Interior [SPOILERS]Winter outdoors-in ice theme

philodygmn

Sodbuster
In response to interest in last week’s thread, this one exhibits aforementioned Winter pathing decor (a mix of flagstone, quartz, and stone path tiles; wheat intentionally left immature; rueful a source of chagrin as it is, Joja items used only under duress in consequence to the dearth of suitable, comparably valuable options to this particular aesthetic available in vanilla).

As a (reluctantly) iPad-only player, I’m stuck on vanilla since The App Store doesn’t support mods. This has led me to press seasonal and outdoor decor items into service for more variety, and I’ve found just 1 layout that really works for me given the extremely limited size options of rugs and such. With 1.6’s new items I still haven’t found a way to shift layout, but was glad to have more themes available.

Screenshots on my version are fixed-size so the resolution varies by region size: the bigger the area, the worse the quality. That and wanting to theme my outfit per room/activity and time-of-day is why I’m posting system screenshots rather than game-function ones. This is all from the same savefile, however I manage the gamefiles myself to replay given days if time runs out for my “photoshoot” days (aquarium photos are particularly elusive).

This first post includes only the day set for this interpretation of the Winter theme’s deployment due to per-post attachment limits: to see night, please scroll down to my reply post in this thread exhibiting that.

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philodygmn

Sodbuster
As a fun bonus, this is my original deployment of pathing for Winter decor from several in-game years ago—I played an entire season just for this thread to enhance the pathing and amped the ice pretty-much to the max in light of this opportunity I normally wouldn’t opt-for myself since I prefer comfy-cozier vibes than a full-on ice theme affords, as you’ll notice here:

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My gratitude to Nonak for occasioning the inspiration to grant the concept full attention.
 
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Nonak

Local Legend
Yay you posted it!
I like your mineral usage. Actually makes a lot of sense since most of them are colorful so you can choose according to your pallet.
The stonefish look so weird when there are a lot of them in the tanks. Especially the bottom left one, where they all face the same direction. My fish tanks always have a lot of different fich :fish: so I didn't know.
My favorite rooms here are your bedroom and the great junimo room.
Joja items used only under duress in consequence to the dearth of suitable, comparably valuable options to this particular aesthetic available in vanilla
Isn't even noticeable that its Joja which is a very good sign.
My gratitude to Nonak for occasioning the inspiration to grant the concept full attention.
:junicheer::ca:
Love to see it.


Alsooo trying to imagine living in that house irl... Would certainly be weird.
 

philodygmn

Sodbuster
I love the moon and stars wallpaper, never noticed that before.
Those decals are available only optionally (not permanent stock) at Penny’s (thank you, Nonak, for the correction!:blush:) shop during The Desert Festival. Affording all of them in time to make the purchases before she left for the night was no mean feat—I have 2 copies of each of the star ones because my original use-case was the tea/meditation room where the design greatly benefits from additional ones on the wall’s edge tiles!

Rather than the bedroom itself feeling directly cold as ice, I thought I’d opt to interpret “outdoors-in” as an embrace of sleeping out under the stars, extended to the entire room for a dreamy feel meant to emphasize its primary purpose of sleep:proud:

I plan to feature several more Festival shop items, and in fact already have in the Retro themes showcase: pueblo desert’s character cacti are from its “Free Cactis” merchant, and its bedroom wallpaper is from Robin’s; Fall’s Great Room wallpaper is from Kent’s. I’m miffed that some of the themed beds from 1.5 are, now in 1.6, gated behind 13-heart events and have yet to undertake marrying, maxing, divorcing, wiping the memory of, and refriending anyone for those:sweat:
 
