Bark Ruffalo
Planter
So I've seen some members discuss doing "runs" through the game. What exactly is a run, what kinds are there? What do you do?
So you just choose a goal and get there.. Do you use mods?A "run" is a save file where you do something different. Some people have various runs for different farm layout, married, joja/community center, challenge farm, multiplayer, etc.
I made some runs, one was for making a functional animal farm, dropped it because I wasnt playing for a long time, and when I got back, there where so many updates I decided to quit that. I also did a "get to 1million fast" and ended up with 1m in the end of the summer early fall if I remember correctly. Also had one to get the Joja achievement.
How do they do that?So this is in terms of the speedrunning categories usually.
Stardew has a lot of categories, the All Community Centre 1-Player Glitchless currently has a 02:46:00 WR.
You can watch the recording on speedrun.comHow do they do that?
I personally dont use mods, but there is both categories, with and without mods. The only mod I used in the game was to get the "Legend of the Prairie King" achievement, the one where you need to finish the game without diyng.So you just choose a goal and get there.. Do you use mods?
I'm the same way, I'm a Turn Based Strategy gamer at heart.that sounds like a LOT of pressure though.
I like the idea of a challenge run rather than a speedrun.
That sounds rough :DI don't like having timeline goals because for me, that defeats the purpose of it being a relaxing game. But my favorite challenge is to do a "self-sufficient" farm where you can't buy seeds from Pierre/Joja and resources. You can only get crops from gifts, the traveling cart, and mixed seeds. My personal restrictions allow buying recipes and equipment that can't be crafted (for example, no buying crab pots but backpack, workbench, wood chipper, etc. are okay). You can make it as relaxed or strict as you want, but basically I play as "don't buy anything you can craft or gather yourself".
Yes, the idea behind the runs is to add challenge to the game. We all love relaxing and being laid back but Stardew has a slight sandbox element to it allowing people to make their own goals. People enjoy Stardew but they want it to be a bit more of a challenge as that's what is most fun for some peopleI don't like having timeline goals because for me, that defeats the purpose of it being a relaxing game. But my favorite challenge is to do a "self-sufficient" farm where you can't buy seeds from Pierre/Joja and resources. You can only get crops from gifts, the traveling cart, and mixed seeds. My personal restrictions allow buying recipes and equipment that can't be crafted (for example, no buying crab pots but backpack, workbench, wood chipper, etc. are okay). You can make it as relaxed or strict as you want, but basically I play as "don't buy anything you can craft or gather yourself".
That sounds like an interesting way to play. I think I would like give it a try. Would you not buy strawberry seeds at the festival, since Pierre is the one selling? Would you from the nightmarket, since it is the trader selling??I don't like having timeline goals because for me, that defeats the purpose of it being a relaxing game. But my favorite challenge is to do a "self-sufficient" farm where you can't buy seeds from Pierre/Joja and resources. You can only get crops from gifts, the traveling cart, and mixed seeds. My personal restrictions allow buying recipes and equipment that can't be crafted (for example, no buying crab pots but backpack, workbench, wood chipper, etc. are okay). You can make it as relaxed or strict as you want, but basically I play as "don't buy anything you can craft or gather yourself".