It's not optimal to use the Beach Farm, so I wouldn't recommend it. If you want to use the Beach Farm as an additional challenge, then the route doesn't change much.I wonder if there will be adjustment for the new Beach farm. I guess there won't be many adjustment for spring but having only max. 200 tiles for harvesting is something else.
The spreadsheet is part of the fun! Making plans and analyzing each is entertaining and stardew has so many variables that its fun just to tinker with, add in limitations or restrictions and tinker again. This game made me use algebra of all things just to play with it. If they used this to teach that in school it would've been way more enjoyable.Looks like you put a lot of work in it. I didn't think people would min-max in SDV, of all games, though. The game is easy enough as it is and there's practically no reward to doing it other than it being an exercise in min-max.
There's some stuff in your guide that is good, but there's also some stuff that seems misguided. Not your fault though, that's just min-max culture.
No, unfortunately that is a bad idea. Void Mayo sells for 385g each. With the largest Coop, you can have 12 Void Chickens, with would equal a daily output of 4,620g, assuming you get an egg from each chicken every day.But in addition I wonder if you then should mass build coops with void chickens as they aren't dependent on friendship points.
Sure, we can discuss that.let's say end of first year, end of second year or a far date in the future, i am sure there are better ways then only plating starfruits whenever it is possible, especially before having access to the Greenhouse or the new Ginger Island farm
Thanks!First of all, great guide.
Yeah, I think I meant that to be on the Spring 3 section on bait, not the Spring 2 section. It's fixed now, thanks.I do believe there's a typo in the amount of Bait expected on Spring day 2 (don't you mean 50-70 bait instead of 500-700?)
Town river is 30%~ chance for Catfish, forest river is 35%~ chance for Catfish, according to Blade's spreadsheet, feel free to double check.How much worse is fishing in the town river compared to fishing in the forest river? Is it just the 2 EXP difference between Chub/Smallmouth Bass (which are identical in every other aspect aside from Smallmouth being a tad easier to get perfect IMO) or does the Forest have an increased catfish%?
Did you test both routes and time yours to be faster?I generally do the introductions in a slightly different manner (see spoiler) and don't see a huge difference in terms of efficiency; if you think otherwise feel free to name it.
I guess if you're only using swords the burglars ring is less efficient so I see your point. Though I think your underestimating the value of an iridium bat. I usually carry three rings on me in the early game so I switch to the burglars ring when killing enemies then switch back to the magnet ring.> Great guide!
> 1. Why no burglar ring? Its incredibly powerful in the skull cavern and lets you farm iridium bats for batteries.
What day are you referring to specifically? On Spring 15, you are already doing Skull Caverns runs and haven't killed any Dust Sprites yet, so you obviously won't have access to the Burglar Ring.
> 2. How do you feel about using the elevator to rapidly reset floors in the mines? It can be used to farm the dust sprites for the burglar ring in 1-2 days.
- Based on my experience, I am fairly confident that it would take longer than 2 days to kill 500 Dust Sprites (specifically with using the elevator to farm floor 55 over and over + using the pause trick). Feel free to test it and report back.
- Even if it only took two days, it would still be a waste of time to get the Burglar Ring, since the Burglar Ring isn't as good as a 2nd Iridium Band. Using two Iridium Bands is optimal for the double magnetism, making you waste less time picking up all of the stuff that you are bombing. Remember that we are ignoring all of the enemies and just bombing the rocks, so the Burglar Ring doesn't do much. (If you are seeking out Iridium Bats to kill, you are wasting your time - you lose around 100g with every sword slash that you do to an Iridium Bat.)
- Even if the Burglar Ring was good, there are not two days to spare in this route - you need the money from the Skull Caverns in order to plant as many Starfruit with Deluxe Speed-Gro as possible.
> 3. Did CA change the growth speed of pumpkins?
No, you can read all of the patch notes for 1.5 on the wiki: https://stardewcommunitywiki.com/Version_History
Use the Stardew Planner to see the growth speed of crops: https://exnil.github.io/crop_planner/
Pumpkins + Deluxe Speed-Gro + Agriculturalist = 8 day grow time.
Excellent point. If you do already have the Burglar Ring, then it is optimal to swap it in before the last hit on each enemy, and swap it out immediately afterwards. (Although admittedly this is kind of annoying). It's also worth mentioning here that this same strategy is also quite useful with a Savage Ring (for the speed boost).I usually carry three rings on me in the early game so I switch to the burglars ring when killing enemies then switch back to the magnet ring.
That's good info, thanks. Assuming:Its definitely possible to get the burglars ring in one-two days if your very efficient. You have to reset floor 65, use the elevator pause trick, and only pursue groups of 4+ sprites on the side of the level that's closest to the elevator. Using this method I can usually average 25 sprites an hour though I've seen some streamers get 30+ an hour.
You are wrong. Once again, as I have said in my previous post, it takes 8 days. See the attached screenshot. Also, this has not changed in v1.5. [edit - it did change]Pumpkins take NINE days with deluxe speed gro and agriculturalist unless it was changed in 1.5 and I don't think it has.