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philodygmn

Sodbuster
most of them are colorful so you can choose according to your pallet.
Primarily it’s to-theme, for me—for example the Ocean Stone and Aquamarine in bungalow’s tea room for its “island life” emphasis, both being ocean-related elements in some way—but within that constraint, sometimes it comes down to feel: I find Basalt’s pock-marks to lend a weathered, epochal/geologic-timescale I’m fond of for less icy versions of an outdoors-in theme I’ve made prior, for example. Color absolutely does play-into it as well, don’t get me wrong, but for me that would never override theme and feel if I could help it—I’d sooner opt for rearrangement to achieve pleasing balance within a space before I’d stretch the theme for a specific color of item. Pride-of-place is also a significant priority for me, especially when it serves balance: the Pearl in bungalow’s Great Room serves as the focal-point appropriate for a pinnacle among that biome’s endemic items (on the theory those found in the Valley originated near the Island), contrasting stridenty with its darker surroundings, for example. Regardless, choosing for the palette, color/lessness notwithstanding, interpreted to refer to that of the theme primarily rather than strictly aesthetics and/or color, remains exactly accurate in both cases—which is, I’m sure, what you most emphasized.

The stonefish look so weird when there are a lot of them in the tanks. Especially the bottom left one, where they all face the same direction.
The very weirdest in my book are Blobfish, but Stonefish are a pretty close second:happy: That shot of them all aligned was sheer luck: almost every aquarium shot has been pulling teeth, but on both this day and the night shot for this thread I lucked-out and got something useable within the 1st minute (_such_ a relief, let me tell you:hmph:!)!

My fish tanks always have a lot of different fish :fish: so I didn't know.
Normally I opt for variety, as well: only in the interests of a special occasion to max-out the ice aspect of this aesthetic did I deploy exclusively Ice Pips which make little sense to me in conjunction with snails, periwinkle, or crayfish, and since they’re freshwater that rules-out any of the ocean floor creatures, plus Stonefish kind of fit the hard, cold aesthetic, I figure:owo:

My favorite rooms here are your bedroom and the great junimo room.
I was so excited to get the moon and stars from Penny (thanks for the correction!:blush:)—their existence came as a surprise to me—because I’d craved a way of enhancing a “starfield” theme for the tea/meditation room! I’m pleased with its adaptability for the bedroom, as well. I have Spring and Summer themes where the Great Room is fully dedicated to the Junimo palette I hope to get-around to posting sometime:smug:

Isn't even noticeable that its Joja which is a very good sign.
I failed to decipher the “J”’s on the cushions—I thought they were a specular hilight—until I’d posted my 1st draft of this thread!:blush: I hastily swapped-in Junimo, standard, and Wizard ones but none carried the aesthetic to near the same effect:whistle:

:junicheer::ca:
Love to see it.
:gift::thumbsup:

Alsooo trying to imagine living in that house irl... Would certainly be weird.
Yah, definitely not the most inviting, overall, but I enjoyed the creative prospect, so thanks again:cool:
 
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Nonak

Local Legend
Okay why did I refresh the page and your reply got three times longer—

Primarily it’s to-theme, for me—for example the Ocean Stone and Aquamarine in bungalow’s tea room for its “island life” emphasis, both being ocean-related elements in some way—but within that constraint, sometimes it comes down to feel: I find Basalt’s pock-marks to lend a weathered, epochal/geologic-timescale I’m fond of for less icy versions of an outdoors-in theme I’ve made prior, for example. Color absolutely does play-into it as well, don’t get me wrong, but for me that would never override theme and feel if I could help it—I’d sooner opt for rearrangement to achieve pleasing balance within a space before I’d stretch the theme for a specific color of item. Pride-of-place is also a significant priority for me, especially when it serves balance: the Pearl in bungalow’s Great Room serves as the focal-point appropriate for a pinnacle among that biome’s endemic items (on the theory those found in the Valley originated near the Island), contrasting stridenty with its darker surroundings, for example. Regardless, choosing for the palette, color/lessness notwithstanding, interpreted to refer to that of the theme primarily rather than strictly aesthetics and/or color, remains exactly accurate in both cases—which is, I’m sure, what you most emphasized.
I think I get what you mean and it is a better way to put it. Some things I intuitively feel but wouldn't be able to convert into thought if that makes sense.

