Issue Multiplayer No Cabins Available

silvrskw

Tiller
I have a cabin in a multiplayer save that I don't host. After having an issue with only my mods not working, I copied the other person's mods folder into mine and now it says there are no cabins available. We believe it to be an issue with overwriting the SaveBackup file in the mods folder with the other person's.

In her game I still exist, but when I try to join it doesn't identify that farmhand as me. Is there any way I can fix this? I am on Windows 11.

Thank you!

Edit: The mod causing the original issue was SpaceCore. It was removed and added back in with no issue until copying the other mods folder into mine.
 
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Had this problem with a friend, what ended up working was NOT getting the latest version of Spacecore, we got specifically the 1.20.2 version from the older files on nexus. Idk why that worked but it did. Hope this helps someone else if they are having the same problem!
 

wiccary

Greenhorn
I actually only created this account because after googling my issue, I found this thread and lo and behold, it was the exact same issue! Fixed it by simply kicking out SpaceCore. Gotta wait for them to fix it I guess. Thank you though!
 

hopie

Greenhorn
I had the same problem recently after updating to 1.6 and updating my mods as well. Removing Spacecore fixed my problem! It looks like it needs to be updated to 1.6.
 

PinkSpooder

Newcomer
I'm having this issue now. Except I don't have the SpaceCore mod that everyone else is saying they had to mess with? Do I need the mod? I can't figure out why it keeps telling my friend that there are no cabins when there's one right there. I even added an extra T_T
 

BeenASon

Farmer
I'm having this issue now. Except I don't have the SpaceCore mod that everyone else is saying they had to mess with? Do I need the mod? I can't figure out why it keeps telling my friend that there are no cabins when there's one right there. I even added an extra T_T
Show your SMAPI Log.
 

Pick3tt

Newcomer
Show your SMAPI Log.
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (2747) : Assertion Failed: SteamnetworkingSockets service thread waited 66ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (2747) : Assertion Failed: SteamnetworkingSockets service thread waited 66ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.
[game] An error occurred in the base update loop: InvalidOperationException: Failed reading Character (Farmer) field 'Character (Farmer): friendshipData'
---> ArgumentException: An item with the same key has already been added. Key:
at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
at Netcode.NetDictionary`5.ReadFull(BinaryReader reader, NetVersion version) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetDictionary.cs:line 618
at Netcode.NetFields.ReadFull(BinaryReader reader, NetVersion version) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetFields.cs:line 234
--- End of inner exception stack trace ---
at Netcode.NetFields.ReadFull(BinaryReader reader, NetVersion version) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetFields.cs:line 238
at StardewValley.Network.Client.receiveAvailableFarmhands(BinaryReader msg) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\Client.cs:line 122
at StardewModdingAPI.Framework.SMultiplayer.OnClientProcessingMessage(IncomingMessage message, Action`1 sendMessage, Action resume) in SMAPI\Framework\SMultiplayer.cs:line 336
at StardewValley.SDKs.Steam.SteamNetClient.receiveMessagesImpl() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SDKs\Steam\SteamNetClient.cs:line 406
at StardewValley.Network.Client.receiveMessages() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\Client.cs:line 68
at StardewValley.Menus.FarmhandMenu.update(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\FarmhandMenu.cs:line 302
at StardewValley.Menus.TitleMenu.update(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\TitleMenu.cs:line 2008
at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5079
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4376
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1130
[game] WARNING: Mismatched UI Mode Push/Pop counts. Correcting.
 
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