I have to admit the menus and information design leaves a bit to be desired, though I'll neutral-language my wishes for improvement. I wish that there was more of an interactive way of dealing with the library book tips,
Living off the Land tips, fishing tips/learning, and secret notes etc. I'm thinking almost like a player bulletin of sorts, that houses
all of these things in a
single tab even (having different tappable areas, like book excerpts pinned, secret notes pinned, letters etc) and they lets you piece together/arrange clues to things and/or relate it to spots on the Stardew map in the player's menu, or each having a tappable area that highlights a bit in the map. There really is a lot of disparate information. Aside from that just in a basic usability and consistency sense, I find the menus that archive the information provided, to be a bit weak in design.
Examples:
1.
Secrets. Having to tap on every secret note, to find their numbers and read their text, is silly. They could scroll in the right panel since they are all short. And, instead of tapping blindly on a note on the left, have the left panel display like the letter's left panel does, with note icon, note number, and short title all on the left; on the right display the note text. If there's an image in the note, provide a preview on the left icon. Allow secrets to be marked as done
when complete, either manually and automatically when associated secrets are found. Use a title like "Abigail's Diary" for the text that says: "It's a page from Abigail's diary, 'things I love...'". If a secret is related to a character, have that character's icon on the note icon image. Clicking through all notes to find the one not yet found, is an inconvenience, every time.
2.
Letters. There's a listing of letters and letter titles on the left panel, and a blank right panel???? Why? Why do I need to tap (only the envelope, since tapping the text listing
beside the envelope in the left panel inexplicably does nothing) to get a message text
pop up (why make it an
extra pop up with an empty right panel when all other things actually
use the panel?!?)? Why are very similar panels handled differently between tabs? Sadly, letters are not indexed on the wiki, or if they are, they are located on disparate pages with no single listing to browse though, on the only page that seems to have a section specifically about "
Letters".
3.
Library/museum books. How are users supposed to re-review book tips? At least the wiki has these
indexed. A way to at least re-review these in the library would be nice, since it
is a library/museum.
4.
Fish. Once a library or letter "tip" has been found, or type of fish already caught, the information about that fish its rather/season etc imo should now appear in its collection listing in the player's menu along with its name. Ideally this should apply even for uncaught fish, where tapping its grayed out shape should now at least now provide the name you got in the tip, as well as catch location/season/weather or whatever else was in the note/tip. All fish should have tips on catching, eventually. The
Fishing Information Broadcast Service is only available on 1.5 and only
gives fish for the current season, which doesn't allow for planning ahead. Unclear if it also gives fish that are season- and weather-independent, since I don't have access to 1.5 and there is barely any information about it on the wiki at all (searched for a page for this, couldn't find it).
5.
Living off the Land show. How are users supposed to re-review the
tips provided in the
Living off the Land show aside from viewing again only when its day rolls around? This is another thing that can easily be indexed in the player menu rather than having to rely on the wiki. Put a TV set picture or TV guide on the "player bulletin board" that is tappable, have already gotten tips there, and show the slots for missed ones and which days were missed! Oh, and what about a rerun schedule mention?
6.
Characters. Anything learned about a character (a list speech interactions would be nice, though less pressing), if gifts/tips/notes especially showed up on their
one page (other things scroll, there's no reason why gift preferences can't, frankly it makes no sense that they are instead broken up into
10 different, unnecessary pages!). Then, if fixed the left and right arrows can be used to move
between characters as expected, without having to close the dialog and re-scroll/re-open repeatedly. Also, that way we dont have to move between 10 pages with barely anything on each of them too! Why do we need 10 pages for 3 rows of tiny boxes max on each of these?:
- Pam's favorites
- Fruits & Vegetables
- Animal Produce
- Artisan Items
- Cooked Items
- Flowers & Foraged items
- Fish
- Ingredients
- Metals, Minerals & Gems
- Misc
Don't get me wrong this is an awesome game, but the information design of the player's menus just aren't really fully realized. A redesign of these could easily account for all the info, there are plenty of more complicated games that archive/track far more info. I think this was intended, it was clearly started with player likes, it likely just didn’t get finished, I'd hazard a guess.