The very weirdest in my book are Blobfish, but Stonefish are a pretty close second:happy: That shot of them all aligned was sheer luck: almost every aquarium shot has been pulling teeth, but on both this day and the night shot for this thread I lucked-out and got something useable within the 1st minute (_such_ a relief, let me tell you:hmph:!)!
I just looked at blobfish fish tank sprite and yes they are the weirdest. Not as weird as wearing a mask tailored from it though...

Also yeah I'd imagine getting done with it quicky felt good, especially if you restart days if you don't get the pic right.

Normally I opt for variety, as well: only in the interests of a special occasion to max-out the ice aspect of this aesthetic did I deploy exclusively Ice Pips which make little sense to me in conjunction with snails, periwinkle, or crayfish, and since they’re freshwater that rules-out any of the ocean floor creatures, plus Stonefish kind of fit the hard, cold aesthetic, I figure
Ohhh so they're ice pips, I thought they were sardines. Makes more sense. Stonefish do fit but also add a bit of silliness with their goofy eyes.

I was so excited to get the moon and stars from Emily—their existence came as a surprise to me—because I’d craved a way of enhancing a “starfield” theme for the tea/meditation room!
Ain't they from Penny? Her 14 heart event and the desert festival stock? Regardless of where they come from, they do add a lot.

I have Spring and Summer themes where the Great Room is fully dedicated to the Junimo palette I hope to get-around to posting sometime:smug:
Alright, what's with these teasers?

I failed to decipher the “J”’s on the cushions—I thought they were a specular hilight—until I’d posted my 1st draft of this thread!:blush: I hastily swapped-in Junimo, standard, and Wizard ones but none carried the aesthetic to near the same effect:whistle:
J stands for junimo jibbity jibber jabber trust :crab:
That aside, some people probably wouldn't notice and its great that you changed it anyway.

Yah, definitely not the most inviting, overall, but I enjoyed the creative prospect, so thanks again:cool:
Its nice to have stardew (and other games ig) to do stuff you never will in real life.
I'm glad to contribute to that a bit!
 

philodygmn

Sodbuster
Okay why did I refresh the page and your reply got three times longer—
I keep thinking of additional qualifiers that explain better and close-off potential misinterpretations, as I see it, as well as clarifying that by mentioning other things, I wasn’t meaning to minimize what you had :blush:

I think I get what you mean and it is a better way to put it. Some things I intuitively feel but wouldn't be able to convert into thought if that makes sense.
Unambiguously elucidating intent and/or conveying sentiment accurately can often be difficult-to-impossible, especially-so via text:bored:

I just looked at blobfish fish tank sprite and yes they are the weirdest. Not as weird as wearing a mask tailored from it though...
One thing featuring them; woud be quite another to adopt for one’s own self:happy:

Also yeah I'd imagine getting done with it quicky felt good, especially if you restart days if you don't get the pic right.
My worst so far is 4 replay days:hmm: Extra-extra lucky that both the fairy and butterfly’s wings were up!

Ain't they from Penny? Her 14 heart event and the desert festival stock? Regardless of where they come from, they do add a lot.
Oh, you’re right!:check: It was a while ago now, and because the player meets Emily in a dream in her early heart event, I filed-away her as dream-adjacent night-sky items’ source:blush:

Alright, what's with these teasers?
I’ve wanted to post for a long time, just never felt fully ready, so although I’m eager to share it might be a while so in the interim I’m talking about it rather than just leaving its existence undeclared now that I _have_ posted something, if discussion leads towards something I have in-mind😇 (I’m also trying to sift through the plethora of potential options to avoid repeat/overlapping content posts here over time as much as possible, which is only feasible if I marshall all my options explored so-far, don’t forget about something, and carefully plan ahead for the best combinations across rooms, etc. …😬)

J stands for junimo jibbity jibber jabber trust :crab:
We’ll go with that for the time being:wink:

