Hmm. Log please. Ah. And make sure you followed the instructions that are linked in the mod page.
[Get Glam] Mod crashed when editing asset 'Characters\Farmer\hairstyles', which may cause errors in-game. Error details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: The source area is outside the bounds of the source texture.
Parameter name: sourceArea
at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage_PatchedBy<Platonymous.PyTK>(Object source, Texture2D sourceArea, Nullable`1 targetArea, Nullable`1 patchMode, PatchMode )
at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\Programming\StardewValley\ModSource\SpaceCore_SDV\TileSheetExtensions.cs:line 139
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at GetGlam.ModEntry.SpaceCorePatchExtendedTileSheet(IAssetDataForImage asset, Texture2D sourceTexture, Rectangle sourceRect, Rectangle targetRect) in C:\Users\Chris\source\repos\GetGlam\GetGlam\ModEntry.cs:line 104
at GetGlam.Framework.ImageInjector.Edit[T](IAssetData asset) in C:\Users\Chris\source\repos\GetGlam\GetGlam\Framework\ImageInjector.cs:line 108
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T](IAssetInfo info, IAssetData asset) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 350
I wonder if this is what you need?