Stardew Shipping Menu Crash. I can not decipher the conflict.

LawrenceindaSky

Greenhorn
[SMAPI] The StardewValley.Menus.ShippingMenu menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game. ObjectDisposedException: Cannot access a disposed object. Object name: 'Can't draw texture '@FarmerRenderer.baseTexture' because it's disposed.'. at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 176 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<aurpine.ClearGlassesKCC.SnSSlothsoft.Informantspacechase0.ContentPatcherAnimationsspacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable⁨1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<KCC.SnS__spacechase0.ContentPatcherAnimations__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable⁩1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at FashionSense.Framework.Patches.Renderer.FarmerRendererPatch.DrawMiniPortratPrefix(FarmerRenderer instance, LocalizedContentManager _farmerTextureManager, Texture2D baseTexture, NetInt skin, Boolean __sickFrame, SpriteBatch b, Vector2 position, Single layerDepth, Single scale, Int32 facingDirection, Farmer who, Single alpha) at StardewValley.FarmerRenderer.drawMiniPortrat_PatchedBy<PeacefulEnd.FashionSenseshekurika.worldMaps>(FarmerRenderer this, SpriteBatch b, Vector2 position, Single layerDepth, Single scale, Int32 facingDirection, Farmer who, Single alpha) at StardewValley.BellsAndWhistles.PlayerStatusList.Draw(SpriteBatch b, Vector2 draw_position, Single draw_scale, Single draw_layer, HorizontalAlignment horizontal_origin, VerticalAlignment vertical_origin) at StardewValley.Menus.SaveGameMenu.draw(SpriteBatch b) at StardewValley.Menus.ShippingMenu.draw(SpriteBatch b) at StardewModdingAPI.Framework.SModHooks.TryDrawMenu(IClickableMenu menu, Action draw_menu_action)


That is the error message i got in my log, this happened after updating my mods, happening in multiplayer, and I can not figure out the mod conflict. Any help is greatly appreciated!
 

bansaighdear

Cowpoke
Hello there

Did you look through your own log at the link you posted?


No, really, did you look through it?
Because, the first thing I saw was
- VT - Unofficial Growable Forage Seeds 1.3.0 because it requires mods which aren't installed (Cornucopia.GrowableForage).

And the second thing I saw was
You can update 10 mods:


Did you add the missing and update the rest?
 

LawrenceindaSky

Greenhorn
Hello there

Did you look through your own log at the link you posted?


No, really, did you look through it?
Because, the first thing I saw was
- VT - Unofficial Growable Forage Seeds 1.3.0 because it requires mods which aren't installed (Cornucopia.GrowableForage).

And the second thing I saw was
You can update 10 mods:


Did you add the missing and update the rest?
Hiya! And yes I've been aware, the first one is not needed as it is optional for a retexture mod, that is on the mod itself.
As for the updates, 5ish mods are either constantly saying they need updates when I have the recent version (For alternative texture mods) or weather wonders which has a beta available and beta's are usually unstable, so I was waiting for a stable build before updating that one.

The other few, which I had updated lately, do not fix my issue. All I know, it can not draw the character heads at the bottom left when saving after the shipping menu only in Multiplayer. It will skip the save screen right to the next day, freeze other players, and although the game progresses, it never saves.

Edit: For more context to generally everything in case its helpful, I am working on a modpack for the past 6 months, even have a mod I commissioned in it, everything worked amazing until I recently did a huge update on 50+ mods, without backing up anything for the first time, the only time I didn't, and the only time it broke lol. I have the modpack on a Google Drive Link if people want the file itself.

And I should also clarify, the bug is inconsistent, its like a 50/50 chance it'll happen per night, and I just can not figure out as to why, I thought it would've been Fashion Sense since it was mentioned in the error log but it recently updated and it still occurs.
 
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