LawrenceindaSky
Greenhorn
[SMAPI] The StardewValley.Menus.ShippingMenu menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game. ObjectDisposedException: Cannot access a disposed object. Object name: 'Can't draw texture '@FarmerRenderer.baseTexture' because it's disposed.'. at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 176 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<aurpine.ClearGlassesKCC.SnSSlothsoft.Informantspacechase0.ContentPatcherAnimationsspacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<KCC.SnS__spacechase0.ContentPatcherAnimations__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at FashionSense.Framework.Patches.Renderer.FarmerRendererPatch.DrawMiniPortratPrefix(FarmerRenderer instance, LocalizedContentManager _farmerTextureManager, Texture2D baseTexture, NetInt skin, Boolean __sickFrame, SpriteBatch b, Vector2 position, Single layerDepth, Single scale, Int32 facingDirection, Farmer who, Single alpha) at StardewValley.FarmerRenderer.drawMiniPortrat_PatchedBy<PeacefulEnd.FashionSenseshekurika.worldMaps>(FarmerRenderer this, SpriteBatch b, Vector2 position, Single layerDepth, Single scale, Int32 facingDirection, Farmer who, Single alpha) at StardewValley.BellsAndWhistles.PlayerStatusList.Draw(SpriteBatch b, Vector2 draw_position, Single draw_scale, Single draw_layer, HorizontalAlignment horizontal_origin, VerticalAlignment vertical_origin) at StardewValley.Menus.SaveGameMenu.draw(SpriteBatch b) at StardewValley.Menus.ShippingMenu.draw(SpriteBatch b) at StardewModdingAPI.Framework.SModHooks.TryDrawMenu(IClickableMenu menu, Action draw_menu_action)
That is the error message i got in my log, this happened after updating my mods, happening in multiplayer, and I can not figure out the mod conflict. Any help is greatly appreciated!
That is the error message i got in my log, this happened after updating my mods, happening in multiplayer, and I can not figure out the mod conflict. Any help is greatly appreciated!