Small rebalancing/reworking of moss

I think moss should mainly grow after rainy days, not all the time. To still get enough moss the player sould get 3-5 times as much as now.
This would also make the rain totem much more useful and worthy, esp. in the late game when you have sprinklers all over.

What do you think?
 

FilthyGorilla

Local Legend
I actually agree with this, but it contrasts the new change of them giving xp now in 1.6.3 so I doubt it’ll be added, I think concerned ape really wants them to be an ever present source of experience.

Bit of a shame as I think they’d pair really well with rainy days
 
I actually agree with this, but it contrasts the new change of them giving xp now in 1.6.3 so I doubt it’ll be added, I think concerned ape really wants them to be an ever present source of experience.

Bit of a shame as I think they’d pair really well with rainy days
Hmmm....
I don't think that has to be mutually exclusive. The XP could also be given several times, depending on the number of moss you get. So both (moss and XPs) 3-5 times as much as now, but only after rain.
I think this could work as well.
 
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