Question New way to store special items in 1.6?

Bready

Greenhorn
Hey, i'm not sure it's the right forum to post, let me know if i should post somewhere else and where thanks :)

Basically, in the older versions the Special items were stored this way i believe:
<hasRustyKey>true</hasRustyKey><hasSkullKey>true</hasSkullKey><canUnderstandDwarves>true</canUnderstandDwarves><HasTownKey>false</HasTownKey>

Now 1.6, there is still those XML tags but even after unlocked the Dwarvish Translation Guide, it's still stored with the xsi:nil:
<canUnderstandDwarves xsi:nil="true" />

So i'm wondering, is my save not working properly? (i can understand dwarves in the game) Or is it the 1.6 with the new special items and powers update that changed the way they are stored? If so, can anyone help me out with where they are, i can't seem to find them for modding purposes ^^
 

Bready

Greenhorn
I guess i found it digging enough, it apparently show up in the mailReceived tag now? Not sure but that's a great step anyway
 

Dyanosis

Tiller
If you're making a CP mod, you should look at their wiki. They have everything you'd need to know about how to access those "special properties" and check for them.
 
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