gabe
Farmhand
Issue - I load my save file.. it immediately crashes the game.
me and my friend were playing when it crashed and we can't open the local co op anymore :( could someone help me i'll leave the save and error login
me and my friend were playing when it crashed and we can't open the local co op anymore :( could someone help me i'll leave the save and error login
20:59:13 | ERROR | game | InvalidOperationException: There is an error in XML document (1, 956915). ---> System.Exception: The specified Tile Index is out of range at xTile.Tiles.StaticTile..ctor(Layer layer, TileSheet tileSheet, BlendMode blendMode, Int32 tileIndex) in stardewvalley\Farmer\xTileSource\xTile\Tiles\StaticTile.cs:line 71 at StardewValley.GameLocation.setMapTile(Int32 tileX, Int32 tileY, Int32 index, String layer, String action, Int32 whichTileSheet) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 12763 at StardewValley.Locations.DecoratableLocation.UpdateFloor(String floor_id) in stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 625 at StardewValley.Locations.DecoratableLocation.setFloors() in stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 835 at StardewValley.Locations.DecoratableLocation.ReadWallpaperAndFloorTileData() in stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 464 at StardewValley.Locations.FarmHouse.<initNetFields>b__17_1(NetInt field, Int32 old_value, Int32 new_value) in stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 105 at Netcode.NetField`2.Add(T value) in stardewvalley\Farmer\Netcode\NetField.cs:line 378 at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read149_Cabin(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read190_GameLocation(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read110_Building(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read113_Farm(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read190_GameLocation(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read237_SaveGame(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read238_SaveGame() --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream) at StardewValley.SaveGame.<>c__DisplayClass94_0.<getLoadEnumerator>b__0() in stardewvalley\Farmer\Farmer\SaveGame.cs:line 1458 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
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