Zgirl785
Greenhorn
So I keep having problems whenever I go to the next area. I am always stuck in the loading screen, and this is what the error from SMAPI looks like:
Thanks for the log. Can you please try disabling "Zoomy Farmer"?So I keep having problems whenever I go to the next area. I am always stuck in the loading screen, and this is what the error from SMAPI looks like:
12:34:40 TRACE SpaceCore Event: BeforeWarp
12:34:40 TRACE game Warping to UndergroundMine27
12:34:41 TRACE Zoomy Farmer Stepping in new tile: StardewModdingAPI.Utilities.PerScreen`1[Microsoft.Xna.Framework.Vector2]. Is path: False
repeats 131 times
12:35:24 TRACE SpaceCore Event: BeforeWarp
12:35:24 TRACE game Warping to UndergroundMine28
12:35:24 TRACE Zoomy Farmer Stepping in new tile: StardewModdingAPI.Utilities.PerScreen`1[Microsoft.Xna.Framework.Vector2]. Is path: False
repeats 64 times
12:36:38 TRACE SpaceCore Event: BeforeWarp
12:36:38 TRACE game Warping to Mine
12:36:39 ERROR game An error occurred in the base update loop: InvalidOperationException: Operation is not valid due to the current state of the object.
at Netcode.NetRefTypes.ReadGenericType(BinaryReader reader) in stardewvalley\Farmer\Netcode\NetRef.cs:line 355
at Netcode.NetRefTypes.ReadType(BinaryReader reader) in stardewvalley\Farmer\Netcode\NetRef.cs:line 332
at Netcode.NetRefBase`2.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetRef.cs:line 220
at Netcode.NetDictionary`5.ReadFieldFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetDictionary.cs:line 365
at Netcode.NetDictionary`5.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetDictionary.cs:line 545
at Netcode.NetCollection`1.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetCollection.cs:line 266
at Netcode.NetFields.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetFields.cs:line 107
at Netcode.NetExtendableRef`2.ReadValueFull(T value, BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetRef.cs:line 263
at Netcode.NetRefBase`2.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetRef.cs:line 222
at Netcode.NetRoot`1.Connect(BinaryReader reader) in stardewvalley\Farmer\Netcode\NetRoot.cs:line 85
at StardewValley.Multiplayer.readObjectFull[T](BinaryReader reader) in stardewvalley\Farmer\Farmer\Network\Multiplayer.cs:line 807
at StardewValley.Multiplayer.readActiveLocation(IncomingMessage msg) in stardewvalley\Farmer\Farmer\Network\Multiplayer.cs:line 1304
at StardewValley.Multiplayer.processIncomingMessage_PatchedBy<spacechase0.SpaceCore>(Multiplayer this, IncomingMessage msg)
at StardewModdingAPI.Framework.SMultiplayer.OnClientProcessingMessage(IncomingMessage message, Action`1 sendMessage, Action resume) in SMAPI\Framework\SMultiplayer.cs:line 358
at StardewValley.SDKs.GalaxyNetClient.onReceiveMessage(GalaxyID peer, Stream messageStream)
at StardewValley.SDKs.GalaxySocket.Receive(Action`1 onConnection, Action`2 onMessage, Action`1 onDisconnect, Action`1 onError)
at StardewValley.SDKs.GalaxyNetClient.receiveMessagesImpl()
at StardewValley.Network.Client.receiveMessages()
at StardewValley.Multiplayer.UpdateEarly()
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1003
Thanks for the log. Can you please try disabling "Zoomy Farmer"?
I'm seeing it spam messages after every map change, and then a crash a happens where you expect the next "Zoomy Farmer" instance to occur while in the mines.
Code:12:34:40 TRACE SpaceCore Event: BeforeWarp 12:34:40 TRACE game Warping to UndergroundMine27 12:34:41 TRACE Zoomy Farmer Stepping in new tile: StardewModdingAPI.Utilities.PerScreen`1[Microsoft.Xna.Framework.Vector2]. Is path: False repeats 131 times 12:35:24 TRACE SpaceCore Event: BeforeWarp 12:35:24 TRACE game Warping to UndergroundMine28 12:35:24 TRACE Zoomy Farmer Stepping in new tile: StardewModdingAPI.Utilities.PerScreen`1[Microsoft.Xna.Framework.Vector2]. Is path: False repeats 64 times 12:36:38 TRACE SpaceCore Event: BeforeWarp 12:36:38 TRACE game Warping to Mine 12:36:39 ERROR game An error occurred in the base update loop: InvalidOperationException: Operation is not valid due to the current state of the object. at Netcode.NetRefTypes.ReadGenericType(BinaryReader reader) in stardewvalley\Farmer\Netcode\NetRef.cs:line 355 at Netcode.NetRefTypes.ReadType(BinaryReader reader) in stardewvalley\Farmer\Netcode\NetRef.cs:line 332 at Netcode.NetRefBase`2.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetRef.cs:line 220 at Netcode.NetDictionary`5.ReadFieldFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetDictionary.cs:line 365 at Netcode.NetDictionary`5.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetDictionary.cs:line 545 at Netcode.NetCollection`1.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetCollection.cs:line 266 at Netcode.NetFields.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetFields.cs:line 107 at Netcode.NetExtendableRef`2.ReadValueFull(T value, BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetRef.cs:line 263 at Netcode.NetRefBase`2.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetRef.cs:line 222 at Netcode.NetRoot`1.Connect(BinaryReader reader) in stardewvalley\Farmer\Netcode\NetRoot.cs:line 85 at StardewValley.Multiplayer.readObjectFull[T](BinaryReader reader) in stardewvalley\Farmer\Farmer\Network\Multiplayer.cs:line 807 at StardewValley.Multiplayer.readActiveLocation(IncomingMessage msg) in stardewvalley\Farmer\Farmer\Network\Multiplayer.cs:line 1304 at StardewValley.Multiplayer.processIncomingMessage_PatchedBy<spacechase0.SpaceCore>(Multiplayer this, IncomingMessage msg) at StardewModdingAPI.Framework.SMultiplayer.OnClientProcessingMessage(IncomingMessage message, Action`1 sendMessage, Action resume) in SMAPI\Framework\SMultiplayer.cs:line 358 at StardewValley.SDKs.GalaxyNetClient.onReceiveMessage(GalaxyID peer, Stream messageStream) at StardewValley.SDKs.GalaxySocket.Receive(Action`1 onConnection, Action`2 onMessage, Action`1 onDisconnect, Action`1 onError) at StardewValley.SDKs.GalaxyNetClient.receiveMessagesImpl() at StardewValley.Network.Client.receiveMessages() at StardewValley.Multiplayer.UpdateEarly() at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1003
Thanks for the response!
One question though. Should the host do the same thing? Which, the game host also uses the same mods, but they aren't having the issue.
I put your log in the parser: https://smapi.io/log/4fb91ecb4c744261b1256ae8535b5304Ive removed and added a few mods but it still gets stuck in the loading screen whenever I go to leah's place and the wizard's tower this is the updated error log, how do I fix this error.
01:58:19 ERROR Stardew Valley Expanded This mod failed in the GameLoop.DayStarted event. Technical details:
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Maps\HighlandsBackground.xnb'.
File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Maps\HighlandsBackground.xnb'
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)