Pixelpo
Newcomer
I think my game is unfixable :( I’m on year 1 mid winter. During the festival of ice, something happened where my pickaxe turned into another iridium fishing rod (I already had one in my inventory). When I tried to use the glitchy rod, it was unusable. It went in 2x speed, and when I would catch something and reel it in, nothing would happen. Even my bait and tackle were untouched even though I was “catching” stuff. I decided to wait a few game days to see if it would correct itself, and even cleared the app. I checked all my chests and lost and found. Eventually i decided to throw the glitchy rod away in hopes that a pickaxe would be mailed back to me, like I read online. unfortunately that hasn’t happened. My game is moving forward like normal except I don’t have a pickaxe and cannot get a new one. Now I can’t mine even though I have quests that instruct me to do so. I’m super sad about this, I hope someone can give me suggestions of any kind!!
Here’s my game info:
V1.6.15 build 24354
iPad OS 18.5
English
single-player
I use Apple Pencil
Message: Arg_NullReferenceException
InnerException:
Stack Trace: at Microsoft.Xna.Framework.Audio.Cue._UpdateSoundParameters()
at Microsoft.Xna.Framework.Audio.Cue.UpdateRpcCurves()
at Microsoft.Xna.Framework.Audio.Cue.Update(Single dt)
at Microsoft.Xna.Framework.Audio.AudioEngine.Update()
at StardewValley.Audio.AudioEngineWrapper.Update()
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewValley.GameRunner.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.iOSGamePlatform.Tick()
at Microsoft.Xna.Framework.iOSGameView.DoTick()
--- End of stack trace from previous location ---
at ObjCRuntime.Runtime.ThrowException(IntPtr )
at UIKit.UIApplication.UIApplicationMain(Int32 , String[] , IntPtr , IntPtr )
at UIKit.UIApplication.Main(String[] , String , String )
at StardewValley.iOS.Application.Main(String[] args)
Game Version: 1.6.15 build 24354
SDK Helper: NullSDKHelper
Game Language: en
OS: Unix Unix 18.5.0
In-game Date: Spring 8 Y1 Time of Day: 1800
Game Location: Town
Here’s my game info:
V1.6.15 build 24354
iPad OS 18.5
English
single-player
I use Apple Pencil
Message: Arg_NullReferenceException
InnerException:
Stack Trace: at Microsoft.Xna.Framework.Audio.Cue._UpdateSoundParameters()
at Microsoft.Xna.Framework.Audio.Cue.UpdateRpcCurves()
at Microsoft.Xna.Framework.Audio.Cue.Update(Single dt)
at Microsoft.Xna.Framework.Audio.AudioEngine.Update()
at StardewValley.Audio.AudioEngineWrapper.Update()
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewValley.GameRunner.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.iOSGamePlatform.Tick()
at Microsoft.Xna.Framework.iOSGameView.DoTick()
--- End of stack trace from previous location ---
at ObjCRuntime.Runtime.ThrowException(IntPtr )
at UIKit.UIApplication.UIApplicationMain(Int32 , String[] , IntPtr , IntPtr )
at UIKit.UIApplication.Main(String[] , String , String )
at StardewValley.iOS.Application.Main(String[] args)
Game Version: 1.6.15 build 24354
SDK Helper: NullSDKHelper
Game Language: en
OS: Unix Unix 18.5.0
In-game Date: Spring 8 Y1 Time of Day: 1800
Game Location: Town
Last edited: