than looking up more examples

And that's about it. Let's grab the best ideas and consolidate them in one place, to make it easy for everybody to see what's been suggested and add their own input to those ideas! :)