EvergreenFarmer
Newcomer
Hello, farmers!
I hope you are enjoying your Sunday.
My sister and I have been playing a multiplayer save of Stardew Valley Expanded, and our night (Year 1 Winter 20 something) won't load into the earnings page and just crashes instead.
This is the SMAPI log:
Object reference not set to an instance of an object.
at StardewValley.Buildings.FishPond.dayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Buildings\FishPond.cs:line 741
at StardewValley.Locations.BuildableGameLocation.DayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Locations\BuildableGameLocation.cs:line 32
at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 301
at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 9694
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4154
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1117
[game] NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Buildings.FishPond.dayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Buildings\FishPond.cs:line 741
at StardewValley.Locations.BuildableGameLocation.DayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Locations\BuildableGameLocation.cs:line 32
at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 301
at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 9694
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
Object reference not set to an instance of an object.
at StardewValley.Buildings.FishPond.dayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Buildings\FishPond.cs:line 741
at StardewValley.Locations.BuildableGameLocation.DayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Locations\BuildableGameLocation.cs:line 32
at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 301
at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 9694
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4154
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1117
Any assistance would be much appreciated, please... Thank you in advance!
I hope you are enjoying your Sunday.
My sister and I have been playing a multiplayer save of Stardew Valley Expanded, and our night (Year 1 Winter 20 something) won't load into the earnings page and just crashes instead.
This is the SMAPI log:
Object reference not set to an instance of an object.
at StardewValley.Buildings.FishPond.dayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Buildings\FishPond.cs:line 741
at StardewValley.Locations.BuildableGameLocation.DayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Locations\BuildableGameLocation.cs:line 32
at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 301
at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 9694
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4154
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1117
[game] NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Buildings.FishPond.dayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Buildings\FishPond.cs:line 741
at StardewValley.Locations.BuildableGameLocation.DayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Locations\BuildableGameLocation.cs:line 32
at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 301
at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 9694
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
Object reference not set to an instance of an object.
at StardewValley.Buildings.FishPond.dayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Buildings\FishPond.cs:line 741
at StardewValley.Locations.BuildableGameLocation.DayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Locations\BuildableGameLocation.cs:line 32
at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 301
at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 9694
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4154
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1117
Any assistance would be much appreciated, please... Thank you in advance!