The 1.5.5 update is now available on Steam and GOG! For anyone that plays with mods, you'll also want to update SMAPI to 3.13.
If you didn't see ConcernedApe's 1.5.5 beta thread, this includes a number of bug fixes and quality of life improvements, as well as changes for those that create game mods.
Changelog:
(See https://www.stardewvalley.net/stardew-valley-1-5-5-released-on-pc/ for a complete list.)
Quality of Life Changes
If you didn't see ConcernedApe's 1.5.5 beta thread, this includes a number of bug fixes and quality of life improvements, as well as changes for those that create game mods.
Changelog:
(See https://www.stardewvalley.net/stardew-valley-1-5-5-released-on-pc/ for a complete list.)
Quality of Life Changes
- Holding Control + Shift now lets you purchase or craft stacks of 25 items at a time.
- Many in-game settings now remember their last value when you start a new save. (Some settings like zoom level, gamepad mode, and multiplayer server privacy aren't copied over.)
- You can now build or move farm buildings onto artifact spots (which will destroy the artifact spots).
- You can now nudge pets out of the way while building/moving a building by clicking on them.
- You can now buy back items accidentally sold in the same shopping session.
- Added commas to the price display on Robin and the Wizard's building menus.
- The in-game time is now shown on the upper-right hand corner of the screen when playing Journey of the Prairie King in multiplayer.
- Grass placed using grass starters during winter no longer disappears when the game is reloaded (but it still won't grow or spread). Grass that's outdoors in winter now takes on the appearance of the grass found in the frost section of the mines.
- After completing the Cryptic Note quest, reaching floor 100 of the Skull Cavern again will guarantee a chest.
- Added
/printdiag
chat command which prints some diagnostic info to the chat window.
- Fixed issue where hard mode mines could become permanently enabled and unable to change back.
- Fixed radioactive bars not affected by the Blacksmith profession.
- Fixed explosion radius not centered when dislodging flooring and certain other types of items.
- Fixed garden pots clearing their fertilizers when a crop is harvested.
- Fixed placing a garden pot on Ginger Island on a rainy day not watering its dirt.
- Fixed multiplayer hosts registering their lobbies before fully loading a save, causing the games not to appear in the multiplayer games list.
- Fixed moving a cabin with a cellar causing the stairs to the cellar to warp the players out of bounds for the rest of the play session.
- Fixed a case where entering the Farm from the south on horseback and triggering an event could cause the player to get stuck in a wall.
- Fixed various invisible tiles preventing certain spots in the Mountain lake from spawning fish activity bubbles.
- Fixed the tile holding the plant on Elliott's table not being passable.
- Fixed some tiles on the left side of the beach farm being unbuildable.
- Adjusted collisions on the desert map to avoid sorting issue on the top-left edge of raised cliffside.
- Fixed issue where Sebastian's sprite would shift into an invalid position at 1:00 PM when he's working on his bike on the farm.
- Fixed Shane's 6-heart event soft-locking in the Hungarian translation.
- Fixed incorrect '\' characters in various events in the Hungarian localization.
- Fixed typos in the French localization.
- Fixed a typo in Livin' Off The Land that incorrectly states that Super Cucumber can be caught in Winter.
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