LordMorpheus1
Newcomer
Game is crashing on load and it happens on two different save files.
The game starts to load, this screen happens (I can move around a bit), but it crashes to desktop after a couple seconds.
SMAPI gives this error
[22:01:25 TRACE SMAPI] Recovering sprite batch from error...
[22:01:25 ERROR SMAPI] An error occurred in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: A chave fornecida não estava presente no dicionário.
em System.Collections.Generic.Dictionary`2.get_Item(TKey key)
em StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Rendering\SDisplayDevice.cs:linha 34
em xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) na C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:linha 355
em xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) na C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:linha 298
em StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:linha 492
em StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:linha 186
[22:01:25 CRITICAL SMAPI] The game crashed when drawing, and SMAPI was unable to recover the game.
The game starts to load, this screen happens (I can move around a bit), but it crashes to desktop after a couple seconds.
SMAPI gives this error
[22:01:25 TRACE SMAPI] Recovering sprite batch from error...
[22:01:25 ERROR SMAPI] An error occurred in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: A chave fornecida não estava presente no dicionário.
em System.Collections.Generic.Dictionary`2.get_Item(TKey key)
em StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Rendering\SDisplayDevice.cs:linha 34
em xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) na C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:linha 355
em xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) na C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:linha 298
em StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:linha 492
em StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:linha 186
[22:01:25 CRITICAL SMAPI] The game crashed when drawing, and SMAPI was unable to recover the game.
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