That aside, some people probably wouldn't notice and its great that you changed it anyway.
Worth the tries, even if in the end I kept it:hmm:

Its nice to have stardew (and other games ig) to do stuff you never will in real life.
I remember from some interview or another mention of a Japanese word for scaled-down, abbreviated works’ distinct sensibility and disciplines taking-on unique charm and life of their own that the full-scale it replicates never could, and I wish I could remember what it was or find that interview again to confirm, but yeah Stardew’s microcosm of life is a fun creative outlet far more malleable than real-life, and I appreciate the opportunity it affords to leverage available elements for real-life enjoyability for what it is despite its significant limitations (e.g. the grid and item sizing exerting considerable constraints on workable layouts and what can be achieved in terms of aesthetic payoff).

I'm glad to contribute to that a bit!
It’s great to hear from those who enjoy something you offer! It can be awfully discouraging when you put a ton of work into something and just get back crickets.
 
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Nonak

Local Legend
I keep thinking of additional qualifiers that explain better and close-off potential misinterpretations, as I see it, as well as clarifying that by mentioning other things, I wasn’t meaning to minimize what you had :blush:
I figured later, just didn't expect it to grow like that.
Unambiguously elucidating intent and/or conveying sentiment accurately can often be difficult-to-impossible, especially-so via text:bored:
Also true, but it was clear enough there.

One thing featuring them; woud be quite another to adopt for one’s own self:happy:
Look like blobfish. Think like blobfish. Become blobfish. You are blobfish. Blobfish is you.
My worst so far is 4 replay days:hmm: Extra-extra lucky that both the fairy and butterfly’s wings were up!
Thats..some patience. Impressive patience.
What else is the criteria for a good pic? Besides that teeny tiny thing and fish being in the right position.
Oh, you’re right!:check: It was a while ago now, and because the player meets Emily in a dream in her early heart event, I filed-away her as dream-adjacent night-sky items’ source:blush:
It's one of the themes you can choose when Penny asks you if you want her to redecorate the bedroom. But I'd imagine Emily saying "we're married now, that was a long way, but remember the dream I had about you? I made this taking inspiration from our first meeting."
Or something.
I’ve wanted to post for a long time, just never felt fully ready, so although I’m eager to share it might be a while so in the interim I’m talking about it rather than just leaving its existence undeclared now that I _have_ posted something, if discussion leads towards something I have in-mind😇 (I’m also trying to sift through the plethora of potential options to avoid repeat/overlapping content posts here over time as much as possible, which is only feasible if I marshall all my options explored so-far, don’t forget about something, and carefully plan ahead for the best combinations across rooms, etc. …😬)
Got you, I'll be waiting for whenever you're ready and satisfied with it!
I remember from some interview or another mention of a Japanese word for scaled-down, abbreviated works’ distinct sensibility and disciplines taking-on unique charm and life of their own that the full-scale it replicates never could, and I wish I could remember what it was or find that interview again to confirm
Don't think I've ever heard of that word. Would be fun if you could find it, maybe even accidentally. Sometimes you give up on looking for something and then just stumble upon it somehow.
(e.g. the grid and item sizing exerting considerable constraints on workable layouts and what can be achieved in terms of aesthetic payoff).
That is often annoying. + some pretty specific things like why so dining tables allow only one item to be placed on them.

It can be awfully discouraging when you put a ton of work into something and just get back crickets.
Also very true. That or minimal acknowledgement done just to check it off.
 

