DemiserofD
Sodbuster
There's a lot of food that provide a variety of buffs, but unfortunately, most of them are extremely niche or outright useless compared to Speed. For example, later in the game, Farming buffs are only useful when HARVESTING crops, not when watering or anything else, because energy becomes abundant, but speed does not.
I'd like to suggest that skill buffs be given a secondary effect; they should slow the passage of time while doing the activity in question. For example, right now, using your watering can doesn't slow down or pause time at all, which can make watering lots of crops an impossible task. Using your pickaxe doesn't slow down time, which makes bombs the only acceptable way of getting very deep in the skull caverns.
With this, you might get, say, a 50% reduction in the passage of time while doing these actions with a +1 buff. A 75% reduction with a +2 buff, and an 87.5% reduction with +3.
This would mean players would be more encouraged to use a Foraging buff when chopping wood than a Speed buff, and a Mining buff when mining as opposed to just a speed buff and bombs.
I'd like to suggest that skill buffs be given a secondary effect; they should slow the passage of time while doing the activity in question. For example, right now, using your watering can doesn't slow down or pause time at all, which can make watering lots of crops an impossible task. Using your pickaxe doesn't slow down time, which makes bombs the only acceptable way of getting very deep in the skull caverns.
With this, you might get, say, a 50% reduction in the passage of time while doing these actions with a +1 buff. A 75% reduction with a +2 buff, and an 87.5% reduction with +3.
This would mean players would be more encouraged to use a Foraging buff when chopping wood than a Speed buff, and a Mining buff when mining as opposed to just a speed buff and bombs.