PC PC HELP - Error when Launching 1.5.5

gabe

Newcomer
Issue - I load my save file.. it immediately crashes the game.
me and my friend were playing when it crashed and we can't open the local co op anymore :( could someone help me i'll leave the save and error login





20:59:13ERRORgameInvalidOperationException: There is an error in XML document (1, 956915). ---> System.Exception: The specified Tile Index is out of range at xTile.Tiles.StaticTile..ctor(Layer layer, TileSheet tileSheet, BlendMode blendMode, Int32 tileIndex) in stardewvalley\Farmer\xTileSource\xTile\Tiles\StaticTile.cs:line 71 at StardewValley.GameLocation.setMapTile(Int32 tileX, Int32 tileY, Int32 index, String layer, String action, Int32 whichTileSheet) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 12763 at StardewValley.Locations.DecoratableLocation.UpdateFloor(String floor_id) in stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 625 at StardewValley.Locations.DecoratableLocation.setFloors() in stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 835 at StardewValley.Locations.DecoratableLocation.ReadWallpaperAndFloorTileData() in stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 464 at StardewValley.Locations.FarmHouse.<initNetFields>b__17_1(NetInt field, Int32 old_value, Int32 new_value) in stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 105 at Netcode.NetField`2.Add(T value) in stardewvalley\Farmer\Netcode\NetField.cs:line 378 at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read149_Cabin(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read190_GameLocation(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read110_Building(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read113_Farm(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read190_GameLocation(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read237_SaveGame(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read238_SaveGame() --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream) at StardewValley.SaveGame.<>c__DisplayClass94_0.<getLoadEnumerator>b__0() in stardewvalley\Farmer\Farmer\SaveGame.cs:line 1458 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
 

Attachments

gabe

Newcomer
I wasn't using any mods, I just fell out of service after I found krobus, and then when I went back to load , the game crashes on load.
 
Last edited:

mouse

Farmer
That error looks like it was copied from the SMAPI console, though, in which case the full log would give a lot more information. There doesn't seem to be a problem with the save itself, so that would be the best place to start. Without anything else, the first thing I would try is a reset for all players, and if any player has any mods installed, to disable them.
 

gabe

Newcomer
Message: There is an error in XML document (1, 956915).
InnerException: System.Exception: The specified Tile Index is out of range
at xTile.Tiles.StaticTile..ctor(Layer layer, TileSheet tileSheet, BlendMode blendMode, Int32 tileIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\StaticTile.cs:line 71
at StardewValley.GameLocation.setMapTile(Int32 tileX, Int32 tileY, Int32 index, String layer, String action, Int32 whichTileSheet) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 12763
at StardewValley.Locations.DecoratableLocation.UpdateFloor(String floor_id) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 625
at StardewValley.Locations.DecoratableLocation.setFloors() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 835
at StardewValley.Locations.DecoratableLocation.ReadWallpaperAndFloorTileData() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 464
at StardewValley.Locations.FarmHouse.<initNetFields>b__17_1(NetInt field, Int32 old_value, Int32 new_value) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 105
at Netcode.NetField`2.Add(T value) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Netcode\NetField.cs:line 378
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read149_Cabin(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read190_GameLocation(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read110_Building(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read113_Farm(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read190_GameLocation(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read237_SaveGame(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read238_SaveGame()
Rastreamento de pilha: em StardewValley.SaveGame.getLoadEnumerator (arquivo String) + MoveNext () em C: \ GitlabRunner \ builds \ Gq5qA5P4 \ 0 \ ConcernedApe \ stardewvalley \ Farmer \ Farmer \ SaveGame.cs: linha 1474
em StardewValley.Game1.UpdateTitleScreen (tempo GameTime) em C: \ GitlabRunner \ builds \ Gq5qA5P4 \ 0 \ ConcernedApe \ stardewvalley \ Farmer \ Farmer \ Game1.cs: linha 6185
em StardewValley.Game1._update (GameTime gameTime) em C: \ GitlabRunner \ builds \ Gq5qA5P4 \ 0 \ ConcernedApe \ stardewvalley \ Farmer \ Farmer \ Game1.cs: linha 4847
em StardewValley.Game1.Update (GameTime gameTime) em C: \ GitlabRunner \ builds \ Gq5qA5P4 \ 0 \ ConcernedApe \ stardewvalley \ Farmer \ Farmer \ Game1.cs: linha 3934
em StardewValley.GameRunner.Update (GameTime gameTime) em C: \ GitlabRunner \ builds \ Gq5qA5P4 \ 0 \ ConcernedApe \ stardewvalley \ Farmer \ Farmer \ LocalMultiplayer.cs: linha 1066
em Microsoft.Xna.Framework.Game.DoUpdate (GameTime gameTime) em C: \ GitlabRunner \ builds \ Gq5qA5P4 \ 0 \ ConcernedApe \ stardewvalley \ MonoGame.Desktop \ MonoGame.Framework \ Game.cs: linha 814
em Microsoft.Xna.Framework.Game.Tick () em C: \ GitlabRunner \ builds \ Gq5qA5P4 \ 0 \ ConcernedApe \ stardewvalley \ MonoGame.Desktop \ MonoGame.Framework \ Game.cs: linha 567
em Microsoft.Xna.Framework.SdlGamePlatform.RunLoop () em C: \ GitlabRunner \ builds \ Gq5qA5P4 \ 0 \ ConcernedApe \ stardewvalley \ MonoGame.Desktop \ MonoGame.Framework \ Platform \ SDL \ SDLGamePlatform.cs
em Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) em C: \ GitlabRunner \ builds \ Gq5qA5P4 \ 0 \ ConcernedApe \ stardewvalley \ MonoGame.Desktop \ MonoGame.Framework \ Game.cs: linha 481
em StardewValley.Program.Main (String [] args) em C: \ GitlabRunner \ builds \ Gq5qA5P4 \ 0 \ ConcernedApe \ stardewvalley \ Farmer \ Farmer \ Program.cs: linha 163

Versão do jogo: 1.5.5
SDK Helper: SteamHelper
Idioma do jogo: pt
SO: Win32NT Microsoft Windows NT 10.0.19042.0
Data no jogo: primavera 0 Y1 Hora do dia: 600
Localização do jogo: Farmeland
 

mouse

Farmer
Can you all make sure you've reset your content files? The save itself loads fine for me on the beta, even when I uninstall SMAPI and change language 🤔

The error itself seems to be dealing mostly with walls and floors, so I was hoping it was as simple as some missing/old/incomplete files :) Best to rule it out at least (especially since there were some changes made in the beta to allow modders to add custom walls and floors more easily)!
 

mouse

Farmer
Hmm. I'm not sure why the save is only a problem for you, if there isn't something different in your local files. Can you try installing SMAPI , trying again to load the save, and sharing the log after you crash?

I don't expect a lot more from the log since the error in this case seems pretty informative, but just in case.
 
Top