Unofficial mod updates

EuropaSky

Newcomer
Here's Luck Skill by spacechase0, updated for Stardew Valley 1.6 by Nykal145. This reupload just fixes the version number convention (to avoid breaking update alerts for the official mod) and removes the unofficial update key (to avoid players downloading the build with the incorrect version number).
I tried updating with the new 1.2.6 update on Nexus Mods but it still came up as broken and to use this version. Is that correct?

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Dodos and Monkeys and Geese, oh my!

Also I noticed a patch issue in the Witchy Animals that is hopefully resolved now

@WhitneyFox I've got your Squirrels here but Prospurrity is giving me some trouble atm

(Original Peacocks source)
D: thats too bad! I love Prospurrity! I wonder if I can see about taking a crack at it... If I could then maybe I could use advice you have posted to the forum to learn how! (Might be nice to learn anyway regardless so maybe I can one day make a mod for adding custom animals!) (EDIT: It seems like the mod errors when trying to reformat it in BFAV2CP so ill try to figure out what is causing that if I can and maybe convert the other parts in the meanwhile!)
 
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D: thats too bad! I love Prospurrity! I wonder if I can see about taking a crack at it... If I could then maybe I could use advice you have posted to the forum to learn how! (Might be nice to learn anyway regardless so maybe I can one day make a mod for adding custom animals!) (EDIT: It seems like the mod errors when trying to reformat it in BFAV2CP so ill try to figure out what is causing that if I can and maybe convert the other parts in the meanwhile!)
Yeah I got that error too. It's not the only one, either, I've encountered a couple of BFAVs that have given me that error. I gotta see what they've got in common that's causing it. Let me know if you figure it out!
 

Donnie24

Farmhand
Old, yes... but I'm working on converting my crop and recipe mods to CP right now, and they should be released within the next few weeks!

ETA: Along with a couple hundred new recipes. I'm a glutton for punishment.
Great news, I missed your crops. Thanks for all the work you put in your mods.
 

PumkinKat

Greenhorn
Hello! I cleaned up my unofficial update for the Mariner to Mermaid Mod by removing some unnecessary .bin files and removing the accidental link to (CP) Ghostly Mariner Sprites. I want to thank both ThoughtSoup and Êçhëłøñ for bringing the mistakes to my attention. I'm sorry for not responding very much, finals were killing me, but please let me know if y'all encounter any more errors or mistakes!
 

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Yeah I got that error too. It's not the only one, either, I've encountered a couple of BFAVs that have given me that error. I gotta see what they've got in common that's causing it. Let me know if you figure it out!
I figured out the error and reported the bug associated with it though fixed it on my end. It wanted baby sprites and wouldnt convert without them, taking out the baby sprites part of the code fixes that entirely, however now im having an issue with the assets path which i think you might be better at. If you want to compare things with me, my Discord is under Yogfan1/shadows-surge in the SDV discord. Im actively trying to figure it out too and would love to help!
 
I figured out the error and reported the bug associated with it though fixed it on my end. It wanted baby sprites and wouldnt convert without them, taking out the baby sprites part of the code fixes that entirely, however now im having an issue with the assets path which i think you might be better at. If you want to compare things with me, my Discord is under Yogfan1/shadows-surge in the SDV discord. Im actively trying to figure it out too and would love to help!
I'm headed to bed for the night but I'll hit you up tomorrow!
 

Azure Fang

Tiller
Here's my own conversion of it. Original mod: https://www.nexusmods.com/stardewvalley/mods/13687
Thanks for the conversion. However, it carries a bug with the coal lumps that I think was present in the original. The ProduceRules.json has a few extra commas that might interfere with parsing and does not properly point to DustSprite.BFAV_CoalLump, meaning the lumps cannot be processed in a kiln. Here's the fixed rules file.
 

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Zydar C.

Tiller
Not sure if this can be updated, since I believe it was part of the overarching PPJA Artisan Valley mods.
But PPJA - Fantasy Crops is highly useful. It still works for the most part.
The only issue is that it wasn't updated before 1.5, so it doesn't have radioactive seeds for sale.
And Clint doesn't sell the Coal seeds, post-1.5 and 1.6.
 

Donnie24

Farmhand
Not sure if this can be updated, since I believe it was part of the overarching PPJA Artisan Valley mods.
But PPJA - Fantasy Crops is highly useful. It still works for the most part.
The only issue is that it wasn't updated before 1.5, so it doesn't have radioactive seeds for sale.
And Clint doesn't sell the Coal seeds, post-1.5 and 1.6.
Did you ask Paradigmnmad if they are going to update this mod? Because they are still active on Nexus, so there might be a chance that they are already working on it or willing to do so.
 

Luxian

Tiller
Did you ask Paradigmnmad if they are going to update this mod? Because they are still active on Nexus, so there might be a chance that they are already working on it or willing to do so.
PPJA has been replaced with a new mod so theres a very low chance of it being updated
 

meggiee

Planter

Donnie24

Farmhand
PPJA has been replaced with a new mod so theres a very low chance of it being updated
Oh, okay, I already noticed that this mod Cornucopia adds a lot of crops with similar names from PPJA mods to the game, but they say, it is not a sequel for PPJA, only two different spins on the same foundation. And I now found the information, thatPPJA is deprecated and no longer maintained and the new mods are a continuation by some of the original PPJA artists So perhaps they will also add the fantasy crops to the Cornucopia mod, because they are also part of Mizu's sprites.

Will it be possible to just update (or convert) the PPJA Fantasy Crops Mod even if some of the original PPJA artists are working on these new mods? How and who should I ask for permission to do so?
Sorry, I'm new to all this update stuff, until now I only edited mods for personal use and because English is not my first language, it is sometimes hard to understand. But I like to help and already converted the first JA mod into a CP mod and it is working. But I'm also very particular when it comes to copyright and all these stuff and if someone uses the work from other without permission, that's really makes me angry, because that also happend to me before.
If someone could point me in the right direction so that I can do everything right and not have any trouble with the original author of the mods I would really appreciate it. Thanks in advance for any help.
 

RTSfire927

Farmhand

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Donnie24

Farmhand
I was hoping and wondering if anyone would be able to update the following mods, all of them are created by Aedenthorn. I have absolutely no idea about #C mods. I searched the forum here and also at smapi.io/mods for updates, but didn't find them. If they already exists, I apologize for not finding it.

Every time I stand in front of Pierre's General Store I wonder why there is no or only one quest at the help wanted board, but then I remember, that the additional quests come from the mod Help Wanted, I really miss this one.

Another mod, I really miss is Dialogue Display Framework, it is the dependency for Hearts and Gift Dialogue Display but if the Dialogue Display Framework mod will work again, the Hearts and Gift Dialogue Display mod will also work again. So it is only one update.

Social Page Order Menu is another one of the mods I miss. The other ones are
- Livestock Choices,
- Robin Work Hours (it is very annoying when she hammers around the house all night while you are trying to sleep after a long day of work in the fields. Besides, she should sleep and relax also at night and not try to finish the upgrade),
- Crops Survive Season Change and
- Field Harvest. I know there is a mod called "Field Works", but as far as I understand the description, this mod will harvest all crops, not only crops from the same seed as the original tile are harvested and I like to choose which crops to harvest and also not to harvest my flowers.

On the other side, if someone needs a German translation of their mods, I'm willing to help. I already translated a few mods, but only for personal use.
 
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