@Freizeitfarmer
Well, Google's was indeed good, but you'd have to pay after only a small handful of prompts. Spoilers: There will be hundreds of prompts easily for the fans of the game. I switched to something that's free no matter what, which ended up being Mistral and one of the large ones under that name, as I'm also familiar with how LLMs do prompts via
Whispers from the Star game. My only complaint with the latest LLM from Mistral is that a few specific villagers had their responses polluted with a bit of what I assume was a code + prompt confusion and had printed pre-generated responses before you actually got to the screen that had the responses; yeah, a little immersion breaking but I'm not gonna fuss over it personally as it's pretty uncommon. If you find a free small one, that would be really nice. In the mean time, I've been enthralled by what originally seemed to be Abigail rambling nonsensically about "echoes in the mines being alive" or something and having it turn out as part of the personality world the LLM decided on, as a visit with the Wizard and a couple questions later reveal that it really wasn't just random stuff. Really good representations of characters was Maru and Demetrius for the top of the list due to sheer fun had with conversations, followed by Penny and (oddly) the cast of Stardew Valley Extended with the exception of Martin (from what I can see, a bit of misrepresentation or an oops of personality crossover with Abigail maybe) and Marlon as he "is not what you'd call the
chatty type" and was default left out of AI interaction with the only exception being maybe the other villagers might reference him if he happens to be nearby and may talk about him if you mention him yourself (unconfirmed). Sadly, my vanilla love Abigail is seemingly consumed by darker forces I presume that the Wizard refers to as events and emotions that the earth has refused to forget, and that she is particularly sensitive to what the earth has to say and the stories it may hold. She seems to start out more or less cohesive, but will quickly break down into rambling if you push the conversation any further than a couple trades. A bit sad, but I'm still entertained with it and the fact that it's not an isolated event but something you could learn more about from the other villagers seemingly within reason.
There is a mod I spotted called "
The Stardew Squad" that I believe enables you to bring along NPCs if you are good enough friends with them. It'd early design from what I've seen, so don't expect a miracle, but I'll hopefully remember to come back and give my feedback on it when I finally decide to bring it in. If I do, I'll probably disable Village Talk for that temporarily as there are non-AI generated speech stuffs.
Since my last post, I've added Walk of Life, of which I'm not too impressed by so far pre-10 skills, and The Muttering Farmer, which adds little speech bubbles to your own character as they do stuff, find stuff, and other interactions, but I'll be looking into seeing if I can improve upon the currently available lines in the files to add variety, and also disable a couple kinds I didn't really care for in that second mod.
In the queue is The Stardew Squad and
Stardew Voices. That voice one adds human voice over for all the bachelors and bachelorettes of the base game. It's in beta, and they outline issues they currently are aware of as well as other answers to questions you might have about something like that.