philodygmn

Sodbuster
What else is the criteria for a good pic? Besides that teeny tiny thing and fish being in the right position.
* HUD elements not in awkward registration with environment ones (harder than you might imagine on touchscreen even using the buttons overlay!)
* minimal HUD elements where possible (e.g. bedroom _must_ have the Statue of Blessing’s daily active for its laurels to display)(this ruling-out speed buffs exacerbates the already considerable time management challenges even _with_ resetting days, given the continual confluence of all of this list’s factors) - resolved in the middle of last week’s thread (but I’m not re-doing any of that)
* tile grid not in awkward registration with the screenshot boundaries (again, with sub-pixel sensitivity and touchscreen fungibility, this alone poses a nearly insurmountable challenge since my goal is indistinguishability across shots meant to be identical other than, say, an outfit change—even just standing in the middle of the Great Room, the default from where I am there in this gallery is for the left edge to show a few pixels of the aquarium after staging the fairy (I hate the idea of remedial crops like this; an acceptable crop would be so only 1 room is shown to-the-pixel, for example) - my version only offers Pinch Zoom so consistency across _zoomed_ shots is so impossible I’ve abandoned them entirely and only take/submit ones at the default zoom level the app provides on-launch (which thankfully at least _is_ at edge registration which is what even makes it possible to adequately minimize awkward edge registration in the first place)
* lighting not in transition between day and night (in Winter this is particularly challenging since it starts at 3 pm)—ideally also plausable/germane time-range (e.g. early-morning for tea room prior to the day’s main activities) but the real-time demands of this not even I am willing to suborn myself to entirely faithfully
* no out-of-bounds elements (e.g. butterflies, though if I can cleanly hand-edit them out sometimes I will to save an otherwise exceptionally good shot)
* no clipping of companions (e.g. fairy strays behind a fish tank while I’m standing there, frog placed awkwardly, parrot lands on my head (unless that’s specifically what I want for a given shot))
* companion placement serves the composition (e.g. toward the center of the room or focal point, like the living room shot having her look that direction with the player avatar, or in the tea room look toward the avatar from above the center chair otherwise look toward them the other direction from their other shoulder, which with the way companion movemet remains tile-based but has momentum is its own vexsome challenge to stage, exacerbated by the fact that at least in my version they reset if you ever so much as bring-up the menu, or initiate many of the OS’ available multi-tasking actions)
* no awkward companion states (e.g. fairy “flying” with flat or drooping wings—this has ruined innumerable otherwise-viable shots already but I’m determined to have that Gadget active for Fall and Winter pictures where appropriate)
* custom attire per-shot wherever possible, down to accessories like hats and shoes, with as few repeats as possible except where it would make sense for the feel of the scenario (e.g. the same house pyjamas across multiple night shots)
* glow ring or not depending on what best fits the feel, be that daytime or night (companion presence versus absence can figure into this, as well)
* consistent outfit placements on mannequins other than presently-worn one
* where a mannequin is visible, the appropriate swap (e.g. the tea room showing a day shot of the blue hoodie that otherwise would have only been seen at night in this gallery)

Just, off the top of my head, strictly relating to capture.

As for this particular daytime aquarium shot:

* the fairy’s overlap of the avatar fell on the whole pixel and doesn’t block facial features (_just barely_)
* the fairy’s placement makes it look like she’s peering over the avatar’s shoulder, both of them looking into the center tank
* the seaweed, rocks, and bubbles are in acceptable positions and help balance this shot’s placement of the fish to minimize the impact of the all-but-inevitable gaps between fish emptiness/blankness, especially important given the near-monochrome, featureless background

It's one of the themes you can choose when Penny asks you if you want her to redecorate the bedroom. But I'd imagine Emily saying "we're married now, that was a long way, but remember the dream I had about you? I made this taking inspiration from our first meeting."
Or something.
Right? Luckily they’re at least available _sometimes_ in her Desert Festival shop:owo: I still gotta do her marriage/refriend rigmarole to get her other 14-heart option (which I only know due to a reply from app support when I asked attaching a picture of it I took from back when I was still playing 1.5) the strawberry red-and-white-checkered bedspread:whistle: (unless that, too, appears optionally now in her shop—which I doubt)

Got you, I'll be waiting for whenever you're ready and satisfied with it!
It’s so nice to know there’s an appreciative audience ready to help celebrate and enjoy the game with me:hlevel:

