Need Help, Losing Audio ( Modded)

Athyna

Newcomer
I lose audio when I go to the mines, when I get bombarded by monsters and creatures. Attached below is specific error code from smapi. Here is the Smapi Log link: https://smapi.io/log/f721aa5045fe48aaa1a8d42ae33794cf

Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
at Microsoft.Xna.Framework.Audio.DynamicSoundEffectInstance.PlatformCreate() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\DynamicSoundEffectInstance.OpenAL.cs:line 37
at Microsoft.Xna.Framework.Audio.DynamicSoundEffectInstance.Construct(Boolean msadpcm, Int32 blockAlignment, Int32 sampleRate, AudioChannels channels) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\DynamicSoundEffectInstance.cs:line 93
at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect.GetPooledInstance(Boolean forXAct) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 41
at Microsoft.Xna.Framework.Audio.PlayWaveVariant.GetSoundEffectInstance() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\PlayWaveEvent.cs:line 302
at Microsoft.Xna.Framework.Audio.PlayWaveEvent.Play(Boolean pickNewWav, Cue cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\PlayWaveEvent.cs:line 208
at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
at StardewValley.CueWrapper.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 53
[game] Error playing sound 'summer2'.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
at Microsoft.Xna.Framework.Audio.DynamicSoundEffectInstance.PlatformCreate() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\DynamicSoundEffectInstance.OpenAL.cs:line 37
at Microsoft.Xna.Framework.Audio.DynamicSoundEffectInstance.Construct(Boolean msadpcm, Int32 blockAlignment, Int32 sampleRate, AudioChannels channels) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\DynamicSoundEffectInstance.cs:line 93
at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect.GetPooledInstance(Boolean forXAct) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 41
at Microsoft.Xna.Framework.Audio.PlayWaveVariant.GetSoundEffectInstance() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\PlayWaveEvent.cs:line 302
at Microsoft.Xna.Framework.Audio.PlayWaveEvent.Play(Boolean pickNewWav, Cue cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\PlayWaveEvent.cs:line 208
at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
at StardewValley.CueWrapper.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 53
 
Back
Top