Issue Please anyone help my game can't run to next day (Multiplayer)

Shopza67

Newcomer
Guys I play with my friend and our mod can't run to next day I want to continue it so much , please help :(

Here my SMAPI

_newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Crop.newDay_PatchedBy<spacechase0.JsonAssets>(Crop this, Int32 state)
at StardewValley.TerrainFeatures.HoeDirt.dayUpdate_PatchedBy<spacechase0.JsonAssets__spacechase0.SpaceCore>(HoeDirt this)
at StardewValley.Objects.IndoorPot.DayUpdate()
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__KCC.SnS>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__KCC.SnS>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)

--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
00:56:05ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day:


Crash log archived at smapi.io: SMAPI log parser - SMAPI.io
 
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