Bookwyrm
Greenhorn
I've had most of the usual bugs posted since the update:
Raccoon shop doesn't grow so player 2 has the only copy of the book they sell, and the jungle tank.
Things on the farm are randomly moved a few spaces from where they were.
But also, have had an ENTIRE ROOM of furnaces, dehydraters, amd chests completely VANISH from existence. Quitting and coming back in thankfully brought them back.
I play multi-player, and every time we go to events, coming back to the farm player 2 will be stuck in daylight while I am at the correct time. It normally corrects on its own after a min or two, but sometimes she had to go in & out to reset the days clock.
Lastly every few mine levels, everything is frozen, meaning enemies can't move, or be killed (you get 1 swing before you can't interact with them damage wise) but their avatars still do damage if you touch them. All rocks will either take 1 hit and BREAK or else they're stuck there. All item swings leave a trail behind, like a swoosh effect that stays on screen until you leave. Only way to fix is to move to the next level or leave.
To add to this, any "combat" level of the mines that takes place in the early levels is usually 90% moles, so you have to take a bunch if time looping the dungeon to find all of them. And I'm taking 20+ moles, which is annoying to track down on any mine day.
Beyond that everything is going so smooth and cool. Lots of good QoL updates.
Wish Robin had a catalogue like Marnie does!
This is all on Xbox X.
Raccoon shop doesn't grow so player 2 has the only copy of the book they sell, and the jungle tank.
Things on the farm are randomly moved a few spaces from where they were.
But also, have had an ENTIRE ROOM of furnaces, dehydraters, amd chests completely VANISH from existence. Quitting and coming back in thankfully brought them back.
I play multi-player, and every time we go to events, coming back to the farm player 2 will be stuck in daylight while I am at the correct time. It normally corrects on its own after a min or two, but sometimes she had to go in & out to reset the days clock.
Lastly every few mine levels, everything is frozen, meaning enemies can't move, or be killed (you get 1 swing before you can't interact with them damage wise) but their avatars still do damage if you touch them. All rocks will either take 1 hit and BREAK or else they're stuck there. All item swings leave a trail behind, like a swoosh effect that stays on screen until you leave. Only way to fix is to move to the next level or leave.
To add to this, any "combat" level of the mines that takes place in the early levels is usually 90% moles, so you have to take a bunch if time looping the dungeon to find all of them. And I'm taking 20+ moles, which is annoying to track down on any mine day.
Beyond that everything is going so smooth and cool. Lots of good QoL updates.
Wish Robin had a catalogue like Marnie does!
This is all on Xbox X.