Don't think I've ever heard of that word. Would be fun if you could find it, maybe even accidentally. Sometimes you give up on looking for something and then just stumble upon it somehow.
🤞I spent quite a bit of time today trying to track it down but I think its host has gone defunct and there’s only sporadic preservation site coverage out there since I can’t recall enough details for a Wayback Machine search, but here’s hopin’:proud:

why do dining tables allow only one item to be placed on them.
More 3-tile items, I beg!:happy: And imagine if you could center…chairs and stools might look more natural at tables…

minimal acknowledgement
Some relate to even their own output with the game this way, which guts me. I like when players enjoy the game first, and my/their own work done through it second, that’s as it should be in service to the broader player-base community, as I see it: part of why I’ve stuck with Stardew (started playing late 2018) is the creator economy around other titles that IMO are clearly relating to the experience as secondary versus their ability to commodify and capitalize upon it. Stardew sells as a pay-once title for little enough there’s not much basis for any sense of exclusivity that could incentivize the cultivation of access privilege and premium membership influential upon the game’s fate and thereby its players tacitly feeling driven to generate, support, and/or chase clout champions, Stardew’s ubiquity virtually assures against that and its player-base and community is heathier for it, IMO. May cozy gaming (_actual gaming_ not just the cozy sector/genre of the gaming _industry_) ever thrive in good name independent of grifters, for the sake of we who form the actual player-base, no matter how much some of us may also qualify as “Content Creators(TM)”:hlevel:
 
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Nonak

Local Legend
Indeed a lot, most of which sounds insignificant, but I guess makes for a quality shot at the end. It probably would bug me if the fairy was covering the farmer's face.
Right? Luckily they’re at least available _sometimes_ in her Desert Festival shop:owo: I still gotta do her marriage/refriend rigmarole to get her other 14-heart option (which I only know due to a reply from app support when I asked attaching a picture of it I took from back when I was still playing 1.5) the strawberry red-and-white-checkered bedspread:whistle: (unless that, too, appears optionally now in her shop—which I doubt)
You can get the strawberry decal at the festival but not the bed. Another option there gives you the pirate flag, and its also sold at the festival.
It’s so nice to know there’s an appreciative audience ready to help celebrate and enjoy the game with me:hlevel:
:crab:
I do enjoy it quite a lot and that's great!
🤞I spent quite a bit of time today trying to track it down but I think its host has gone defunct and there’s only sporadic preservation site coverage out there since I can’t recall enough details for a Wayback Machine search, but here’s hopin’:proud:
Thanks for the efforts, ig we just keep hoping.
And imagine if you could center…chairs and stools might look more natural at tables…
Yes! They always look so weird if I could I'd never place them how the game forces me to.

Some relate to even their own output with the game this way, which guts me. I like when players enjoy the game first, and my/their own work done through it second, that’s as it should be in service to the broader player-base community, as I see it: part of why I’ve stuck with Stardew (started playing late 2018) is the creator economy around other titles that IMO are clearly relating to the experience as secondary versus their ability to commodify and capitalize upon it. Stardew sells as a pay-once title for little enough there’s not much basis for any sense of exclusivity that could incentivize the cultivation of access privilege and premium membership influential upon the game’s fate and thereby its players tacitly feeling driven to generate, support, and/or chase clout champions, Stardew’s ubiquity virtually assures against that and its player-base and community is heathier for it, IMO. May cozy gaming (_actual gaming_ not just the cozy sector/genre of the gaming _industry_) ever thrive in good name independent of grifters, for the sake of we who form the actual player-base, no matter how much some of us may also qualify as “Content Creators(TM)”:hlevel:
I don't have anything to add, but agreed!

Also unrelated, but so much new vocabulary... Could say your posts are educational.
 

philodygmn

Sodbuster
You can get the strawberry decal at the festival but not the bed. Another option there gives you the pirate flag, and its also sold at the festival.
Good to know; thanks. Sometimes these types of details elude the wiki’s reference-oriented structure.

