More villager interactions

The First Prism

Greenhorn
There should be a way for you to talk to the villagers similar to how they can talk with themselves. You can also have an option to follow a villager throughout their schedule and based on their relationship they will have different reactions. I feel like their isn’t much you can do with the villagers and adding these features might make them feel more humanlike.
 

Thrawn

Sodbuster
I'd like this, too- like, maybe have the ability to walk Jas and Vince to/from the library once a week so Penny doesn't have to double back.

Maybe have the villagers actually react on Fridays (busiest night at the Saloon) when you change the music.

Would also love to see Marlon and Gil actually leave the Adventurer's guild and come into town more often!
 

Zephyr1256

Greenhorn
I know ConcernedApe is on the case for his next game(s), so I've been dabbling in the modding community for stuff to really customize my experience. I haven't found anything for these specifically yet. I'm currently running a small handful of mods: Stardew Valley Expanded + Grampleton Fields and Frontier Farm, a beta version of Wandering Spouses and a support mod called Spouse Farmhouse Schedules, and lastly but might be a spot of controversy is Valley Talk, which is set up to use by default Google's Gemini AI (Flash 2.5 I think) to step into the conversations of the villagers when talking to you and enables far more conversation potential down to the simpler quips and up to some meaningful, thought provoking conversation about fishing with Willy for example, all with an attempt to stay within the realm of the world around the characters and their unique personalities. It's not available yet for the festivals, and there are options to exempt villagers from AI intervention or to change how often AI is implemented. I haven't dabbled in any of that yet. I'm just aware of the aforementioned and also the ability to either choose from suggestions for conversation with characters or type out your own if you're not satisfied with the choices. From the description, they'll comment on a vast majority of things around them, even referencing villagers close by, and will also take into account time, date, weather, and more. It's even compatible with SVE.

I'm not exactly proud to put AI into a masterpiece like this, but it still intrigues me what potential there is to implement it in this way, and was just curious how things will turn out. Still on the lookout for things that could enhance villager interactions, and was especially hoping to finally bring Abigail with me into the mines most of all. I haven't found anything current and up to date that will help with that for sure currently, but I'm hoping Stardew Druid (in my queue) will help with that.

If you want to trade ideas and/or co-research to find things to enhance the experience, I'm certainly open to that.
 
I know ConcernedApe is on the case for his next game(s), so I've been dabbling in the modding community for stuff to really customize my experience. I haven't found anything for these specifically yet. I'm currently running a small handful of mods: Stardew Valley Expanded + Grampleton Fields and Frontier Farm, a beta version of Wandering Spouses...
WOW, interesting! I dont know all mods, but as far as I do know these are amazing! :smile:

...and a support mod called Spouse Farmhouse Schedules, and lastly but might be a spot of controversy is Valley Talk, which is set up to use by default Google's Gemini AI (Flash 2.5 I think) to step into the conversations of the villagers when talking to you and enables far more conversation potential [...]

I'm not exactly proud to put AI into a masterpiece like this, but it still intrigues me what potential there is to implement it in this way, and was just curious how things will turn out. Still on the lookout for things that could enhance villager interactions, and was especially hoping to finally bring Abigail with me into the mines most of all.
Bring Abigail with the player into the mines... Oh I really would love that!

BTW:
It would be nice if the player could hire Marlon to do so as well - maybe price depending on the depth and number of floors to help with...
In my first play I hadn't found any Glow Ring and had a lot of trouble in the dark floors. Marlon helping out with his own Glow ring would have been so cool.

I haven't found anything current and up to date that will help with that for sure currently, but I'm hoping Stardew Druid (in my queue) will help with that.

If you want to trade ideas and/or co-research to find things to enhance the experience, I'm certainly open to that.
I am somewhat cautious about the open AI offerings from tech giants such as Google.
There are also very good, small AI models that are already pre-optimized for specific scenarios. Isn't it worth taking a look at them, especially with the ulterior motive of installing such smaller AI models at the same time?
 

