Benhimself
Farmer
So I really dig the aesthetics of the Riverland farm, but the fact that you have higher trash rates makes me feel like I'd still want to do my fishing off-farm rather than on-farm. Which it turns makes me kind of feel like the Riverland farm doesn't really encourage or benefit a fishing-focused strategy, even to the minor extent of the hilltop's quarry of the forest farm's daily hardwood/foraging. I had a few ideas for things along those lines:
1) Much like the Hilltop quarry gets better as your mining skill goes up, maybe the Riverland fishing trash rate could go down as your fishing skill goes up, or have a small-but-increasing chance of getting off-season fish from any "terrain".
2) Someone elsewhere suggested a fish-pond-like structure that could be built in water. Having one or two of them hardcoded as a Riverland-exclusive feature would be a strong encouragement to fish so you start breeding your own fish early and replace them with better fish as you find them.
3) Fishing is dependent on weather, so one thing that might be very interesting is a "rain shrine" tucked away somewhere that has a small (5% maybe? Or base it on Fishing skill?) chance of generating a rain totem each day. Granted a lot of people would probably use this for farming but the Riverland Farm already naturally balances that out by having much less farming space.
ALL of these combined would probably be overkill, but I feel any one of them, or something similar, would go a long way to shift it from "The Riverland Farm looks so pretty, I should play it some day" to "My next farm will definitely be Riverland"
1) Much like the Hilltop quarry gets better as your mining skill goes up, maybe the Riverland fishing trash rate could go down as your fishing skill goes up, or have a small-but-increasing chance of getting off-season fish from any "terrain".
2) Someone elsewhere suggested a fish-pond-like structure that could be built in water. Having one or two of them hardcoded as a Riverland-exclusive feature would be a strong encouragement to fish so you start breeding your own fish early and replace them with better fish as you find them.
3) Fishing is dependent on weather, so one thing that might be very interesting is a "rain shrine" tucked away somewhere that has a small (5% maybe? Or base it on Fishing skill?) chance of generating a rain totem each day. Granted a lot of people would probably use this for farming but the Riverland Farm already naturally balances that out by having much less farming space.
ALL of these combined would probably be overkill, but I feel any one of them, or something similar, would go a long way to shift it from "The Riverland Farm looks so pretty, I should play it some day" to "My next farm will definitely be Riverland"