Also unrelated, but so much new vocabulary... Could say your posts are educational.
The fact you decide to delve into rather than recoil from unfamiliar but potentially useful/helpful knowledge is to your great credit, in my book :owo:
 

Nonak

Local Legend
Good to know; thanks. Sometimes these types of details elude the wiki’s reference-oriented structure.
I found that on the wiki though. Or more like already knew, but decided to double check.

The fact you decide to delve into rather than recoil from unfamiliar but potentially useful/helpful knowledge is to your great credit, in my book :owo:
Hey no reason to turn down free opportunities to learn. These forums are great for this, just as the internet in general. Taught me more English than school did + it's way more fun this way. Still nice to hear!
Quick edit: its also sooo easy to search up an unfamiliar word. I don't need to walk over to the bookshelf, get the dictionary and look for it there.
 
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philodygmn

Sodbuster
I found that on the wiki though. Or more like already knew, but decided to double check.
Ah, see, I didn’t know Pirate Rug or rugs at all from her were even a thing, so the wiki listing only everyone’s guaranteed stock on the Desert Festival page still left me in the dark, there. Thanks for mentioning it! The fact the bed is available from her but not at the festival is what the wiki fails to capture unless you also go to her page and expand her final-heart event info, which I wouldn’t have known to look for there since the wiki has no reason to disclose elsewhere that it exists and/or is _un_available from any of its other contexts—either that or know to search for it within the Furniture page or happen to scroll across it and discover it exists.

its also sooo easy to search up an unfamiliar word. I don't need to walk over to the bookshelf, get the dictionary and look for it there.
The Internet is a wonder, when put to good use :proud:
 
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Nonak

Local Legend
Ah, see, I didn’t know Pirate Rug or rugs at all from here were even a thing, so the wiki listing only everyone’s guaranteed stock on the Desert Festival page still left me in the dark, there. Thanks for mentioning it! The fact the bed is available from her but not at the festival is what the wiki fails to capture unless you also go to her page and expand her final-heart event info, which I wouldn’t have known to look for there since the wiki has no reason to disclose elsewhere that it exists and/or is _un_available from any of its other contexts.
Yeah it's a tad bit weird that it does that, so that's why the most reliable way is to go to the item's page directly and check the sourses.

The Internet is a wonder, when put to good use :proud:
So true. It can absolutely have a negative impact, but that can be said about everything and it has done me a lot of good.
 

philodygmn

Sodbuster
the most reliable way is to go to the item's page directly
True insofar as it goes, but you have to know or suspect that an item exists in the first place, and/or its type/nature. It wasn’t listed in the Special Items section, it was just in Beds, so there’s no ready way to surface the fact of its existence, really, with the site search mostly limited to page titles or section headings—like, there’s no way to search for “heart-gated items” or whatever, really, into a dedicated/consolidated reference, right now. Were the wiki to comprehensively declaim related items per-context it would be deemed needlessly verbose, and yet that remains useful information to the player, so it’s extra-valuable getting to talk to knowledgeable, helpful others for just such reasons🙏
 
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Nonak

Local Legend
True insofar as it goes, but you have to know or suspect that an item exists in the first place, and/or its type/nature. It wasn’t listed in the Special Items section, it was just in Beds, so there’s no ready way to surface the fact of its existence, really, with the site search mostly limited to page titles or section headings. Were the wiki to comprehensively declaim related items per-context it would be deemed needlessly verbose, and yet that remains useful information to the player, so it’s extra-valuable getting to talk to others for just such reasons🙏
Makes sense, can't really search up something you don't know exists. Usually not a huge problem, you learn about most items and mechanics through playing the game (obviously), consuming stardew related content (lets put talking to people here too) and just browsing the wiki going to the page of any item with an unfamiliar name. The downside of the last two is spoilers, so might not suit some people. At some point you know enough to find the items you don't know the names of by going to pages that might be related and looking for links there.
 
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