Zephyr1256

Greenhorn
@Freizeitfarmer

Well, Google's was indeed good, but you'd have to pay after only a small handful of prompts. Spoilers: There will be hundreds of prompts easily for the fans of the game. I switched to something that's free no matter what, which ended up being Mistral and one of the large ones under that name, as I'm also familiar with how LLMs do prompts via Whispers from the Star game. My only complaint with the latest LLM from Mistral is that a few specific villagers had their responses polluted with a bit of what I assume was a code + prompt confusion and had printed pre-generated responses before you actually got to the screen that had the responses; yeah, a little immersion breaking but I'm not gonna fuss over it personally as it's pretty uncommon. If you find a free small one, that would be really nice. In the mean time, I've been enthralled by what originally seemed to be Abigail rambling nonsensically about "echoes in the mines being alive" or something and having it turn out as part of the personality world the LLM decided on, as a visit with the Wizard and a couple questions later reveal that it really wasn't just random stuff. Really good representations of characters was Maru and Demetrius for the top of the list due to sheer fun had with conversations, followed by Penny and (oddly) the cast of Stardew Valley Extended with the exception of Martin (from what I can see, a bit of misrepresentation or an oops of personality crossover with Abigail maybe) and Marlon as he "is not what you'd call the chatty type" and was default left out of AI interaction with the only exception being maybe the other villagers might reference him if he happens to be nearby and may talk about him if you mention him yourself (unconfirmed). Sadly, my vanilla love Abigail is seemingly consumed by darker forces I presume that the Wizard refers to as events and emotions that the earth has refused to forget, and that she is particularly sensitive to what the earth has to say and the stories it may hold. She seems to start out more or less cohesive, but will quickly break down into rambling if you push the conversation any further than a couple trades. A bit sad, but I'm still entertained with it and the fact that it's not an isolated event but something you could learn more about from the other villagers seemingly within reason.

There is a mod I spotted called "The Stardew Squad" that I believe enables you to bring along NPCs if you are good enough friends with them. It'd early design from what I've seen, so don't expect a miracle, but I'll hopefully remember to come back and give my feedback on it when I finally decide to bring it in. If I do, I'll probably disable Village Talk for that temporarily as there are non-AI generated speech stuffs.

Since my last post, I've added Walk of Life, of which I'm not too impressed by so far pre-10 skills, and The Muttering Farmer, which adds little speech bubbles to your own character as they do stuff, find stuff, and other interactions, but I'll be looking into seeing if I can improve upon the currently available lines in the files to add variety, and also disable a couple kinds I didn't really care for in that second mod.

In the queue is The Stardew Squad and Stardew Voices. That voice one adds human voice over for all the bachelors and bachelorettes of the base game. It's in beta, and they outline issues they currently are aware of as well as other answers to questions you might have about something like that.
 
Last edited:

Zephyr1256

Greenhorn
I am somewhat cautious about the open AI offerings from tech giants such as Google.
There are also very good, small AI models that are already pre-optimized for specific scenarios. Isn't it worth taking a look at them, especially with the ulterior motive of installing such smaller AI models at the same time?
I should maybe expand on that further and say that I'm just beginning to add AI interaction in my games right now and started with Stardew Valley as it had ease of access for mods and I just happened to stumble upon what was an easy way in and gave us the freedom to use whatever model we wanted, including one that we put onto our computer via that Llama site that I forgot what it was actually called. I will eventually seek a way to have specialized ones to solely focus on individual characters maybe or just one that's geared for cozy games or Stardew specifically. For now, I'm just introducing myself to the idea, and hopeful of a free access version of a model that can be perfect to the vision of Stardew Valley.
 
If you find a free small one, that would be really nice.
I have no special idea.
But searched for "game story llm" and alike and it seems others have similar ideas to yours. There's LlamaTale for example:

If I come across any other interesting LLMs, I'll be happy to write about them here.
It's definitely a very exciting approach! And I'm eager to read/learn more.
 
Top