New to mods

Casual Geek

Greenhorn
Hello,

I'm new to adding mods to my game and I have added different visuals mods to the characters and the wildlife and the story is vanilla.

I was just wondering if there are any mods worth getting to help in other way without altering the story because I want to play a vanilla play through first. Unless it's makes no difference to original when adding an extension on to the game.

If any suggestions please say with the name of the mod so it makes it easier to find and what it does. I use nexus mods to get all the mods previously so it would be useful if they are on that site.

I play on the steam deck not sure if that changes the type of mods I can use.

Thanks
 
Welcome to the amazing world of modding.

A recolour mod is worth getting to tone down the colours and make them look more realistic. I like Vibrant Pastoral Redrawn.

Also quality of life mods that make little tweaks to the game to make it more enjoyable and easy like Lookup Anything, which tells you information about the item you are looking at (e.g. how long a crop has to go to harvest, what recipes can be made with a machine etc.).

Also NPC Map Locations so you can see where the NPC's are at any one time on the map.

I have 233 mods on my current game so happy to give you more ideas if you want!
 

Casual Geek

Greenhorn
Welcome to the amazing world of modding.

A recolour mod is worth getting to tone down the colours and make them look more realistic. I like Vibrant Pastoral Redrawn.

Also quality of life mods that make little tweaks to the game to make it more enjoyable and easy like Lookup Anything, which tells you information about the item you are looking at (e.g. how long a crop has to go to harvest, what recipes can be made with a machine etc.).

Also NPC Map Locations so you can see where the NPC's are at any one time on the map.

I have 233 mods on my current game so happy to give you more ideas if you want!
At the moment I'm using the mods in images I have attached, I do have some for the characters/NPC as well but I can't remember the name.
 

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Lenora Rose

Farmer
Since you don't want to change the vanilla game, these are the useful things you might care for that I don't see.

Generic Mod Config Menu(GMCM): Lets you tweak mods from the title screen with a lot more checkboxes and drop-down menus instead of needing to open the config file.

To Dew: Lets you write a to-do list that can show up on screen. It's useful but I'm not sure it works on Steam Deck as it uses a keyboard key to open. GMCM might let you change the keybinding?

NPC Map locations: if you find yourself frustrated trying to find a person to complete a quest or give a gift. It just puts little images on the map you already have.
 

Lenora Rose

Farmer
My literal suggestion for everyone is play the game through unmodded first - and if you mod anything, only mod some of the visuals, since it doesn't hurt gameplay. It looks like you're already doing that. So I'd say keep going as you are until you know what you like and what you hate in the game, and when you decide to do more modding, maybe do it with a new farmer instead. I know when I started with modding, it was with my SECOND farmer after my first farmer ran for 89 in game years, so I felt like I knew the vanilla game well enough to take the plunge.

My first ones were Automatic gates, NPC Map Locations, Multiple Spouses {the modern equivalents are Free Love and Polyamory Sweet} and Multiple Spouse Dialogs, Canon-friendly Dialogue Expansion, and Diverse Stardew Valley, which at the time was all visual and now has grown to also include a few dialogue tweaks etc. But these, even though pretty vanilla friendly, do expand the game in ways you might want to wait until after the first farmer to do.
 

Casual Geek

Greenhorn
My literal suggestion for everyone is play the game through unmodded first - and if you mod anything, only mod some of the visuals, since it doesn't hurt gameplay. It looks like you're already doing that. So I'd say keep going as you are until you know what you like and what you hate in the game, and when you decide to do more modding, maybe do it with a new farmer instead. I know when I started with modding, it was with my SECOND farmer after my first farmer ran for 89 in game years, so I felt like I knew the vanilla game well enough to take the plunge.

My first ones were Automatic gates, NPC Map Locations, Multiple Spouses {the modern equivalents are Free Love and Polyamory Sweet} and Multiple Spouse Dialogs, Canon-friendly Dialogue Expansion, and Diverse Stardew Valley, which at the time was all visual and now has grown to also include a few dialogue tweaks etc. But these, even though pretty vanilla friendly, do expand the game in ways you might want to wait until after the first farmer to do.
Thanks for the suggestion and I probably gonna go through vanilla, apart from visuals and mini map showing where NPC are. Afterwords see what mods are out there and make a new farm with full mods with game changing mods, like you mentioned
 
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