19:56:18 WARN Market Day [Jenny] getSellPriceArrayFromShopStock: no Stockmanager or no StockManager.ItemPriceAndStock
repeats 1 times
19:56:18 ERROR SMAPI The StardewValley.Menus.ShopMenu menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.
IndexOutOfRangeException: Index was outside the bounds of the array.
at StardewValley.Menus.ShopMenu.draw_PatchedBy<spacechase0.BiggerBackpack>(ShopMenu this, SpriteBatch b)
at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)
23:59:03 ERROR game An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.NPC.doMiddleAnimation(Farmer who) in stardewvalley\Farmer\Farmer\NPC.cs:line 4336
at StardewValley.NPC.reallyDoAnimationAtEndOfScheduleRoute() in stardewvalley\Farmer\Farmer\NPC.cs:line 4303
at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2921
at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542
at StardewValley.Locations.Woods.updateEvenIfFarmerIsntHere(GameTime time, Boolean skipWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\Woods.cs:line 408
at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1117
23:59:03 TRACE Deep Woods Local Player (-7600928070256659395) warped from: Forest, to: Woods
23:59:03 TRACE Deep Woods OpenPassageInSecretWoods:
23:59:03 TRACE Deep Woods OpenPassageInSecretWoods skipped. Map was already patched.
================================================================================================================
00:29:01 ERROR Better Chests This mod failed in the World.ChestInventoryChanged event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.GameLocation.Equals(GameLocation other) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 15474
at StardewMods.BetterChests.Features.ChestFinder.OnChestInventoryChanged(Object sender, ChestInventoryChangedEventArgs e) in X:\Repos\StardewMods\BetterChests\Features\ChestFinder.cs:line 232
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
repeats 2 times
00:36:49 ERROR game An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.NPC.doMiddleAnimation(Farmer who) in stardewvalley\Farmer\Farmer\NPC.cs:line 4336
at StardewValley.NPC.reallyDoAnimationAtEndOfScheduleRoute() in stardewvalley\Farmer\Farmer\NPC.cs:line 4303
at StardewValley.NPC.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\NPC.cs:line 2921
at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542
at StardewValley.Locations.Woods.updateEvenIfFarmerIsntHere(GameTime time, Boolean skipWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\Woods.cs:line 408
at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6450
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1117
00:36:49 TRACE Deep Woods Local Player (-7600928070256659395) warped from: Forest, to: Woods
00:36:49 TRACE Deep Woods OpenPassageInSecretWoods:
00:36:49 TRACE Deep Woods Removing tile from building layer at 29, 25.
00:36:49 TRACE Deep Woods OpenPassageInSecretWoods done. (Added 0/5 tiles, removed 1/2 tiles, added 0/5 warps.)
00:36:49 ERROR SMAPI An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Alecto.xnb'.
File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Alecto.xnb'
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141
at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143
at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163
at StardewValley.NPC.draw(SpriteBatch b, Single alpha) in stardewvalley\Farmer\Farmer\NPC.cs:line 4918
at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionNPCs() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 404
at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 108
at xTile.Layers.Layer.Draw_PatchedBy<aedenthorn.ExtraMapLayers__PeacefulEnd.DynamicReflections__PeacefulEnd.FishingTrawler.NewHorizons>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom)
at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
================================================================================================================
00:43:37 ERROR SMAPI An error occurred in the overridden update loop: InvalidOperationException: There is an error in XML document (3652, 4).
---> InvalidOperationException: The specified type was not recognized: name='Mods_blueberry_cac_cookingtool', namespace='', at <toolBeingUpgraded xmlns=''>.
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderFarmer.Read97_Tool(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderFarmer.Read118_Farmer(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderFarmer.Read119_Farmer()
--- End of inner exception stack trace ---
at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
at Netcode.NetRefBase`2.deserialize(BinaryReader reader, XmlSerializer serializer) in stardewvalley\Farmer\Netcode\NetRef.cs:line 105
at Netcode.NetRefBase`2.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetRef.cs:line 220
at StardewValley.Multiplayer.readFarmer(BinaryReader reader) in stardewvalley\Farmer\Farmer\Network\Multiplayer.cs:line 863
at StardewValley.Network.Client.receiveServerIntroduction(BinaryReader msg) in stardewvalley\Farmer\Farmer\Network\Client.cs:line 279
at StardewModdingAPI.Framework.SMultiplayer.OnClientProcessingMessage(IncomingMessage message, Action`1 sendMessage, Action resume) in SMAPI\Framework\SMultiplayer.cs:line 330
at StardewValley.SDKs.GalaxyNetClient.onReceiveMessage(GalaxyID peer, Stream messageStream) in stardewvalley\Farmer\Farmer\SDKs\GalaxyNetClient.cs:line 98
at StardewValley.SDKs.GalaxySocket.Receive(Action`1 onConnection, Action`2 onMessage, Action`1 onDisconnect, Action`1 onError) in stardewvalley\Farmer\Farmer\SDKs\GalaxySocket.cs:line 769
at StardewValley.SDKs.GalaxyNetClient.receiveMessagesImpl() in stardewvalley\Farmer\Farmer\SDKs\GalaxyNetClient.cs:line 63
at StardewValley.Network.Client.receiveMessages() in stardewvalley\Farmer\Farmer\Network\Client.cs:line 75
at StardewValley.Menus.FarmhandMenu.update(GameTime time) in stardewvalley\Farmer\Farmer\Menus\FarmhandMenu.cs:line 299
at StardewValley.Menus.TitleMenu.update(GameTime time) in stardewvalley\Farmer\Farmer\Menus\TitleMenu.cs:line 1714
at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 5470
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4917
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 744
00:43:43 ERROR SMAPI An error occurred in the overridden update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.GameLocation.performTenMinuteUpdate(Int32 timeOfDay) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 12050
at StardewValley.Game1.<>c.<performTenMinuteClockUpdate>b__673_0() in stardewvalley\Farmer\Farmer\Game1.cs:line 6701
at MinecartPatcher.MCPModHooks.OnGame1_PerformTenMinuteClockUpdate(Action action) in D:\Code\NewSDV\SDVFactory\MinecartPatcher\MCPModHooks.cs:line 27
at StardewValley.Multiplayer.processIncomingMessage_PatchedBy<spacechase0.SpaceCore>(Multiplayer this, IncomingMessage msg)
at StardewModdingAPI.Framework.SMultiplayer.OnClientProcessingMessage(IncomingMessage message, Action`1 sendMessage, Action resume)
at StardewValley.SDKs.GalaxyNetClient.onReceiveMessage(GalaxyID peer, Stream messageStream)
at StardewValley.SDKs.GalaxySocket.Receive(Action`1 onConnection, Action`2 onMessage, Action`1 onDisconnect, Action`1 onError)
at StardewValley.SDKs.GalaxyNetClient.receiveMessagesImpl()
at StardewValley.Network.Client.receiveMessages()
at StardewValley.Menus.FarmhandMenu.update(GameTime time)
at StardewValley.Menus.TitleMenu.update(GameTime time)
at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)