Rahuruk
Greenhorn
Came up with the idea of adding a new action to the game for the Wizards tower, which would add a bit more player traffic to the lake/woods area of the game.
The action would apply a boost to another action of the player's choice,
I haven't exactly worked out the idea out entirely yet but I was thinking of just a small boost, like +1 reroll for fishing or animal collecting, or setting 1 die to a desired face before rolling the 2nd on the mine, basically providing the things people have already come up with as house rules but making them an in game mechanic you activate instead of having those house rules active at all times. The action boost would also only last for that round of player turns.
You of course would have to spend a resource to get this boost, I was thinking of rabbit's foot since that gives a buff to the animal buying/collection aspect which in my group feels kind of weak.
The Wizard's villager card doesn't have a gift effect and maybe he could have one added that would allow you to spend a rabbit's foot to use Wizard's Tower effect without spending the action during the action phase to do it.
Here's a board edit I made to show how it'd look on the board.
I'd love to hear suggestions on how it should work or what it should cost to use, or just what people think about it.
Edit: I would also like to mention that this mechanic was specifically crafted for use in my 2 year campaign idea where all of Grandpa's Goals must be completed and with double the amount of community bundles so this new action may not be as useful in a 1 year game.
The action would apply a boost to another action of the player's choice,
I haven't exactly worked out the idea out entirely yet but I was thinking of just a small boost, like +1 reroll for fishing or animal collecting, or setting 1 die to a desired face before rolling the 2nd on the mine, basically providing the things people have already come up with as house rules but making them an in game mechanic you activate instead of having those house rules active at all times. The action boost would also only last for that round of player turns.
You of course would have to spend a resource to get this boost, I was thinking of rabbit's foot since that gives a buff to the animal buying/collection aspect which in my group feels kind of weak.
The Wizard's villager card doesn't have a gift effect and maybe he could have one added that would allow you to spend a rabbit's foot to use Wizard's Tower effect without spending the action during the action phase to do it.
Here's a board edit I made to show how it'd look on the board.
I'd love to hear suggestions on how it should work or what it should cost to use, or just what people think about it.
Edit: I would also like to mention that this mechanic was specifically crafted for use in my 2 year campaign idea where all of Grandpa's Goals must be completed and with double the amount of community bundles so this new action may not be as useful in a 1 year game.
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