Stardewed Valet
Cowpoke
I was hoping this bug would be addressed as I reported it on 1.6 release but I just checked and it's still happening.
When interacting with various machines the game just crashes to desktop. My save is from the day of achieving perfection in 1.5
100% reproduction in my save game - teleport to the island, harvest some gem berries and try to use on a seedmaker
I've attached my savegame and savegame_old files in the zip in case the issue was caused by the initial 1.6 patcher
Message: Could not load file or assembly 'Stardew Valley' or one of its dependencies. An attempt was made to load a program with an incorrect format.
InnerException:
Stack Trace: at System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMarkHandle stackMark, IntPtr pPrivHostBinder, Boolean loadTypeFromPartialName, ObjectHandleOnStack type)
at System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean loadTypeFromPartialName)
at System.RuntimeType.GetType(String typeName, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark)
at System.Type.GetType(String typeName)
at StardewValley.Internal.StaticDelegateBuilder.TryCreateDelegate[TDelegate](String fullMethodName, TDelegate& createdDelegate, String& error)
at StardewValley.MachineDataUtility.GetOutputItem(Object machine, MachineItemOutput outputData, Item inputItem, Farmer who, Boolean probe, Nullable`1& overrideMinutesUntilReady)
at StardewValley.Object.OutputMachine(MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
at StardewValley.Object.PlaceInMachine(MachineData machineData, Item inputItem, Boolean probe, Farmer who, Boolean showMessages, Boolean playSounds)
at StardewValley.Object.performObjectDropInAction(Item dropInItem, Boolean probe, Farmer who, Boolean returnFalseIfItemConsumed)
at StardewValley.GameLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Locations.IslandLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Locations.IslandWest.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass924_0.<tryToCheckAt>b__0()
at StardewValley.Mods.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action)
at StardewValley.Game1.tryToCheckAt(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass977_0.<UpdateControlInput>b__0()
at StardewValley.Mods.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action)
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewValley.GameRunner.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args)
Game Version: 1.6.15 build 24356
Compatibility Build
SDK Helper: GalaxyHelper
Game Language: en
GPU: NVIDIA GeForce RTX 2080 Ti
OS: Win32NT Microsoft Windows NT 6.2.9200.0
In-game Date: Summer 26 Y5 Time of Day: 650
Game Location: IslandWest
When interacting with various machines the game just crashes to desktop. My save is from the day of achieving perfection in 1.5
100% reproduction in my save game - teleport to the island, harvest some gem berries and try to use on a seedmaker
I've attached my savegame and savegame_old files in the zip in case the issue was caused by the initial 1.6 patcher
- 1.6.15 build 24356
- Windows 10
- English
- Single Player
- Keyboard / mouse but I have used controller previously
- Gog Galaxy, Save game is from 1.5 perfection achieved day
Message: Could not load file or assembly 'Stardew Valley' or one of its dependencies. An attempt was made to load a program with an incorrect format.
InnerException:
Stack Trace: at System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMarkHandle stackMark, IntPtr pPrivHostBinder, Boolean loadTypeFromPartialName, ObjectHandleOnStack type)
at System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean loadTypeFromPartialName)
at System.RuntimeType.GetType(String typeName, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark)
at System.Type.GetType(String typeName)
at StardewValley.Internal.StaticDelegateBuilder.TryCreateDelegate[TDelegate](String fullMethodName, TDelegate& createdDelegate, String& error)
at StardewValley.MachineDataUtility.GetOutputItem(Object machine, MachineItemOutput outputData, Item inputItem, Farmer who, Boolean probe, Nullable`1& overrideMinutesUntilReady)
at StardewValley.Object.OutputMachine(MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
at StardewValley.Object.PlaceInMachine(MachineData machineData, Item inputItem, Boolean probe, Farmer who, Boolean showMessages, Boolean playSounds)
at StardewValley.Object.performObjectDropInAction(Item dropInItem, Boolean probe, Farmer who, Boolean returnFalseIfItemConsumed)
at StardewValley.GameLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Locations.IslandLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Locations.IslandWest.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass924_0.<tryToCheckAt>b__0()
at StardewValley.Mods.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action)
at StardewValley.Game1.tryToCheckAt(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass977_0.<UpdateControlInput>b__0()
at StardewValley.Mods.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action)
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewValley.GameRunner.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args)
Game Version: 1.6.15 build 24356
Compatibility Build
SDK Helper: GalaxyHelper
Game Language: en
GPU: NVIDIA GeForce RTX 2080 Ti
OS: Win32NT Microsoft Windows NT 6.2.9200.0
In-game Date: Summer 26 Y5 Time of Day: 650
Game Location: IslandWest
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