24k Ancient Fruit
Rancher
A list (by no means comprehensive) of "evil" things that a player can do in Stardew Valley:
1) Pelt villagers with objects using a Slingshot on a regular basis
2) Only give villagers Hated and Disliked gifts
3) Say the meanest possible things to every NPC
4) (IMHO) Date every eligible single in town at the exact same time
And sure, the player also has the option to join Joja (again). However, as it is not evil, per se, to own a business and want to see it prosper, I am leaving that one off the list.
And I'm not even sure if the monsters, whether they be in the Mines or Skull Caverns and whether those areas be standard or dangerous, are totally evil for one reason:
When the player passes out inside these areas at 2AM while there are still hostile monsters around, wouldn't it make sense that the player would be monster food at that point? But no! Somehow, Linus, Marlon, Joja Corps, or even a kind traveler passing by is somehow able to find you sleeping there regardless of how deep inside the cave system you had managed to reach and carry you home! Either the monsters are not as evil as we have made them out to be or perhaps even monsters have a 2AM curfew too!
As far as being evil is concerned, that's just about as good (bad?) as it gets in Stardew Valley -- we can't really get that much more heinous that that!
Could this game still work if there were evil paths to potentially take (aside from murder, of course!)?
For example:
- Stealing: lucrative but with harsh penalties for being caught (I know that there already exists a Mod for this)
- instigating villagers to turn against and fight one another (perhaps by spreading gossip)
- hostile takeover of certain businesses in town by industrial espionage or sabotage
1) Pelt villagers with objects using a Slingshot on a regular basis
2) Only give villagers Hated and Disliked gifts
3) Say the meanest possible things to every NPC
4) (IMHO) Date every eligible single in town at the exact same time
And sure, the player also has the option to join Joja (again). However, as it is not evil, per se, to own a business and want to see it prosper, I am leaving that one off the list.
And I'm not even sure if the monsters, whether they be in the Mines or Skull Caverns and whether those areas be standard or dangerous, are totally evil for one reason:
When the player passes out inside these areas at 2AM while there are still hostile monsters around, wouldn't it make sense that the player would be monster food at that point? But no! Somehow, Linus, Marlon, Joja Corps, or even a kind traveler passing by is somehow able to find you sleeping there regardless of how deep inside the cave system you had managed to reach and carry you home! Either the monsters are not as evil as we have made them out to be or perhaps even monsters have a 2AM curfew too!
As far as being evil is concerned, that's just about as good (bad?) as it gets in Stardew Valley -- we can't really get that much more heinous that that!
Could this game still work if there were evil paths to potentially take (aside from murder, of course!)?
For example:
- Stealing: lucrative but with harsh penalties for being caught (I know that there already exists a Mod for this)
- instigating villagers to turn against and fight one another (perhaps by spreading gossip)
- hostile takeover of certain businesses in town by industrial espionage or sabotage