Money

Terdin

Farmer
At the beginning of the game? Become friends with Caroline. At 2 hearts the door at the back of the kitchen in the general store unlocks for a scene.
You'll get a recipe after that, and the crafted items sells for 250 G each.

Fishing is also a good way to earn money, and some see it as the best way in the early game. If you have the Riverland map, smoke the highest quality fish.

When you get a coop or a barn, turn the eggs into mayonnaise and the milk to cheese.

Middle game preserve jars are a good way to make more money out of your produce. Mushroom logs and dehydrators work well too. Fish ponds can be a good idea if you manage to catch any of the legendary fish, or any of the fish in the mine (apart from ghostfish).

Late game is almost all about kegs and aged wine, even if the above will continue to make money for you if you keep the machines fed.
 

riklaunim

Rancher
You'll get a recipe after that, and the crafted items sells for 250 G each.
Tea saplings are not as profitable now. To mass craft, you will need quite a lot of wood and fiber, which isn't that plentiful early on. With temporary planting it can be ok-ish but since it's not 500g anymore, I would say there are better alternatives.

How can I earn money quickly?
You need to scale up your operations. You can fish the whole day to get 5000-8000 gold, but you are locked in fishing for the whole day. You can plant 50 crops and water them manually but it will consume time and give little profit.

There is a significant difference between how power/speed-runners would play the game vs normal players, so keep that in mind.

In spring Y1, options are limited, and most of the income will be from fishing. The goal is to get to farming level 6 and to farm mines hard to get a lot of iron/gold/quartz bars for summer. If you push it, you can get 40-50 of each, which gives 40-50 quality sprinklers for summer. If someone is playing more slowly, then just move the sprinklers for fall and take it easy on farming during summer. With so many quality sprinklers, you can plant 320+ crops like blueberry/cranberry and sell them raw Y1. No watering, minimal manual work. Later, you would want to increase profits by mass-crafting processing machines. Hundreds of kegs won't craft quickly, so initially, you can use seed makers to turn some crops into seeds and sell seeds (which can be equal to dehydrators but quicker and with fewer machines). Then, when you have desired kegs, you switch to high-value crops that process into wine.

There are alternatives to crops. The most obvious are animals. Even coops with chickens are more profitable than spamming raw crops under quality sprinklers (assuming making mayo, which doesn't require that many machines). Barn animals, like sheep or pigs, are at the top of profits - but building barns, getting animals will take time and resources - scaling up. Another alternatives are mushroom logs. Those are super low effort and quite high profitability, but they require a dedicated plan to scale up - you have to plant a grid of pine trees on your farm, start farming mahogany trees on your farm, collect a lot of green moss during green rain, and so on. Then every 4 days you collect a lot of mushrooms, dehydrate or sell some raw, and done. Very low maintenance - but takes time to start scaling beyond the first 30+ made after green rain in Y1. Fish ponds are another option, mostly for legendary fish, but those are limited, so you can't scale up directly. There is a quest that gives duplicates of legendary fish, and if you abuse that, then you can have the most profitable farm there is (assuming you build enough fish ponds). It's a very late-game strategy. In the early game, you can have a few ponds for the initial legendary fish. You can put normal fish in fish ponds, but only some are really profitable and require item delivery to unlock higher populations. Selling gems and bars is also an option, but mostly late/mid-game - people farm dangerous mines level 1 for radioactive ore and sell bars, or mass skull cavern runs to mass sell iridium bars. Crystalariums duplicating diamonds are also a thing - a very lazy way of making a lot of gold.

Super rare and hard to pull off is breeding monochromatic slimes of the correct RGB values that, when killed, always drop a diamond ;)
 

Terdin

Farmer
Tea saplings are not as profitable now. To mass craft, you will need quite a lot of wood and fiber, which isn't that plentiful early on. With temporary planting it can be ok-ish but since it's not 500g anymore, I would say there are better alternatives.
Wood might indeed be a bit in short supply that first spring with the chests and rebuilding that bridge to the tidal pools, but in clearing the farm one still gets more than enough fiber to turn the wild seeds from the spring foraging bundle into tea saplings. The wild seeds would bring 1050 G if sold as is, or 3750 G if turned into tea saplings. Maybe not as profitable as may have been, but more than tripling the value is still good in my eyes.
 

Hollyfox

Farmer
At the start, fishing is good. Farming is always a good choice, cauliflower and strawberries are the best money earners in spring, blueberries and melons for summer, and pumpkin and cranberries for fall. Animal products is also a good way, and kegs and preserve jars are the best option late game.
 

BeBop268170

Farmer
Idk I always play 25% profits, so my game loop is a bit more hardcore than, like, everyone else's. But in MY mode, I recommend mining alot of ore to craft Barbed Hooks and selling those. I don't know of any better option, it unfortunately seems pretty limited so far.

If you play 100% profits then, I mean, money shouldn't be a problem. Just do stuff, get stuff, and sell it? Sorry if that's bad advice. But in all honesty, it should work..
 
Start lots of foraging early on, and plant your parsnips immediately. Once you get money from that, go to the egg festival and buy as many strawberry seeds as you can. Boom, early money
 
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